Search found 252 matches

by Graion Dilach
Sun Jan 03, 2016 1:04 am
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 117
Views: 47098

I have my own streamer for AS whom I collaborate with for years now, no idea regarding the rest though. You probably end up better if you discuss that with them on ModDB actually.
by Graion Dilach
Thu Dec 31, 2015 7:31 am
Forum: Mapping and Modding
Topic: Extracting sprites question
Replies: 2
Views: 1573

You cannot. The game sprites' remap is a simple system: specific palette color slots get their color changed based on remap. In this case, in order to have other-colored infantry sprites., you have to shift the hue of the color slots listed at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rule...
by Graion Dilach
Wed Dec 30, 2015 3:09 am
Forum: Mapping and Modding
Topic: Re-using production icon widgets for other purposes
Replies: 4
Views: 2202

Best thing you could do for such (assuming no capability to do a C# hack for your mod) is to use individual (TD-mod style) build queues then add your RPG elements as dummy actor build options but it'll look messy in a way.
by Graion Dilach
Tue Dec 29, 2015 8:29 am
Forum: Mapping and Modding
Topic: Re-using production icon widgets for other purposes
Replies: 4
Views: 2202

What is your intention here?
by Graion Dilach
Tue Dec 29, 2015 3:03 am
Forum: Mapping and Modding
Topic: Using weapons from another mod
Replies: 2
Views: 1453

Do not mix the bits folders of games IMO. It's better if you start to use a mix tool (for example XCC Mixer http://xhp.xwis.net/utilities/XCC_Utilities.exe ) and copy the wanted assets from one game's mixes to the other game's loose folders. The problem is that many of the WW games shared a lot of f...
by Graion Dilach
Mon Dec 28, 2015 12:22 pm
Forum: Mapping and Modding
Topic: A question regarding damage modifiers (TS)
Replies: 2
Views: 1713

I can't test it atm but I'd assume the main problem comes from small falloff + missile's proximity behaviour (CloseEnough) and building foundation vs building health radius resulting with a too small percentage for Bazooka converging the end result to 0. Enable the Combat Debug Overlay - if you mod ...
by Graion Dilach
Mon Dec 14, 2015 8:09 pm
Forum: Mapping and Modding
Topic: Game Crashes when slight changes to scripts
Replies: 4
Views: 2307

Exception of type `System.ArgumentOutOfRangeException`: Maximum range is less than the minimum range.
Need I say more? This is from exception.log btw.
by Graion Dilach
Mon Dec 14, 2015 7:03 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 25657

AttackBomber only works well with the airstrike support power. For everything else, use AttackFrontal please.
by Graion Dilach
Sat Nov 28, 2015 9:58 am
Forum: Mapping and Modding
Topic: How to reduce unit size proper?
Replies: 11
Views: 5994

I remember a good while ago that I got OpenRA.Utility extracting stuff from it. Don't ask me how though.The other tool I know of messes up canvas sizes so that's pretty bad for extracting imo.
by Graion Dilach
Thu Nov 26, 2015 3:19 pm
Forum: General Discussion
Topic: Feedback for Dune 2000
Replies: 7
Views: 2011

Sonic Tank's lineimpactdamage is also coming in a PR which sadly will not hit next release only the one coming.
by Graion Dilach
Sun Nov 22, 2015 9:41 am
Forum: Mapping and Modding
Topic: How to reduce unit size proper?
Replies: 11
Views: 5994

Use a proper image editor. Do not use RenderSprites>Scale.
by Graion Dilach
Sat Nov 21, 2015 7:50 pm
Forum: Mapping and Modding
Topic: Cant play my own maps
Replies: 8
Views: 3190

The Traits page is for the last release and thereby outdated if you're running your mission on a playtest. Use https://github.com/OpenRA/OpenRA/wiki/T ... laytest%29 instead.
by Graion Dilach
Sun Nov 15, 2015 10:26 am
Forum: General Discussion
Topic: Why the original Redalert was so popular
Replies: 5
Views: 2139

A fixed dropdown color palette is a pain in the ass to be set up - it has to consider all options of the game in a single run. This person took months with setting up 16 distinct colors in his Yuri's Revenge mod - and still had to reiterate twice. Black is out of the question, due to timers - they b...
by Graion Dilach
Sun Nov 15, 2015 10:11 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 5568

The nonspecific unit design stuff he posted are stupid and makes no sense though. RTSes can run on different principles - they're not needed to be realistic, etc. Rock-Paper-Scissors can still give you options if you added at least two other classes then make some crippling overspecialized units alo...
by Graion Dilach
Fri Nov 13, 2015 9:08 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 5568

Micro helps to produce the skill ladder that is in RA at the moment; if all units could hold their own when players weren't there to control them then all RA would be is a macro game; boring! That's probably true, but keep in mind that the original engines were focused on macro - in pre-Generals ga...