Search found 8 matches

by Edi(son Coil)
Mon Jul 15, 2019 1:40 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 11
Views: 264

Re: Back to the roots

First of all, I don't care about RA95, but I thought, you do. I just care for balanced gameplay. From "Balance thread for release 20190314" What in particular is out of line with this "spirit", so I can improve my perception? Well, the core idea of working on RA1 is to try and preserve the original ...
by Edi(son Coil)
Thu Jul 11, 2019 12:35 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 11
Views: 264

Back to the roots

Here are my suggestions for removing some features of (open)RA which were not in RA95 and don't really work well and replacing them with the old way. So, it is not just some RA/RA2 hybrid. Faction-specific units: This is just taken from RA2 and combined with the current T1-focused meta, it just cont...
by Edi(son Coil)
Wed Jun 12, 2019 2:29 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6113

Re: Balance thread for release 20190314

EDIT EDIT2 I present you my reworked suggestions( not that anyone asked for them ), I tried to rearrange/change the units so every faction has a distinct playstyle. Everything should now be in line with the spirit. Russia: Tesla Weapons If you like the sound of Tesla and you just want more combat u...
by Edi(son Coil)
Sat Jun 08, 2019 12:45 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6113

Re: Balance thread for release 20190314

What in particular is out of line with this "spirit", so I can improve my perception? I just commented things that are in disscussion, expanding/ remove limitations of existing features and/or applying them on different units. Only four things I can see as new and I change the post, because I change...
by Edi(son Coil)
Wed Jun 05, 2019 3:18 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6113

Re: Balance thread for release 20190314

These is my wish list for the next release, may be there is something useful in it. General changes: Minimap gets tied to the Construction Yard and not the radar dome. The way it is now, doesn't make sense. Streamlining stealth like punsho did All allies get the current advanced chronoshift Spy: : S...
by Edi(son Coil)
Mon May 20, 2019 10:02 am
Forum: General Discussion
Topic: What is the worst problem of Allies and why
Replies: 15
Views: 1140

Re: What is the worst problem of Allies and why

It is not a buff to the ranger, It is a change to the ranger so it has a purpose in mid/late game and allies can have a vehicle with anti-air. It would cost 800 credits (ranger 500 + rocket soldier 300) and a bit of micro. On the other hand, the flak truck costs 600 and is ready to go. Light tank: Y...
by Edi(son Coil)
Sat May 18, 2019 10:40 am
Forum: General Discussion
Topic: What is the worst problem of Allies and why
Replies: 15
Views: 1140

Re: What is the worst problem of Allies and why

Two suggestions for making the allied vehicle better at mid game:

Make the ranger like the NOD Buggy in SP, rocket soldier + ranger = mobile anti air

Repairing the light tanks with service depot upgrades them to medium tanks.
by Edi(son Coil)
Fri Mar 22, 2019 5:22 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6113

Re: Balance thread for release 20190314

I just want to share my suggestion to improve naval gameplay. Main issue: The main problem with navel is the defence of naval yard/sub pen because you can't use other units or base defenses effectively. Idea: Create a building zone of the width of a sam site surrounding the naval yard/sub pen which ...