Search found 10 matches
- Tue Jun 11, 2019 7:44 pm
- Forum: Mapping and Modding
- Topic: Issues creating attack waves when named actor's are destroyed
- Replies: 6
- Views: 10708
Re: Issues creating attack waves when named actor's are destroyed
Thanks again - all sorted.
- Sun Jun 09, 2019 3:53 pm
- Forum: Mapping and Modding
- Topic: Issues creating attack waves when named actor's are destroyed
- Replies: 6
- Views: 10708
Re: Issues creating attack waves when named actor's are destroyed
Thanks for that - I'm slowly getting there. The problem now is that when the newly created actor is given a command to build, it throws an error reporting the actor is dead. Timeline as follows: 1. AttackWave1 is triggered 5 seconds into game time. NODHand2 (the actor name of the enemy barracks) cre...
- Sun Jun 09, 2019 11:18 am
- Forum: Mapping and Modding
- Topic: Issues creating attack waves when named actor's are destroyed
- Replies: 6
- Views: 10708
Re: Issues creating attack waves when named actor's are destroyed
Hi - I'm afraid this does not appear to have any effect. I'm not entirely sure the new actor ( when re-created ) is identified as the original actor name, even though I am specifying it as a local variable. Is there a way you can parse the name of the actor on creation when declaring the owner and l...
- Thu Jun 06, 2019 1:40 pm
- Forum: Mapping and Modding
- Topic: Issues creating attack waves when named actor's are destroyed
- Replies: 6
- Views: 10708
Issues creating attack waves when named actor's are destroyed
Hi All, I've run into a slight snag. I have 2 enemy infantry facilities and 2 enemy vehicle facilities, with scripted events at various intervals that spawn attack waves, where the attacking forces are built from a pre-defined facility. All of these facilities are available on map start and so have ...
- Wed Jun 05, 2019 3:22 pm
- Forum: Mapping and Modding
- Topic: LUA Script File - Help Requested
- Replies: 2
- Views: 2637
Re: LUA Script File - Help Requested
Many thanks for clearing that up! I can't believe it was that simple - but of course, now that you point it out, it makes sense why it was crashing before.
Thanks again.
Thanks again.
- Tue Jun 04, 2019 3:19 pm
- Forum: Mapping and Modding
- Topic: Help with traits and how to activate them
- Replies: 2
- Views: 2924
Re: Help with traits and how to activate them
Hi Graion,
I'm trying to work out how to trigger NOD (the AI enemy) to fire a nuke at the player if the temple is attacked. The API mentions 'ActivateNukePower' and that it requires the trait 'NukePower'. Would you happen to know the line of code i'd need to instigate the attack?
Cheers,
I'm trying to work out how to trigger NOD (the AI enemy) to fire a nuke at the player if the temple is attacked. The API mentions 'ActivateNukePower' and that it requires the trait 'NukePower'. Would you happen to know the line of code i'd need to instigate the attack?
Cheers,
- Tue Jun 04, 2019 3:16 pm
- Forum: Mapping and Modding
- Topic: LUA Script File - Help Requested
- Replies: 2
- Views: 2637
LUA Script File - Help Requested
Hi All, I could really use a hand with this one! It's been baffling me for a while now! Please find attached zip file, which is my attempt at scripting the very last NOD mission for CNC Tiberian Dawn (this is a work in progress as I am learning LUA language on the job!). I appear to be getting the f...
- Fri May 31, 2019 8:08 pm
- Forum: General Discussion
- Topic: Tiberian Dawn - Single Player Missions - Request Progress Update
- Replies: 2
- Views: 2558
Re: Tiberian Dawn - Single Player Missions - Request Progress Update
Thanks for the link. I'm keeping an eye on progress and hope to be able to contribute, time permitting. Cheers.
- Fri May 31, 2019 8:06 pm
- Forum: Mapping and Modding
- Topic: Help with traits and how to activate them
- Replies: 2
- Views: 2924
Help with traits and how to activate them
Hi All, I thought I'd ask this question as the Traits Wiki page is down at the moment (to which I've commented via an open issue on GitHub)... I'm looking to have NOD launch a nuke via their Temple (Tiberian Dawn) and the documentation mentions activating the actor's "NukePower" and that it requires...
- Sat May 25, 2019 10:20 am
- Forum: General Discussion
- Topic: Tiberian Dawn - Single Player Missions - Request Progress Update
- Replies: 2
- Views: 2558
Tiberian Dawn - Single Player Missions - Request Progress Update
Hey guys, Loving what you have done so far, especially with all the enhanced game-play additions to make CNC relevant in the modern age. I notice you've recently updated to provide further RA single player missions, which is awesome by the way. Might I ask how you are getting on with finishing the G...