Search found 88 matches

by Iran
Sun Oct 17, 2010 12:51 am
Forum: Mapping and Modding
Topic: Adding a new Side?
Replies: 22
Views: 7403

Any updates? Did you get a third side completely functional?
by Iran
Sat Oct 16, 2010 5:13 pm
Forum: General Discussion
Topic: OpenRA not starting
Replies: 7
Views: 4318

Newer builds use a version of Tao.FreeType.dll that works on 64-bit. If you're using Mono you'll need to use 'gacutil -i' on the DLL, it should be under the thirdparty/Tao folder. I'm not sure what the process is under Windows.
by Iran
Sat Oct 16, 2010 2:26 pm
Forum: General Discussion
Topic: Just some questions..
Replies: 10
Views: 3026

TA/RA2 support isn't planned. Katzsmile got TS SHPs working in-game on his own branch, but I haven't seen him in a whole. You should try contacting him.

You can request features on the bugtracker at: https://redmine.open-ra.chote.net/projects/openra .
by Iran
Sat Oct 16, 2010 11:48 am
Forum: General Discussion
Topic: OpenRA videos
Replies: 4
Views: 2606

Empty wrote: What the heck did your enemies do for 15 minutes.

I might not be able to beat you but I would have harassed you like nuts at least.
They didn't move their MCV, so their economy was very slow.

EDIT: Fixed the audio desync and aspect ratio issues in the first video.
by Iran
Sat Oct 16, 2010 1:35 am
Forum: General Discussion
Topic: OpenRA videos
Replies: 4
Views: 2606

OpenRA videos

Post them here. :V http://www.youtube.com/watch?v=jkEbwZEEPCU OpenRA build 'release-20101013'. I moved my MCV a bit at the start of the game before I started recording. The game ends with a crash. Early offensive expansion and optimal build order are showcased, albeit slightly modified to accommodat...
by Iran
Thu Oct 14, 2010 12:46 am
Forum: Mapping and Modding
Topic: For fun mod
Replies: 3
Views: 1733

Wow, did you model that yourself?
by Iran
Sat Oct 09, 2010 5:25 pm
Forum: General Discussion
Topic: Modding is really cool.
Replies: 4
Views: 2497

It would be cool if you'd add extra sides that would function as sub-factions of the Allies and Soviets, a bit like Zero Hour's "Generals."
by Iran
Sat Oct 09, 2010 5:22 pm
Forum: Mapping and Modding
Topic: Teh Editor is kinda fuxxor'd.
Replies: 1
Views: 1942

Hold spacebar and click on the map to move around if the middle mouse button doesn't work/exist.
by Iran
Fri Oct 08, 2010 1:34 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 29357

You should mix infantry with your forces. My own tests show that Soviets are actually underpowered.
by Iran
Thu Oct 07, 2010 10:05 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 29357

Even playing in a 800x600 window the radar is quite useless, especially if you "team" your buildings so you can jump to them with alt+[1-0] keyboard shortcut. The gameplay in general would improve if there were bigger maps with more choke points.
by Iran
Thu Oct 07, 2010 1:26 pm
Forum: General Discussion
Topic: Names for bots
Replies: 11
Views: 3763

Carville is in Red Alert: Retaliation.
by Iran
Wed Oct 06, 2010 9:56 pm
Forum: General Discussion
Topic: Names for bots
Replies: 11
Views: 3763

Allies: Grand Marshal Günther von Esling, German Army officer, Commander-in-Chief of European forces, and apparent leader of the military governing Europe. General Nikos Stavros, Greek officer, Second-in-Command to General von Esling. General Ben Carville, USA officer. The player's commanding office...
by Iran
Tue Oct 05, 2010 3:50 pm
Forum: General Discussion
Topic: Is it possible to change the difficulty of the AI?
Replies: 2
Views: 2158

Not yet.
by Iran
Mon Oct 04, 2010 10:37 pm
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 2500

Hmm, that's a nice way to support multiple sides. Wouldn't it be possible to split taskforces and miscellaneous settings up into seperate YAML files? I could imagine that one file can get pretty big.
by Iran
Mon Oct 04, 2010 10:15 pm
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 2500

Will it support splitting the AI mind into multiple files? How are you gonna handle different sides and difficulty settings?

This looks like a great start.