Search found 43 matches

by Dan9550
Sat Jan 05, 2013 2:52 pm
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

OK, time for a little update for those following the mod. i have just reinstalled my entire pc running ubuntu now blah blah blah, I'm hoping to get back to at least some light work on OpenRA stuff in say a week or so :) In terms of CnC Meets Star Wars when i ran my latest test version on a compiled ...
by Dan9550
Mon Oct 29, 2012 10:15 am
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

Ok ill get around to editing that might have a new version up in a week or 2 :)
by Dan9550
Sun Oct 14, 2012 9:18 am
Forum: Competitions and Events
Topic: 1 vs 1 Tournament REGISTRATION
Replies: 25
Views: 6477

sure ill give this a shot
by Dan9550
Fri Oct 12, 2012 1:34 am
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

Alright so far i have 1 working animation which is the harvester docking and the tube connecting to it. I tried to update it to have the smoke clouds, but i get an exception (after editing the vehicles.yaml in sequences) saying "Sequence harv.dock-loop uses frames [7..10] of SHP `harvdump`, but only...
by Dan9550
Mon Oct 08, 2012 9:17 pm
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

Yeah i started working on it, i managed to get part of the animation working not the whole animation though since its different and all.
by Dan9550
Sat Oct 06, 2012 12:41 am
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

Anyone out there good with SHPs? i tried to fix the harvester docking bug and ended up wasting an hour and had nothing but a broken SHP.
by Dan9550
Thu Oct 04, 2012 12:00 am
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

Yeah thanks for the input, i was a little wary about including the MIX files since it technically isn't my mod.

I'll look into adding the maps, and tweaking some more things if necessary when i have time later this week.
by Dan9550
Tue Oct 02, 2012 2:59 pm
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 23300

C&C Meets Star Wars

Alright so its finally complete (for now anyway) i have now successfully ported C&C Meets Star Wars to OpenRA. All i have done is ported the C&C Meets Star Wars mod by Nyerguds to the OpenRA engine, basically as a small proof of concept for myself. But i thought id post the mod files here and see wh...
by Dan9550
Tue Oct 02, 2012 12:32 pm
Forum: Mapping and Modding
Topic: Sole Survivor?
Replies: 9
Views: 3528

So in case anyone was interested i thought id let you all know my coding ventures slowly were making a small amount of progress. But due to loss of data installing a new SSD in my system i lost my code and i don't particularly feel like tearing my hair out trying to do it again. I was also thinking ...
by Dan9550
Mon Aug 20, 2012 6:08 pm
Forum: Mapping and Modding
Topic: Sole Survivor?
Replies: 9
Views: 3528

Well for those interested i have been messing around coding stuff in C# :S
So far i have managed to start coding the victory conditions, and some of the different crate types that Sole Survivor has.
by Dan9550
Mon Aug 20, 2012 5:35 am
Forum: Mapping and Modding
Topic: Sole Survivor?
Replies: 9
Views: 3528

Good to know :) i will continue messing around with this in my spare time for now.
by Dan9550
Sun Aug 19, 2012 7:09 am
Forum: Mapping and Modding
Topic: Sole Survivor?
Replies: 9
Views: 3528

It's not the same :P. So after a few hours all ive managed to do is get the Sole Survivor music to work, add and change a bunch of factions so that they start with the one specific unit.
by Dan9550
Sat Aug 18, 2012 6:35 pm
Forum: Mapping and Modding
Topic: Sole Survivor?
Replies: 9
Views: 3528

Sole Survivor?

Hi, so i've been messing around with yaml files for a few hours now and i was wondering is it possible to implement CnC Sole Survivor as a mod? or does it require internal coding changes or something like that? I know CnC SS is probably like the last game anyone would ever think of xD but i still th...