Search found 145 matches
- Mon May 08, 2023 11:00 am
- Forum: Mapping and Modding
- Topic: How can I reduce sabotage damage in TD?
- Replies: 1
- Views: 10313
Re: How can I reduce sabotage damage in TD?
See the OpenRA documentation https://docs.openra.net/en/release/traits/
- Fri Apr 28, 2023 6:36 am
- Forum: General Discussion
- Topic: No more custom maps in public lobbys?
- Replies: 2
- Views: 3481
Re: No more custom maps in public lobbys?
You need to update them. There must be something incompatible preventing them from working on the newest release.
You can update manually, with the update bottom on resource centre, or with a utility command --update-map
You can update manually, with the update bottom on resource centre, or with a utility command --update-map
- Thu Apr 27, 2023 7:06 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 16756
Re: Tileset Quick Mod?
There are a lot of maps on the resource center with custom palettes, you can take example from them. For example see this map https://resource.openra.net/maps/52046/
- Tue Apr 25, 2023 5:28 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 16756
Re: Tileset Quick Mod?
You can overwrite the terrain Palette
- Sat Mar 25, 2023 4:23 pm
- Forum: Mapping and Modding
- Topic: Release map fix tool
- Replies: 1
- Views: 10174
Re: Release map fix tool
Resource centre uses the utility which comes packaged with every release. See the --update-map command.
- Fri Mar 24, 2023 9:16 pm
- Forum: General Discussion
- Topic: Let's Talk About RA's Navy Part 2!
- Replies: 5
- Views: 29697
Re: Let's Talk About RA's Navy Part 2!
Again, I'm grateful for the initiative. I think the changes are moving in the right direction, but I do sense some more issues. Since I'm only mentioning the problems my posts can seem overly negative. I'd just like to clear up that that's not my stance. I'm just trying to make sure the balance & de...
- Wed Mar 15, 2023 6:38 pm
- Forum: General Discussion
- Topic: Crash on mac M1 running 20230225
- Replies: 3
- Views: 5123
Re: Crash on mac M1 running 20230225
This was already reported on github https://github.com/OpenRA/OpenRA/issues/20642
The best way around it would be to play fullscreem
The best way around it would be to play fullscreem
- Tue Feb 28, 2023 8:23 am
- Forum: General Discussion
- Topic: Big CURSOR in RA (release 20230225)!
- Replies: 1
- Views: 1545
Re: Big CURSOR in RA (release 20230225)!
There is a double cursor pixel size option in settings
- Thu Feb 23, 2023 5:48 pm
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1877
Re: DestroyResourceWarhead and related
see demo truck in RA
- Sat Feb 18, 2023 6:10 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 49804
Re: 2022 devtest builds
A new playtest has been released Playtest 20230218
- Mon Feb 06, 2023 2:13 pm
- Forum: General Discussion
- Topic: Let's Talk About RA's Navy Part 2!
- Replies: 5
- Views: 29697
Re: Let's Talk About RA's Navy Part 2!
This is a great initiative, I like the direction of these changes but I'd like to clarify a few things as well as provide a few suggestions. The current naval status is: Naval is useless, but destroyers are op. This in turn forces map makers to nerf destroyers via map design, in turn nerfing naval. ...
- Wed Feb 01, 2023 4:22 pm
- Forum: General Discussion
- Topic: Dune2000 Debug.DisplayDeveloperSettings
- Replies: 2
- Views: 8130
Re: Dune2000 Debug.DisplayDeveloperSettings
It's a game lobby option. You need to tick the DebugMenu checkbox before starting a match
- Wed Dec 07, 2022 10:25 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 49804
Re: 2022 devtest builds
Confirmed that this crash is fixed in OpenRA/OpenRA#20498
- Tue Dec 06, 2022 9:10 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 49804
Re: 2022 devtest builds
Exception of type `System.Exception`: The abstract path should never be searched for an unreachable point. Abstract cell 27,64 failed to route to abstract cell. Thanks for reporting, This crash can have a lot of varied causes. It is likely we've already fixed your bug, but to verify we need the replay
- Tue Dec 06, 2022 8:13 am
- Forum: Mapping and Modding
- Topic: Codebase question regarding force move
- Replies: 2
- Views: 3973
Re: Codebase question regarding force move
I dove into the codebase awhile back to try to implement https://github.com/OpenRA/OpenRA/issues/19093 a feature that I desperately want but for the life of me I can't figure out how units know when they are being force moved. If you'd like to contribute to OpenRA you'll find https://discord.openra...