Search found 39 matches

by Ronald
Mon Oct 21, 2019 8:57 pm
Forum: General Discussion
Topic: [Solved] - OpenRA - Logo letter font
Replies: 1
Views: 621

Re: [Solved] - OpenRA - Logo letter font

Question has been answered in de Discord channel already
by Ronald
Mon Oct 21, 2019 8:56 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 984

Re: OpenRA - A deep dive into its source-code

Graion Dilach wrote:
Sat Oct 12, 2019 4:35 pm
VS2015 only supports .NET Core 1.X. You'll need to bump it in the foreseeable future to at least 2017 though.
Thanks Graion for the tip.
by Ronald
Thu Oct 10, 2019 7:36 pm
Forum: Mapping and Modding
Topic: Design new countries for RA
Replies: 4
Views: 1284

Re: Design new countries for RA

@MlemandPurrs - Thanks for the replies.
This will make it easier (for me/others?) to focus on what you are planning
by Ronald
Thu Oct 10, 2019 7:32 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 984

Re: OpenRA - A deep dive into its source-code

Update on this thread:
I've just downloaded and installed VS2015 Community edition and am now ready to take a deep dive into the OpenRa source_code :-)
VS2015_community_edition_50.jpg
VS2015_community_edition_50.jpg (235.62 KiB) Viewed 862 times
.
Thanks everyone for your help to get me to this point
by Ronald
Wed Oct 02, 2019 5:13 pm
Forum: Mapping and Modding
Topic: Design new countries for RA
Replies: 4
Views: 1284

Re: Design new countries for RA

First some context. I can design the soviet countries well on my own, but when it comes to allies im stumped. I could use some help in getting the Allies equally interesting to play with. Suggest me things for Spain, Netherlands, Italy, Greece, Turkey Nice idea.. let get som things clear first: 1 -...
by Ronald
Wed Oct 02, 2019 9:19 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 984

Re: OpenRA - A deep dive into its source-code

Question to complete my shopping-list: A - Inside the Microsoft Visual Studio context A1 - What is the minimal Visual Studio version which one must install to get going ? A2 - Can it be done with light "free / express / community versions" ? or A3 - Must I install the full (professional / enterprise...
by Ronald
Wed Oct 02, 2019 9:00 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 984

OpenRA - A deep dive into its source-code

Good-morning OpenRA Developers and Coders I want to take a closer look inside the heart of the OpenRA game-engine.( not moding any existing OpenRA MOD) I do not have the budget to purchase any professional software-development-tools, so 'm looking for free tools and ways to do this. I am busy making...
by Ronald
Wed Oct 02, 2019 8:16 am
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 858

Re: [Solved] - Ore and Gem value on a map

@eskimo - Thanks for your comments
@Matt - That's a nice idea
by Ronald
Tue Oct 01, 2019 11:25 am
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 3
Views: 601

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

You can enable performance text and graph in the settings (advanced section), they can give some hints. Thanks for the hint abcdefg30. I now have both performance settings are now turned ON. (see images below) openra_setting_3.jpg Now the next question is: What exactly am I looking at? Lower Right ...
by Ronald
Tue Oct 01, 2019 5:47 am
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 3
Views: 601

Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

I'm playing Skirmish games for training a lot. Last night was playing on the map BagderHills (RAGL:S5) I play 8 games per map: 4 games at Soviet Side, 4 games at Allies side and I play with/against every faction on both sides These are the setting under which I played. (found them at LVL1 document i...
by Ronald
Fri Sep 27, 2019 7:17 pm
Forum: General Discussion
Topic: Tournament Format Brainstorm
Replies: 10
Views: 976

Re: Tournament Format Brainstorm

Here is my idea - "SCAVENGER" (principle / mode) A - Players start with 1 MCV and very low amount of cash. B - The can only build: 1 - Power planet 2 - Barrack x - Few infantry units / engineers. scavenger_v1.jpg C - The infantry + engineer have to roam the map to find: - Abandoned buildings - which...
by Ronald
Thu Sep 26, 2019 5:34 pm
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 858

Re: [Solved] - Ore and Gem value on a map

Graion Dilach wrote:
Thu Sep 26, 2019 4:42 am
The problem with all this is that OpenRA does not store how much resource was placed on to a cell
Thanks Graion, I already noticed something like this when digging into the map.yaml / world.yaml files.
- https://github.com/OpenRA/OpenRA/wiki/T ... sourcetype
by Ronald
Thu Sep 26, 2019 5:30 pm
Forum: General Discussion
Topic: Black screen on startup
Replies: 2
Views: 656

Re: Black screen on startup

Hello to all. I have black screen on startup with cursor stylized in RA. A - Is it possible to upload a screenshot / printscreen of this "black screen" No settings file in document directory, all logs is empty. Directx, netframewor and vcr is installed. Antivirus is off. Open gl 3.1 installed. B - ...
by Ronald
Wed Sep 25, 2019 8:41 pm
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 858

Re: Ore and Gem value on a map

@FinalSmash and @eskimo: Thanks for your Ore/Gem value answers and pointing me in the right direction. A - I've found some form of documentation over here on the OpenRa Wiki / Traits section: https://github.com/OpenRA/OpenRA/wiki/Traits#openratraits world_yaml.jpg.jpg B - The Ore/Gem values are decl...