Search found 4 matches

by Igncom1
Wed Jun 20, 2018 7:27 pm
Forum: Mapping and Modding
Topic: Introducing RA Upgrades Mod
Replies: 19
Views: 11497

Re: Introducing RA Upgrades Mod

Will do! Thanks for all your help.
by Igncom1
Wed Jun 20, 2018 6:17 pm
Forum: Mapping and Modding
Topic: Introducing RA Upgrades Mod
Replies: 19
Views: 11497

Re: Introducing RA Upgrades Mod

I see how you have got:

Code: Select all

SpeedMultiplier@infspeed1:
		RequiresCondition: infspeed1 && !infspeed2
		Modifier: 115
Is there a way to change that from speed to HP? Like:

Code: Select all

HPMultiplier@cyber:
		RequiresCondition: cyber
		Modifier: 150
by Igncom1
Wed Jun 20, 2018 2:18 pm
Forum: Mapping and Modding
Topic: Introducing RA Upgrades Mod
Replies: 19
Views: 11497

Re: Introducing RA Upgrades Mod

You have helped me so so much! Thank you! This was the missing piece I needed to get the upgrades working. I've managed to get the tech "Genetic Engineering" working, using the ship tab as my tech tab. The technology unlocks the "Gene Trooper" unit and gives all infantry the self healing trait from ...
by Igncom1
Mon Jun 18, 2018 7:41 pm
Forum: Mapping and Modding
Topic: Introducing RA Upgrades Mod
Replies: 19
Views: 11497

Re: Introducing RA Upgrades Mod

Hello there!

Can I ask how you managed to make the upgrades? As I am looking to do something similar myself for a Mod I am making.