Search found 68 matches

by lawANDorder
Thu Feb 07, 2019 5:19 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 808

Re: Unofficial pre-playtest 20190203

Deathpoint wrote:
Thu Feb 07, 2019 7:50 am
What do you mean with "Fixed queued orders not working for aircraft/helicopters"?
See #16134
by lawANDorder
Mon Feb 04, 2019 11:14 am
Forum: General Discussion
Topic: Suggestion for AI.
Replies: 4
Views: 180

Re: Suggestion for AI.

The problem is not that developers don't know what AI does or does not that will make it better otherwise. The problem is noone is really working on AI at all, apart from some core stuff and minor refurbishments. So the realistic way of something to be done about it is someone (i.e. you) taking ove...
by lawANDorder
Thu Jan 31, 2019 4:58 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1962

Re: End of 2018 RA balance changes

Well, even better idea for MGGs to consider (as pointed out by one of Discord members) is to get a piece of code from SoScared and make MGGs ability a toggle. That sounds interesting. You can test it by adding CreatesShroud: Range: 6c0 RequiresCondition: deploy GrantConditionOnDeploy: DeployedCondi...
by lawANDorder
Thu Jan 31, 2019 2:11 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1962

Re: End of 2018 RA balance changes

I probably would not have linked the issue if I was serious about "heresy". ;) I'm just not a fan of the idea. I understand the arguments but IMO it is yet another non-issue, it's something that works perfectly fine in teamgames and is used a lot there. I don't see any reason why (M)GG should be fun...
by lawANDorder
Thu Jan 31, 2019 12:54 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1962

Re: End of 2018 RA balance changes

Another pack of suggestions for allies: - Mobile Gap Generator generating fog instead of shroud, thus not explicitly revealing itself on the map when explored map is enabled; maybe considering adding yet another cell of enemy units vision reduction, at least for far-seeing units; FYI, this terrible...
by lawANDorder
Tue Jan 29, 2019 8:30 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 808

Re: Unofficial pre-playtest 20180127

Had a few goes with an AI on that build, thanks for the installer, saves messing about. Noticed a targeting issue with the engineer on top right oil of A Nuclear Winter. Engineers can't target Construction Yards through Fog of War, unless you have a unit there who is in view of it at the time of th...
by lawANDorder
Tue Jan 29, 2019 4:13 pm
Forum: General Discussion
Topic: EMP MAD Tank (Opinions Needed!)
Replies: 10
Views: 540

Re: EMP MAD Tank (Opinions Needed!)

The reason I commented here in the fist place is that Orb put this in the context of the playtest. If you test the build linked in https://forum.openra.net/viewtopic.php?f=82&t=20870, which is a preview of the upcoming playtest, you'll notice that it has massive changes. Everyone in this thread unde...
by lawANDorder
Mon Jan 28, 2019 1:19 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 808

Re: Unofficial pre-playtest 20180127

Would be great if someone from the community could set up a server with this build for RA and TD for multiplayer testing (if not done yet).
by lawANDorder
Thu Jan 17, 2019 5:18 pm
Forum: General Discussion
Topic: EMP MAD Tank (Opinions Needed!)
Replies: 10
Views: 540

Re: EMP MAD Tank (Opinions Needed!)

I think this diverges too heavily from the original. The MAD-tank is similar to the silo IMO: it will probably never be really useful if you play at a higher skill level and making it useful would mean to entirely change the role and purpose we know from original RA. So I think this change does more...
by lawANDorder
Thu Jan 10, 2019 12:29 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1962

Re: End of 2018 RA balance changes

My personal idea is a new buff from owning a hospital, which grants a 10% bounty on your own units killed. We just made bounties an opt-in so it would be a weird step imo. streamline the stealth mechanic since apparently 5 different traits of stealth exist Please let's not change things that work f...
by lawANDorder
Sat Dec 29, 2018 6:50 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 11
Views: 938

Re: I consider to quit permanently

If you don't enjoy it, leave it be.
by lawANDorder
Thu Nov 15, 2018 4:51 pm
Forum: General Discussion
Topic: Implications of the C&C Remastered collection for OpenRA
Replies: 9
Views: 888

Implications of the C&C Remastered collection for OpenRA

Never thought they'd actually remaster the very early titles. I'm super excited about it but at the same time worried that this puts OpenRA into competition with much bigger players (that actually pay their developers). Although nobody can tell at this point what impact a Remastered Collection will ...
by lawANDorder
Tue Oct 23, 2018 10:46 am
Forum: General Discussion
Topic: New/Existing Bug?
Replies: 5
Views: 405

Re: New/Existing Bug?

I had a similar issue on Win10 when usign a Thinkpad 13 with IntelHD520 integrated graphics and the new release. Screen would suddenly turn black and start flickering unless i exit the app. Solved it by getting the app image for linux.
by lawANDorder
Sun Oct 14, 2018 3:01 pm
Forum: General Discussion
Topic: WEEKEND WARRIOR: INTERNATIONALIST SATURDAY
Replies: 4
Views: 489

Re: WEEKEND WARRIOR: INTERNATIONALIST SATURDAY

Sounds interesting, could you provide some more detailed information about how this works? I.e. how do players take part in the "mini-tournament", how are the games reported etc. thanks