Search found 140 matches

by lawANDorder
Thu Dec 17, 2020 8:22 pm
Forum: General Discussion
Topic: Playtest 20201213
Replies: 1
Views: 5010

Re: Playtest 20201213

I have created a ticket for your report so the developers hopefully take a look at it. You can follow its progress at https://github.com/OpenRA/OpenRA/issues/18935, and if you have a GitHub account or want to register one, you can add further comments there, too.
by lawANDorder
Wed Dec 02, 2020 12:03 am
Forum: General Discussion
Topic: Thread inaccessible
Replies: 3
Views: 11902

Re: Thread inaccessible

Hi, it seems the "Announcements" forum was disabled so threads are no longer accessible. The thread is not secret at all, it's the announcement about the forum migration (https://web.archive.org/web/20190514044 ... 81&t=20549).
by lawANDorder
Tue Nov 10, 2020 5:25 pm
Forum: Mapping and Modding
Topic: Making Husks stay longer
Replies: 3
Views: 5974

Re: Making Husks stay longer

Vehicle husks are removed when their health is depleted. They use a trait which modifies the husk's health step by step. This trait will be ChangesHealth in next release which is an overhaul of the current used Burns trait. So by editing the total health and/or the negative health added in each step...
by lawANDorder
Sat Oct 17, 2020 8:58 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 55302

Re: Dome Tech Revamp

There's still time left to get this into the next playtest. But consider lowering power costs of aa guns to make them more spammable and maybe increase artillery vision so they can be used without helicopter support (at least same as flaks so they can defend better against them). MiGs could also nee...
by lawANDorder
Tue Sep 29, 2020 8:38 pm
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 7
Views: 23002

Re: Translation support currently disabled...please activate it

Removed my own post which is better suited as PM after reading forum rules.
by lawANDorder
Tue Sep 22, 2020 5:54 am
Forum: General Discussion
Topic: How to add units from build order to existed group?
Replies: 1
Views: 4746

Re: How to add units from build order to existed group?

Units can't be added to control groups automatically, but you can add selected units to a control group. See https://github.com/OpenRA/OpenRA/wiki/Hotkeys for some more important hotkeys that are not shown in the game settings.
by lawANDorder
Mon Sep 21, 2020 5:06 pm
Forum: General Discussion
Topic: OpenRA - GameEngine - Missing Trait descriptions
Replies: 2
Views: 5474

Re: OpenRa - GameEngine - Missing Trait descriptions

> Can someone add at least a basics description to those 125 + 13 missing traits

You could.
by lawANDorder
Fri Sep 18, 2020 5:10 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 55302

Re: Dome Tech Revamp

very nice changes i look forward to them being added(please do)
by lawANDorder
Mon Sep 07, 2020 2:15 pm
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 63848

Re: Updating RA Official Map Pool

Upps wrote:
Mon Sep 07, 2020 1:15 pm
Another problem is that probably all which reply to this post prefer ERCC and we know their is some conflict potential!
The custom rules and assets can easily be removed from maps that currently don't have a version with default rules.
by lawANDorder
Fri Sep 04, 2020 6:13 pm
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 63848

Re: Updating RA Official Map Pool

I'd like to keep Mad Science and Puddles Redux. Nod Castle needs its cliffs fixed before adding, although I'm not a fan of this map or Anal Gardens because of poor aesthetics. The latter should be renamed because the author name is usually not included in the map name. I'd like to see one of the Arc...
by lawANDorder
Thu Sep 03, 2020 4:31 pm
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 63848

Re: Updating RA Official Map Pool

Result of this discussion should probably look like https://github.com/OpenRA/OpenRA/pull/14768.
by lawANDorder
Mon Aug 31, 2020 10:24 pm
Forum: Competitions and Events
Topic: Future of RAGL
Replies: 13
Views: 37507

Re: Future of RAGL

I am slightly interested in this topic because I once made some now erased plans for connecting more information from the game with the forum accounts. To add an outsiders perspective: > I think it is pretty disrespectful to make comments like "OpenRA devs this, OpenRA devs that", or to say "yeah th...
by lawANDorder
Sun Aug 30, 2020 9:00 pm
Forum: Competitions and Events
Topic: Future of RAGL
Replies: 13
Views: 37507

Re: Future of RAGL

Related: #17578
by lawANDorder
Fri Aug 28, 2020 10:37 pm
Forum: Mapping and Modding
Topic: OpenRA - Startup settings (player / mapoptions) location
Replies: 16
Views: 25222

Re: [HALTED] OpenRA - Startup settings (player / mapoptions) location

People can't help you based on screenshots. Upload your complete .oramap instead. To be blunt: nobody needs your mod but *you* want others to invest their time into it. Make it as easy as possible for *them* to understand what you want, *what you tried* and what the results have been.