Search found 480 matches

by Murto the Ray
Wed May 10, 2017 11:28 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25297

zinc wrote: -Snip-
They do pretty good damage but they take far too much to make them worth it.
by Murto the Ray
Wed May 10, 2017 9:09 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25297

SirCake wrote: -Snip-
And submarines don't actually surface to fire torpedoes. I'm just throwing ideas around anyways :P
by Murto the Ray
Mon May 08, 2017 1:22 pm
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25297

Just throwing ideas around here, why not remove/extremely reduce the detection range of all naval vehicles and then make sub-cloaking a timed upgrade activated by deploying them.

Firing could still only be done from above the water but it makes the cloak scale with the user's ability.
by Murto the Ray
Tue May 02, 2017 7:58 pm
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 8312

I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion. IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wa...
by Murto the Ray
Tue May 02, 2017 9:36 am
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 8312

Naval gets you a sonar pulse - a support power that allows to you ping water for subs.
Radar dome regenerates the shroud for the opposing player.
Missile silo isn't a thing, neither is conyard or service depot.
by Murto the Ray
Thu Apr 27, 2017 6:20 am
Forum: Mapping and Modding
Topic: Disabling Helipads in CNC Map Rules
Replies: 5
Views: 1607

Code: Select all

Rules:
    HPAD:
        -Buildable:
This is how traits are removed throughout the OpenRA codebase. I don't know if your method works but this is how it's done everywhere else.
by Murto the Ray
Wed Apr 26, 2017 1:34 pm
Forum: General Discussion
Topic: kyrylo's maps
Replies: 30
Views: 14672

kyrylo wrote: 2015
Wow, time sure does fly.
by Murto the Ray
Tue Apr 25, 2017 8:32 pm
Forum: General Discussion
Topic: OpenRA Balance Council Trial
Replies: 11
Views: 2549

Feedback taken. To answer a few questions/respond to some thoughts: We will mostly be focusing discussions and testing on changes that have already been brought up by the community here or github. We are currently working on getting everything publicly view-able/logged. If a vote comes to a tie then...
by Murto the Ray
Mon Apr 24, 2017 3:06 pm
Forum: General Discussion
Topic: OpenRA Balance Council Trial
Replies: 11
Views: 2549

OpenRA Balance Council Trial

Introduction Hello everyone. Recently a post about a "balance council" got some attention on the forum. This isn't the first time it's been brought up. Last year Anjew brought it up to pchote in the IRC but nothing came of it. In the last few months the OpenRA Discord Server has taken off and now h...
by Murto the Ray
Fri Apr 07, 2017 11:06 am
Forum: General Discussion
Topic: Master's player getting interviewed about faction balance
Replies: 10
Views: 2189

Doomsday wrote: -Snip-
Changes can't be made until people can agree on them and the changes that are most needed are always the ones least agreed on.
by Murto the Ray
Wed Apr 05, 2017 1:29 pm
Forum: Competitions and Events
Topic: RAGL break week breakdown
Replies: 16
Views: 3001

The median time of matches for each map would be better than an average. Exceptional times (like the 4 second forfeit or cheeses) will skew averages greatly.

That said, it's awesome that you put this together :D
by Murto the Ray
Mon Apr 03, 2017 5:42 pm
Forum: General Discussion
Topic: Balancing Soviets
Replies: 20
Views: 4930

How about we buff the dog. It should have infinite ammo and infinite guns and infinite health and it shouldn't be able to be hit by AA. Also, i want the sound effects to all be soscared saying "woof" in russian.
by Murto the Ray
Tue Mar 28, 2017 4:01 pm
Forum: Mapping and Modding
Topic: Can someone teach me how to mod?
Replies: 3
Views: 1502

You should join the discord or IRC! There are plenty of people around to help you there.
by Murto the Ray
Sat Mar 25, 2017 3:19 pm
Forum: Competitions and Events
Topic: Map Design Contest 2017 - Entries (closed)
Replies: 35
Views: 14147

Dunno if feedback is wanted ATM but I may aswell say it before I forget. I think the map contest should've been scheduled in the middle of the RAGL off season since everyone at the moment is practicing for RAGL and I've barely seen a contest map being played. If it was further away a lot more playe...
by Murto the Ray
Mon Mar 13, 2017 7:50 pm
Forum: General Discussion
Topic: Technology Centers and the Bio Lab
Replies: 15
Views: 4909

Its nice to have a few buildings in the game that look like they could do something but don't. It gives mappers who can't make models something to use.