Search found 8 matches

by dragunoff
Thu Feb 02, 2023 8:57 am
Forum: General Discussion
Topic: Feature Request - New Release (Build Indicator light)
Replies: 6
Views: 9627

Re: Feature Request - New Release (Build Indicator light)

I have 1 suggestion about the game - there will be nice to have units counter somewhere on the interface. For example: haversters: ..., intantry: ..., vehicles: .... I've always missed that stats in the C&C games. A selection palette can fulfil that role. It existed in the third generation of CNC g...
by dragunoff
Mon Sep 19, 2022 1:42 pm
Forum: General Discussion
Topic: Feature Request - New Release (Build Indicator light)
Replies: 6
Views: 9627

Re: Feature Request - New Release (Build Indicator light)

This has been discussed already and there is a tracking issue: https://github.com/OpenRA/OpenRA/issues/17442
The remasters have a similar feature.
by dragunoff
Wed Oct 02, 2019 11:11 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 13
Views: 10852

Re: OpenRA - A deep dive into its source-code

VisualStudio Community 2019 is the easiest way to get started on Windows. The setup wizard gives a lot of options to install various tools and extensions but all you need (if I am not mistaken) is ".NET desktop development" (see attached screenshot). OpenRA has launch configurations for VisualStudio...
by dragunoff
Tue Jan 08, 2019 11:37 am
Forum: General Discussion
Topic: Tiberian Dawn UI revamp
Replies: 6
Views: 4841

Re: Tiberian Dawn UI revamp

GDI color is indeed golden/brown, but I think it would be harder to make an UI with that color because it would be too similar the active icon state (yellow). I think that it's better to have consistent icon states across factions. Furthermore green was used for GDI's UI in CNC3 and since this propo...
by dragunoff
Fri Jan 04, 2019 4:01 pm
Forum: General Discussion
Topic: Tiberian Dawn UI revamp
Replies: 6
Views: 4841

Re: Tiberian Dawn UI revamp

Nod
There are two versions for Nod: with light and dark panels. Light panels work better in-game because it's easier to distinguiush the interactive elements from pure decorative elements. Dark panels I feel fit better with the faction.
Nod (light panels)
Nod (light panels)
cnc-ui-Nod--light.png (344.24 KiB) Viewed 4840 times
Nod (dark panels)
Nod (dark panels)
cnc-ui-Nod--dark.png (334.81 KiB) Viewed 4840 times
by dragunoff
Fri Jan 04, 2019 4:00 pm
Forum: General Discussion
Topic: Tiberian Dawn UI revamp
Replies: 6
Views: 4841

Re: Tiberian Dawn UI revamp

GDI
There are two versions for GDI: with green and red buttons. Red buttons fit better in the overall color scheme of the mod. Green buttons fit better with the faction.
GDI (green buttons)
GDI (green buttons)
cnc-ui-GDI--green.png (342.46 KiB) Viewed 4840 times
GDI (red buttons)
GDI (red buttons)
cnc-ui-GDI--red.png (345.88 KiB) Viewed 4840 times
by dragunoff
Fri Jan 04, 2019 3:59 pm
Forum: General Discussion
Topic: Tiberian Dawn UI revamp
Replies: 6
Views: 4841

Tiberian Dawn UI revamp

Heya everyone, I've been working on a new in-game UI for Tib Dawn mod. It's based on the work of xanax and warman who were working on this before me. I've also added some twists from myself and I have coded it to work in-game. I'm starting this topic to gather overall feedback and suggestions on som...
by dragunoff
Fri Jan 04, 2019 9:19 am
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 29183

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

It looks pretty good (except the rough edge Graion already mentioned). Could you also put the original up for a side-by-side comparison?