Search found 52 matches

by KOYK_GR
Tue May 02, 2017 12:27 am
Forum: Mapping and Modding
Topic: Identifier Suffix @ How does this work?
Replies: 3
Views: 1410

Identifier Suffix @ How does this work?

I made this under helicopter on TD default.yaml the plan is to make all the air units visible on the air,but the code it doesn't work as i imagined. ^Helicopter: HiddenUnderFog@GROUND: AlwaysVisibleStances: Ally Type: CenterPosition RequiresCondition: !airborne HiddenUnderFog@AIRBORNE: AlwaysVisible...
by KOYK_GR
Wed Apr 26, 2017 2:57 am
Forum: Mapping and Modding
Topic: TD + RA1 Infantry Cameos With No Symbols
Replies: 4
Views: 1747

Good work man! thank you for your work!
by KOYK_GR
Wed Apr 26, 2017 2:55 am
Forum: Mapping and Modding
Topic: Disabling Helipads in CNC Map Rules
Replies: 5
Views: 1547

I think you can just remove the "Buildable" trait and you are ok
by KOYK_GR
Wed Apr 26, 2017 2:49 am
Forum: Mapping and Modding
Topic: [TD] Beta shp re-creations
Replies: 9
Views: 4952

WOW! nice work man! outstanding!!! i think i will rename this topic to [TD] Beta shp re-creations. btw i see you added the third color too, for the nod base!
by KOYK_GR
Thu Apr 06, 2017 4:58 am
Forum: Mapping and Modding
Topic: [RA] [Game Mode] Europe - Trenches.
Replies: 4
Views: 2335

New map available Africa.

http://resource.openra.net/maps/20442/
by KOYK_GR
Thu Mar 30, 2017 7:54 pm
Forum: Mapping and Modding
Topic: [TD] Beta shp re-creations
Replies: 9
Views: 4952

Awesome work man! the construction yard is especially hard to edit due to all animations it uses. It looks exactly as the beta con yard, Good work!

p.s. nice idea about the refinery, please consider doing one of the following ideas too, for the refinery. the right logo looks more promising.
by KOYK_GR
Mon Mar 27, 2017 12:37 am
Forum: Mapping and Modding
Topic: [TD] Beta shp re-creations
Replies: 9
Views: 4952

Inq wrote: Looks great man!

I started this too, only ended up doing about 3 frames. Haha, I made a start on the nod themed con yard too, it's maybe 20% complete. (Static frames & buildup) so time consuming...
Thank you man! i can't wait to see your con yard! keep it up dude!
by KOYK_GR
Sat Mar 25, 2017 7:48 pm
Forum: Mapping and Modding
Topic: [RA] Start without MCV? (only prebuilt barracks)
Replies: 13
Views: 3468

xy wrote: @KOYK_GR


EDIT: Nevermind! it works :) I fucked up the indentation..
Thanks!!!
happy to help out man.
by KOYK_GR
Sat Mar 25, 2017 1:38 pm
Forum: Mapping and Modding
Topic: MicroGraphics
Replies: 46
Views: 28987

can you re upload them here man? that site is no longer active http://content.open-ra.org/

i really want that kane.shp.
by KOYK_GR
Sat Mar 25, 2017 1:19 pm
Forum: Mapping and Modding
Topic: [RA] Start without MCV? (only prebuilt barracks)
Replies: 13
Views: 3468

I assume you know how to edit an oramap,and how to create a rules file in side the map. so use this code in your rules.yaml file in side your map. World: MPStartUnits@mcvonlysov: Class: none ClassName: Construction Yard Factions: soviet, russia, ukraine BaseActor: barr MPStartUnits@mcvonlyally: Clas...
by KOYK_GR
Wed Mar 22, 2017 1:05 pm
Forum: Mapping and Modding
Topic: [TD] Beta shp re-creations
Replies: 9
Views: 4952

[TD] Beta shp re-creations

After hours and hours i finally re created the HQ from the beta! let there be known that i KOYK aka ELoyros re created it!!! (talking about ego, just give me credits if you use it,you are allowed to modify it,and distribute it,and use it) This is how it was in the beta: http://nyerguds.arsaneus-desi...
by KOYK_GR
Wed Mar 22, 2017 12:43 pm
Forum: Mapping and Modding
Topic: User Interface Concept
Replies: 14
Views: 5147

first photo is the best
by KOYK_GR
Fri Mar 17, 2017 12:03 pm
Forum: Competitions and Events
Topic: Map Design Contest - Popular Vote
Replies: 19
Views: 4525

#3: Ripley's Battlegrounds 2
#57: Z room Control
#33: Opposite Force

Thank you for your maps and the effort you did!
by KOYK_GR
Sat Feb 11, 2017 9:55 am
Forum: Competitions and Events
Topic: Map Design Contest 2017 - Entries (closed)
Replies: 35
Views: 13844

Re: Map Design Contest 2017 - Entries

for some reason i cant see the twitch :'( do we have a youtube account?
by KOYK_GR
Fri Feb 10, 2017 1:45 pm
Forum: Mapping and Modding
Topic: RA units to TD
Replies: 6
Views: 2809

this one should work Thank you for your work,but i am planing on doing more units from RA,how ever i found a solution to my problem. Eh, just use LeavesTrails with UpgradeOnDamageState/GrantConditionOnDamageState instead of that trait. That trait looks bogus and smells redundant legacy. Thank you f...