Search found 14 matches

by Deathpoint
Sat Mar 02, 2019 4:58 pm
Forum: General Discussion
Topic: RAGL Season 7
Replies: 3
Views: 453

Re: RAGL Season 7

Are there any differences in the maps you uploaded for RAGL7?
by Deathpoint
Wed Feb 13, 2019 1:36 pm
Forum: General Discussion
Topic: White Screen on starting
Replies: 10
Views: 409

Re: White Screen on starting

to be honest... never occured....

Maybe some kind of remote help?

You could try to create a "Support" folder within your openRA installation. This would lead maybe into a new config which is created as "blank".

Or just try to deinstall and reinstall the latest version...
by Deathpoint
Mon Feb 11, 2019 2:07 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2111

Re: Playtest-20190106 - Discussion

can maybe someone change the name of topic? :)

I firstly come to a game on friday X-(
by Deathpoint
Sat Feb 09, 2019 4:45 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20190203

unfortunately I didn't find any other bug :(
On the other hand: didn't find any bugs :D
by Deathpoint
Sat Feb 09, 2019 11:05 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20190203

okay, I will try another few games :)
by Deathpoint
Sat Feb 09, 2019 10:06 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20190203

Hi there, got a bug and fatal crash... Where do I have to report it? Here? OpenRA engine version pkgtest-20190203 Red Alert mod version pkgtest-20190203 on map d5beb4743e8ce398a2cadf991de24d4d8a22336b (Mad Science by PizzaAtomica). Date: 2019-02-09 10:01:31Z Operating System: Windows (Microsoft Wind...
by Deathpoint
Thu Feb 07, 2019 7:50 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20190203

Sorry, at the moment I don't have time to test it :(
So hopefully you are not "worried" or something negative else if no one replys here?

What do you mean with "Fixed queued orders not working for aircraft/helicopters"? You mean the Build-stuff with Ctrl+Click?
by Deathpoint
Wed Jan 30, 2019 5:34 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

What I detected in several games now is that the Artillery and V2 of the bots are shooting at non-more existing buildings... they are attacking that as long as they get attacked back (means attack to V2/Artillery)

Not sure whether this is a feature or a bug :D
by Deathpoint
Wed Jan 30, 2019 4:06 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

I completly like it :)
played a game, I like the behavior of V2 - looks like before... it's funny

Clicks are completly ok

Hijackers are still little buggy with movement when capturing

thnx 4 that :)
by Deathpoint
Tue Jan 29, 2019 3:10 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2111

Re: Playtest-20190106 - Discussion

Hi there, "Whether or not you agree with the old definitions is a different question, which I hope we can address in the release after next with #16126." oh, it was not a kind of "agreeing" or "disagreeing"... I just recognized this change :) In general it's okay how it is... I am not sure about the...
by Deathpoint
Mon Jan 28, 2019 10:31 am
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2111

Re: Playtest-20190106 - Discussion

Question: The behavior of AI changed a lot examples: Rush-AI now builds atombombs naval doesn't build groundunits... Just building naval and aircrafts (and harvesters) and a lot of defense... The first change makes sense, the second one... I am not sure (completly) What are your experiences? Is it p...
by Deathpoint
Thu Jan 17, 2019 12:37 pm
Forum: General Discussion
Topic: EMP MAD Tank (Opinions Needed!)
Replies: 10
Views: 928

Re: EMP MAD Tank (Opinions Needed!)

I think the MAD tanks are at the moment pretty useless... They do, as far as I understood, 33% Damage of the current Healthpoints of buildings.... Currently I more play with demo-trucks of ukraine (they are pretty funny combined with iron curtain) I only used MAD Tanks 1 or 2 times to try that... Th...
by Deathpoint
Thu Jan 17, 2019 12:29 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 607
Views: 138745

Re: Send me your replays and I'll cast them!

Nice Replay - nice game. At beginning I thought there will be more use of hijackers :D In this replay I thought that the allies are much more weak than the soviets... But could be just the gameplay style of the players exciting to see the difference with defense-towers and their use against hijacker...
by Deathpoint
Tue Jan 08, 2019 2:44 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2111

Re: Playtest-20190106 - Discussion

Could it be that the ForceMove (Press a + Click) is not working like in the release version for planes? Sometimes it looks like my YAKs are not attacking. Example: I see some soldiers and fly away Soldiers are now hidden inside FoW (Fog of War) I press A + click to the old location Sodliers are stil...