Search found 277 matches

by Graion Dilach
Mon Dec 28, 2015 12:22 pm
Forum: Mapping and Modding
Topic: A question regarding damage modifiers (TS)
Replies: 2
Views: 3269

I can't test it atm but I'd assume the main problem comes from small falloff + missile's proximity behaviour (CloseEnough) and building foundation vs building health radius resulting with a too small percentage for Bazooka converging the end result to 0. Enable the Combat Debug Overlay - if you mod ...
by Graion Dilach
Mon Dec 14, 2015 8:09 pm
Forum: Mapping and Modding
Topic: Game Crashes when slight changes to scripts
Replies: 4
Views: 4376

Exception of type `System.ArgumentOutOfRangeException`: Maximum range is less than the minimum range.
Need I say more? This is from exception.log btw.
by Graion Dilach
Mon Dec 14, 2015 7:03 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45650

AttackBomber only works well with the airstrike support power. For everything else, use AttackFrontal please.
by Graion Dilach
Sat Nov 28, 2015 9:58 am
Forum: Mapping and Modding
Topic: How to reduce unit size proper?
Replies: 11
Views: 10926

I remember a good while ago that I got OpenRA.Utility extracting stuff from it. Don't ask me how though.The other tool I know of messes up canvas sizes so that's pretty bad for extracting imo.
by Graion Dilach
Thu Nov 26, 2015 3:19 pm
Forum: General Discussion
Topic: Feedback for Dune 2000
Replies: 7
Views: 5612

Sonic Tank's lineimpactdamage is also coming in a PR which sadly will not hit next release only the one coming.
by Graion Dilach
Sun Nov 22, 2015 9:41 am
Forum: Mapping and Modding
Topic: How to reduce unit size proper?
Replies: 11
Views: 10926

Use a proper image editor. Do not use RenderSprites>Scale.
by Graion Dilach
Sat Nov 21, 2015 7:50 pm
Forum: Mapping and Modding
Topic: Cant play my own maps
Replies: 8
Views: 7212

The Traits page is for the last release and thereby outdated if you're running your mission on a playtest. Use https://github.com/OpenRA/OpenRA/wiki/T ... laytest%29 instead.
by Graion Dilach
Sun Nov 15, 2015 10:26 am
Forum: General Discussion
Topic: Why the original Redalert was so popular
Replies: 5
Views: 4947

A fixed dropdown color palette is a pain in the ass to be set up - it has to consider all options of the game in a single run. This person took months with setting up 16 distinct colors in his Yuri's Revenge mod - and still had to reiterate twice. Black is out of the question, due to timers - they b...
by Graion Dilach
Sun Nov 15, 2015 10:11 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13543

The nonspecific unit design stuff he posted are stupid and makes no sense though. RTSes can run on different principles - they're not needed to be realistic, etc. Rock-Paper-Scissors can still give you options if you added at least two other classes then make some crippling overspecialized units alo...
by Graion Dilach
Fri Nov 13, 2015 9:08 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13543

Micro helps to produce the skill ladder that is in RA at the moment; if all units could hold their own when players weren't there to control them then all RA would be is a macro game; boring! That's probably true, but keep in mind that the original engines were focused on macro - in pre-Generals ga...
by Graion Dilach
Mon Nov 09, 2015 11:39 am
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45650

The RenderSimple trait is gone. You're using that on one of your actors. All older Render* traits got surpassed with RenderSprites/RenderVoxels + WithSpriteBody/WithVoxelBody and variations - thereby resolving many of the older limits of them. https://github.com/OpenRA/OpenRA/wiki/Traits-%28playtest...
by Graion Dilach
Thu Oct 29, 2015 9:45 am
Forum: Mapping and Modding
Topic: [Mod][Wip] Third Faction, Naval Warfare+
Replies: 14
Views: 19872

Ah, a DonutArnold explosion. I see where you took that from. 8)

I'm still not certain if I like the shpified voxels though.
by Graion Dilach
Sun Oct 25, 2015 11:35 am
Forum: General Discussion
Topic: Q? about network games
Replies: 2
Views: 2601

Advertise game online means that the game will pop up on the list at http://www.openra.net/games/ - but not necessarily the server browser afaik. To allow external players to join you either have to enable UPnP (which tends to crash if your router is unsupported) or setting up a port forwarded in yo...
by Graion Dilach
Sat Oct 17, 2015 8:36 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45650

scorp wrote: (Please note: i get a blank site when opening the link posted before http://svn.ppmsite.com/filedetails.php? ... uilder.exe
Darn. Remove the dot from the end of the link. I didn't noticed it slapped one to the end.
by Graion Dilach
Sat Oct 17, 2015 5:58 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45650

Most OS SHP Builder versions does not support pre-TS SHP saving and spits out bugged results. This got fixed in this April. Use the last beta version from http://svn.ppmsite.com/filedetails.php? ... uilder.exe .