Search found 13 matches

by NerevarII
Tue Jul 10, 2018 5:47 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 39735

Re: Thoughts from a player playing Red Alert for a couple of months

The games I have played, I usually get demolished by Allied navy. The destroyers have so much range they feel like cruisers. I later figured out that the naval turret is supposed to counter that. NerevarII: Ah yes, the ASGT (Anti-Sea Gun Turret) is a temporary fix, until a working solution for anti...
by NerevarII
Sun Jul 08, 2018 9:54 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211653

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Decided to make my map from scratch, and was going to submit it to the map contest, but misunderstood the submission rules, so here: Human Ambition 2 NerevarII Modded Map https://resource.openra.net/maps/27719/ Map screenshot (obtaining....please stand by....) Description of yaml/lua changes (includ...
by NerevarII
Sun Jul 08, 2018 9:46 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 39735

Re: Thoughts from a player playing Red Alert for a couple of months

Only commenting because it's relevent: You've played my CG420 maps, what did you think of those? They remedy almost every issue you've mentioned, as well as others. It might get confusing as I released many different versions, but I can help clarify anything you don't understand or anything you feel...
by NerevarII
Sun Jul 08, 2018 9:06 pm
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 23274

Re: Let's talk about AA Guns

abcdefg30 wrote:
Sun Jul 08, 2018 8:05 pm
I removed comments derailing the topic and replies to it (which wouldn't make sense alone). Please keep the discussion civil and on-topic.
Thank you <3
by NerevarII
Sun Jul 08, 2018 6:26 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - Rulebook
Replies: 38
Views: 48400

Re: Map Design Contest 2018 - Rulebook

Aw man, that's my own fault, I uploaded to test it with people, and missread the rules. For some reason I thought maps had to be submitted BEFORE July 7th, and from July 7th onward, would be the testing phase for all the maps/voting phase. Well, it won't take long to make another map.

Thanks!
by NerevarII
Sun Jul 08, 2018 6:19 pm
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 23274

Re: Let's talk about AA Guns

Woops, forgot to mention, about your cg420 map complaints......lol, if you played version CGv420i and onward, IIRC, then yes you would have those experiences, because I decided to do some experimentation with making nukes stronger and such. IIRC the version you played was the APOCOLYPSE version, whi...
by NerevarII
Sun Jul 08, 2018 6:06 pm
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 23274

Re: Let's talk about AA Guns

Okay lol, so without stooping down to your level: You need to understand that your request is ridiculous. And even if I wasted my time doing that, like I did before, you would find some BS reason to try and shoot that down as well. I'm not taking your bait. If someone more reputable as a non-troll r...
by NerevarII
Sat Jul 07, 2018 12:37 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - Rulebook
Replies: 38
Views: 48400

Re: Map Design Contest 2018

Contest categories Competitive map: 1v1 and 2v2 maps may be submitted. Maps are more thoroughly judged and tested on balance and playability here; 1v1 maps are likely to be picked for the longlist of RAGL map pool next season. Modded map: custom rules, single player maps, total conversions and every...
by NerevarII
Sat Jul 07, 2018 12:17 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106542

Re: 2018 RA Balance

I do envisage an IC'd APC with 5 Theifs in being rather funny though Can confirm. Did it. Was hilarious. . Wippie: I forgot about the stealth ability on HiJackers. Still, it should be nice if the stealth was removed, whichs adds dynamicism to the matches/battles, as a HiJacker can either steal vehi...
by NerevarII
Sat Jul 07, 2018 12:09 pm
Forum: Mapping and Modding
Topic: CG420 Map Mods
Replies: 5
Views: 4784

Re: CG420 Map Mods

Maybe I should bring them back sooner than planned. A lot of people have requested those again. I might do it today. Question: What do you think of making the Atom Bomb with default values stronger, by increasing the area of effect (spread) by 50% for all of the "levels", increasing damage for inner...
by NerevarII
Sat Jul 07, 2018 11:50 am
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 23274

Re: Let's talk about AA Guns

I apologize, but I simply cannot/will not take the time to do that, as it would require many hours, for many days, to acquire all of that. What I can/will do, is try and remember from this point forward, to rename future replays with some form of marker, and collect those. Also, you've been in a few...
by NerevarII
Sat Jun 30, 2018 12:59 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106542

Re: 2018 RA Balance

An easy solution would be to allow HiJackers to capture husks, as Mechanics can do. Mechanics can repair vehicles and cap husks, then hijackers could steal vehicles and cap husks. The trade off would be fair, since the hijacker is more expose to being killed, as it has to approach an enemy vehicle t...
by NerevarII
Sat Jun 30, 2018 12:48 pm
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 23274

Re: Let's talk about AA Guns

My CG420 Maps remedy this perfectly. France was given a tier 2 mobile aa, since it's a bit better than the flak truck (hence the tier 2), and while England and Germany don't have tier 1 or tier 2 mobile aa, they are balanced in other ways. But that's irrelevent, because the France mobile AA could be...