Search found 33 matches

by Zeruel87
Wed Aug 14, 2019 7:15 pm
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 4
Views: 779

Re: different faction selection besides scroll menu possible?

FOUND IT :)

in the "LobbyUtils.cs" in the Line 197: dropdown.ShowDropDown("FACTION_DROPDOWN_TEMPLATE", 154, options, setupItem);
by Zeruel87
Wed Aug 14, 2019 7:58 am
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 0
Views: 60

Need Help to shorten and Improve LUA Script

Greetings, i had a similiar post in the past. Meanwhile i have a working LUA script that tells AI players to sent Money Delivering Trucks to allied players to share their money. Now, the LUA looks like this (this is a shortened version because the original LUA is thousands of lines long and thats th...
by Zeruel87
Mon Aug 12, 2019 1:35 pm
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 4
Views: 779

Re: different faction selection besides scroll menu possible?

i dont know if this is a stupid question or not. my understanding of C# is limited to say the least, is it possible to change at least the size of the dropdown menus anywhere like in .cs files? i'am just experimenting with .cs files for another reason regarding the loading screen that is hardcoded i...
by Zeruel87
Mon Jul 29, 2019 3:05 pm
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 314

Re: possible traits of sequences yaml files

okay, scaling down the sprites itself it is then, thanks :)
by Zeruel87
Tue Jul 23, 2019 6:40 am
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 314

possible traits of sequences yaml files

there is the wiki site dedicated to traits in regard of pretty much anything: https://github.com/OpenRA/OpenRA/wiki/Traits is there also a wiki site that displays all possible traits found in sequence.yaml files such as "Start:" "Length:" "Offset:" "Facings:" and so on? the problem i encounter is, w...
by Zeruel87
Sat Jul 13, 2019 10:12 am
Forum: Mapping and Modding
Topic: How to change the Loading Screen Symbols in CnC
Replies: 2
Views: 195

How to change the Loading Screen Symbols in CnC

Greetings, i wondered how to change the 2 Logos in CnC, i know these are located in ubits\chrome.png i figured out i can change that kind of stuff for the Main Menu in "chrome.yaml" and "mainmenu.yaml" in the "mainmenu.yaml" i made clear that i want only 1 larger window instead the 2 256x256 ones. s...
by Zeruel87
Sat Feb 09, 2019 9:30 am
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 4
Views: 779

Re: different faction selection besides scroll menu possible?

oh okay, i have no idea how to do that or where to even start looking how to do that. (besides to look how C# works and how it is written)

Is it also only possible with a custom C# code to make the dropdown Menu for the faction choosing bigger?
by Zeruel87
Sun Jan 20, 2019 12:12 pm
Forum: Mapping and Modding
Topic: ClonesProducedUnits & Clonable Trait
Replies: 1
Views: 551

ClonesProducedUnits & Clonable Trait

Greetings, it seems that the two traits ClonesProducedUnits & Clonable do not work. i tested it by adding this to a CnC Pyle (GDI barracks) ClonesProducedUnits: CloneableTypes: test and this to a normal MG Soldier (e1) Cloneable: Types: test but everytime i build a unit only 1 comes out and not 2......
by Zeruel87
Sun Jan 20, 2019 11:47 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 11540

Re: Starcraft - Brood War mod

Greetings to all fans of strategy games! First, I want to thank the creator for universal engine strategies. It gives us the opportunity to enjoy your favorite games, as well as provides a great space for creativity creators modifications. My question is whether there are any developments to create...
by Zeruel87
Sat Dec 29, 2018 4:41 pm
Forum: Mapping and Modding
Topic: WithInfantryBody - AttackSequences, how do they work?
Replies: 1
Views: 417

WithInfantryBody - AttackSequences, how do they work?

i see there is a Trait so you can tell an infantry unit to use different attack animations for different Armaments (attacks), but i dont get it how to correctly put it in the .yaml files and i cant find an example. :?
by Zeruel87
Thu Dec 13, 2018 8:30 pm
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 4
Views: 779

different faction selection besides scroll menu possible?

Greetings, i wonder if it is possible to change the faction selection from 1 drop down menu with a scrollbar to for example a dropdownmenu with 2 rows and/or without a scrollbar. iam a modmaker and my mod features so many factions that the scrollbar is getting very long. i think i found regarding se...
by Zeruel87
Thu Nov 29, 2018 3:24 pm
Forum: Mapping and Modding
Topic: Error when starting game with new Tileset
Replies: 3
Views: 544

Re: Error when starting game with new Tileset

abcdefg30 wrote:
Thu Nov 29, 2018 2:01 pm
That looks like you don't have any smudges defined. Remove the "SmudgeLayer" trait from the world actor if you don't want any smudges.
you are a wizard, you were right, that was the problem :D thanks again
by Zeruel87
Wed Nov 28, 2018 7:33 pm
Forum: Mapping and Modding
Topic: Error when starting game with new Tileset
Replies: 3
Views: 544

Error when starting game with new Tileset

Good Afteroon, Subject says it all, iam experimenting with my own new tileset. i can do a new map in the MapEditor with it but as soon as i want to start a game it crasher with this error: OpenRA engine version release-20180923 Zeruel87 Mod mod version v0.4 on map 7202631652db207f5fd8298db204f3aae8e...
by Zeruel87
Sat Nov 24, 2018 11:00 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 2236

Re: Possible to tell AI to use a Supply Truck to help allies?

at the moment the Script checks up to 16 players if they are played by a bot and then checks if that player is allied with all other 15 players. if yes then he gets a supply truck (or other help for upgrading buildings, vehicles and infantry) to the first ally he finde. Iam sure it can be shortened ...
by Zeruel87
Fri Nov 23, 2018 2:13 pm
Forum: Mapping and Modding
Topic: LUA script to force AI to build in a certain Order
Replies: 5
Views: 655

Re: LUA script to force AI to build in a certain Order

hmmm... i looked into it, i cant seem to find a way to provide a prerequisite as soon as a certain number of one building is build on the map. for example: as soon as a player has 4 Power Plants - the Power Plants provide a new prerequisite necesary to build other buildings... that does not seem do ...