Search found 5 matches

by Thewreck
Sun Aug 04, 2019 7:39 pm
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 542

Re: Vision range for units (fog of war, shroud)

Not an odd concept at all, (starcraft guardians, siege tanks - company of heroes mortar teams, anti-tank guns, tank hunters). I think applying this for baseline units is what is different here and what surprises me the most. Old red alert only had this gameplay for pushing the fog of war the first t...
by Thewreck
Sun Aug 04, 2019 3:08 pm
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 542

Re: Vision range for units (fog of war, shroud)

[...] the second felt like units could not target enemies while moving between cells. That is actually true (for most units at least, turrets are a bit different for example). Infantry need to finish moving before they can start attacking. Does infantry have longer or same attack range as they do v...
by Thewreck
Sun Aug 04, 2019 9:16 am
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 542

Re: Vision range for units (fog of war, shroud)

No problem - i am a total noob at this version of the game - only having played 3 matches - so i assume im going to be off base. I might also just remember things wrong. What I think I saw, which frustrated me, was: Seing an ally have a light tank battle against other vehicles - seing only half-unit...
by Thewreck
Sat Aug 03, 2019 7:21 am
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 1011

Re: Back to the roots

As a new player to openra, but an old player of the c&c series, the power down in openra feels like a micro heavy solution to a not so bad problem. I feel a bit bummed knowing im supposed to be messing with powering structures up and down in these situations (at no penalty other than APM) - doesnt f...
by Thewreck
Fri Aug 02, 2019 9:06 pm
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 542

Vision range for units (fog of war, shroud)

Hi! Im brand new to this community, but i did play all of these games back in the day and i love what you are doing here! I noticed that openra has dynamic shroud instead of only the permanent fog of war the old game had. I ageee this is an improvement - however, you could argue the old game also ha...