Search found 26 matches

by Punsho
Sun Apr 21, 2019 6:00 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Would be fun to accidentally chrono your own units into debris
by Punsho
Sat Apr 20, 2019 8:16 am
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 17
Views: 470

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

Sign me in, I thought I wouldn't have time but I was wrong :P
by Punsho
Fri Apr 19, 2019 3:33 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

I dont really like the idea of giving the advanced chrono to all allied factions. It already seem to be excessive if someone teleports half of his army. Why not nerf the ironcurtain time a bit ( just a little bit ) and introduce something new. Let's look at purpose, counter play, cost efficiency: B...
by Punsho
Mon Apr 15, 2019 6:46 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

After many iterations V.9 maps are out! Completely reworked naval!
https://docs.google.com/document/d/1_Il ... sp=sharing
by Punsho
Fri Apr 05, 2019 5:07 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Dude, you are missing the point and please get the facts straight. My 2 out of 3 examples show "research" in a realistic gameplay - soldiers attacking and mamm attacking. Punsho's gif shows soldiers chasing a mamm - that's how is it supposed to be - infantry should not be able to chase and kill an ...
by Punsho
Fri Apr 05, 2019 4:11 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Ok, I made some gifs Mammoth Tank can run away from infantry killing countless soldiers in the process https://i.imgur.com/yyKw2QN.gif Ultimate anti-infantry machine https://i.imgur.com/6gAqSzJ.gif They can snipe out infantry without retaliation https://i.imgur.com/hGjObBk.gif Against a standard arm...
by Punsho
Fri Apr 05, 2019 5:49 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

The crucial example is that 6 rockets and 2 rifles provide a much better return on investment (same cost) than one Mammoth. If your desire is to incentivize people to use more infantry and skip teching-up then this is the way to go. It does not make sense to spend time building all the required bui...
by Punsho
Thu Apr 04, 2019 2:53 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Forgot to mention that it's unfair that Medium Tanks trade with Mammoth Tanks cost neutrally (in bigger numbers Mammoths trade better because of firepower density). Mammoths have many more upsides and advantages compared with them
by Punsho
Thu Apr 04, 2019 2:26 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Let's talk Mammoth tanks When 2 Heavy Tanks (2300$) fight one (2000$) they annihilate it. One is left untouched while the other is left without health. Also both players have Iron Curtain so they can cancel out. This means that in soviet mirrors mammoths aren’t unstoppable. It’s a different story ag...
by Punsho
Wed Apr 03, 2019 6:29 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Not to mention another example where 5 mechanics just take over 5 mammoth husks and instantly convert $2500 into approx $10,000. Against an experienced opponent. You killed a few mammoths, now you're going to get their husks right? Nope, your opponent either has more mammoths to defend them or has ...
by Punsho
Wed Apr 03, 2019 7:29 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Nerfing advanced units is counter-productive imo. The mammoth tank is very expensive, takes a long time to produce, needs high-tech and is very slow. Takes only 3-4 rocket soldiers to take it out - level 1 basic units. Why remove detection and turret reach - absolutely no need. If anything, the mam...
by Punsho
Sun Mar 31, 2019 11:48 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

I've updated my balance proposals https://docs.google.com/document/d/1_Il ... sp=sharing. Test map links are in the document
by Punsho
Sat Mar 23, 2019 8:18 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Faction changes: Advanced chronoshift for all factions Germany get a tank drop 1 medium tank every 5 minutes Just testing it out I'm not sure about this one As you said you are not too sure yourself and Id rather replace your idea with Chrono Vortex idea from FiveAces. I'm really not sure about Chr...
by Punsho
Sat Mar 23, 2019 8:09 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Hitscan is an interesting concept, i'm interested how it'll interact with the visuals. But it's gameplay changes are also very interesting and could address some of those frustrating situations. There are no visual changes, only weapons that didn't have a visible projectile were made instanthit, li...
by Punsho
Fri Mar 22, 2019 10:18 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2462

Re: Balance thread for release 20190314

Just testing out ideas, made some balance maps maps
Here's the notes and custom maps

https://docs.google.com/document/d/1_Il ... sp=sharing