Search found 79 matches

by xan2622
Thu Jan 02, 2014 3:08 pm
Forum: Mapping and Modding
Topic: Where is the D2K mod HQ?
Replies: 7
Views: 2901

Hello Rydrael

I think the best places where you can get informations about OpenRA development are:

- the [url=irc://chat.freenode.net/openra]#openra IRC channel on freenode[/url]. You can use this IRC web applet if you don't have any IRC client.

- following the OpenRA issues on Github.
by xan2622
Fri Nov 22, 2013 6:05 am
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 23996

Update:
I have added two turrets. (Teamcolors still not implemented)
Image
by xan2622
Wed Nov 20, 2013 5:29 am
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 23996

Finally, I think the only parts of the unit that will be used for teamcolors are the boat cabin/tower control and the tank at the rear.

Image

Here is a mockup image with turrets:
Image
by xan2622
Mon Nov 18, 2013 9:08 pm
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 23996

Just a test. I made it a little bigger (temporary). I need space on its deck to carry at least two aircrafts and maybe let some space for a heliport or an elevator that could show newly created aircrafts. Don't worry, I do plan to make it look like a real RA unit, one that matches the mod style. htt...
by xan2622
Sun Nov 17, 2013 10:01 pm
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 23996

Fixed.

Thanks Phrohdoh.
by xan2622
Sun Nov 17, 2013 6:41 am
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 23996

ok, I have updated this naval unit a little bit. http://img15.hostingpics.net/pics/794391acscreeenshot748.png WHAT'S NEW I made it 25% smaller and it now features 32 positions (32 frames). TODO: - Modify lights and shadows - Add waves hitting the hull - Team Colors are not yet implemented. - Add tur...
by xan2622
Sat Oct 19, 2013 7:32 pm
Forum: General Discussion
Topic: Multiple build ques
Replies: 2
Views: 966

I would also like to see multiple queues in RA.
by xan2622
Sat Oct 19, 2013 7:09 pm
Forum: General Discussion
Topic: Co-op OpenRA?
Replies: 1
Views: 1051

by xan2622
Fri Oct 11, 2013 3:46 am
Forum: General Discussion
Topic: [OpenRA] Limit base-walking by reducing freedom of building
Replies: 24
Views: 7449

The original question was to provide (or not) an option for basewalking or not. Some players like basewalking, others don't. An option will be good because it will please everybody (those who want basewalking can have it and those who don't want it can be happy too). And I voted YES also because I t...
by xan2622
Tue Aug 13, 2013 3:16 am
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 15076

Do you also plan to use the Nod's interface for the Nod campain ?

or only one interface (this one) ?
by xan2622
Mon Aug 12, 2013 2:59 pm
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 15076

Here is a quick mockup of a TS interface, with a 3 columns build palette : (of course, the 6 tabs wouldn't necessary have these yellowish flashy small icons..) (made from the real game, no compression loss here, everything available as PSD and PNG) http://img11.hostingpics.net/pics/637757tiberiansun...
by xan2622
Sun Aug 11, 2013 10:00 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 15531

I tried to load the mod but it makes OpenRA (playtest 20130804) crash (I couldn't even start the mod).
by xan2622
Sun Aug 11, 2013 9:48 am
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 15076

I am just wondering..
Can't we use this interface ? I like it a lot.


Image

It wouldn't be a hard to make it compatible (modifying it) with the current OpenRA build palette (the 3 columns).

See you.
by xan2622
Wed Jul 17, 2013 7:34 pm
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 15076

I tend to think that these UIs need much more work (even mine). Creating a shape (even if it's a good one) doesn't make a UI complete. Do OpenRA interfaces (at least, the CnC one) need to reflect the styles of old CnC games ? Or can we create really modern UIs that we could find in current games ? (...
by xan2622
Mon Jul 01, 2013 4:57 pm
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 23996

I haven't gave up this unit.. I'll make the other missing frames... one day or the other.
I am just a bit lazy these days.