Search found 4 matches

by zeroth
Tue Dec 04, 2018 10:47 am
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3582

Re: Getting started

Cheers! I will have a look. Since posting I have found a solution that may help someone else (may not be the best/correct): Add the following to rules\palettes PaletteFromFile@playerRA: Name: playerRA Filename: temperatRA.pal ShadowIndex: 4 PlayerColorPalette@playerRA: BaseName: playerRA BasePalette...
by zeroth
Mon Dec 03, 2018 11:23 am
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3582

Re: Changing RA to RD palette.

You'll need to convert the RA medic shp & cameo to td palette and add it to the TD bits folder. or Add an additional palette to the td mod and change the palette used of the medic. It's not as simple as copy and paste from RA to TD. Hi, I am finding this very difficult to do, have read a few thread...
by zeroth
Mon Dec 03, 2018 12:58 am
Forum: Mapping and Modding
Topic: Unable to add new unit shp
Replies: 2
Views: 604

Re: Unable to add new unit shp

I don't really understand the reason but your advice works! thanks MustaphaTR!
by zeroth
Wed Nov 28, 2018 3:52 am
Forum: Mapping and Modding
Topic: Unable to add new unit shp
Replies: 2
Views: 604

Unable to add new unit shp

Hi guys, I am new to modding and this forum so any assistance is appreciated. I am trying to add a new unit to my TD Openra mod. I have the hmlrs.shp, hmlrsicnh.shp and hmlrst.shp files of the hover mlrs in my bit folder. I have added the sequence in the vehicle sequence folder: hmlrs: idle: Facings...