Search found 46 matches

by Remuneration
Thu Jul 26, 2018 9:50 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1228

Re: Transform units

When I add Selectabe trait nothing changed, crash is hapend when transformedunit1 upgrade is finished
by Remuneration
Wed Jul 25, 2018 10:55 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1228

Transform units

I have a unit transformer, it must to transform to transformedunit1 or transformedunit2 conditions by build upgrades. its looks must be changed after it. When I trying to realise this, game is crash: OpenRA engine version release-20180307 Red Alert 2 mod version release-20180307 on map 1a848cb4377fc...
by Remuneration
Wed Jul 25, 2018 5:52 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 4240

Re:

Wishing you patience to finish it! Maybe... maybe... sometime... ----------------------------------------------------------------------------------------------------- Another update: Update mod to 2018.03.07 release Added dune trike Added dune quad Added dune heavy factories Added dune radars Added...
by Remuneration
Tue May 15, 2018 7:30 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8481

Matt, format converters? why cant to read graphic and sounds dirrectly from original ROM file?
by Remuneration
Sat Feb 17, 2018 3:56 pm
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8481

[SEGA] version of Dune 2: https://vk.com/doc-7241217_437582263 Unpacked + editors: https://www.emu-land.net/forum/index.php/topic,16864.0.html http://www.razor-missions.16mb.com/content/r81c.7z Use different format of files. How can I use it in OpenRA? Edit a LUA not enoth. How can I Use graphic and...
by Remuneration
Sat Feb 17, 2018 10:26 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 12083

Starcraft 1 now is FREE :) :) :)
by Remuneration
Thu Nov 10, 2016 5:25 am
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 4240

Sorry for my very bad English. I want to mix sides from that games to one mod like football mixes footbolists from another commands to one command. Each side will be have own structures like original, and it will be battle royale of sides. Just now I moving D2000 and TS sides in RA2 mod. -----------...
by Remuneration
Wed Nov 09, 2016 6:41 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 4240

Trmporary removed bibs
Fixed dune sprites size
Added dune standard vehicle voices
Added dune wind traps
Added dune refineryes
Added dune harvester
Added carrial
Image
by Remuneration
Tue Nov 08, 2016 4:17 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 4240

In connection with this mess I want to appeal to those who know how a certain color palette can be replaced by a transparent. http://s015.radikal.ru/i332/1611/e1/09770a685ce9.jpg I want to use edited or remaped BIB palette to invisible sand from bib (palette must display only road pixels, and not di...
by Remuneration
Tue Nov 08, 2016 4:05 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 4240

OpenRA: Reloaded Origins mod

Hi to all! Lets Reload And Mix Lovely Games! For a long time I beat many modifications of original classic RTS games. Many modders add a bunch of new units to the game, many different structures. modifications often are too oversaturated innovations, lost balance, the usual gameplay ... I personally...
by Remuneration
Thu Sep 10, 2015 6:17 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8481

Hello, Evgeniy! I think both options are possible. But in my opinion it would be correct to get the MOD to use the original resources. (as in other mods) We need to know the developers exactly where settings are stored read graphics (particularly ZOOM) And the rights of the universe does not have Du...
by Remuneration
Thu Apr 09, 2015 6:53 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8481

"Construction complete"!
by Remuneration
Mon Apr 06, 2015 7:29 pm
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8481

Tnanks for te answer!

I know github, and in https://github.com/OpenRA/OpenRA/issues/3274 it says about another version of Dune (not Mega Drive version) wich have another graphics...

Thanks for the links too, they will need to me)

How can I use my own MCV to start with it harkonnen faction?
by Remuneration
Mon Apr 06, 2015 10:25 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8481

Dune 2: THE BATTLE FOR ARRAKIS mod

What about this mod?

Image

There is the sourse ROM and extract instruments:
https://translate.google.ru/translate?s ... t=&act=url