Search found 404 matches

by netnazgul
Fri Feb 15, 2019 2:28 pm
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 12
Views: 177

Re: Two vs Two Team Tournament!

16:41]SilentPun:
fyi you didn't mention if "Build off allies" is on
by netnazgul
Thu Feb 14, 2019 7:36 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 7 - Map Pool
Replies: 0
Views: 32

Red Alert Global League: Season 7 - Map Pool

https://i.imgur.com/55tKpBZ.png Registrations Rulebook Map pool Map Pool Map pool consists of 10-12 maps specifically uploaded to the Resource Center and marked as “Category: RAGL” and explicit naming and thumbnail watermarks. Usage of any other versions of these maps for the league games is discou...
by netnazgul
Sat Feb 09, 2019 10:39 am
Forum: General Discussion
Topic: RAGL Season 7
Replies: 0
Views: 57

RAGL Season 7

Hey, guys! In case not everyone reads the "Competitions and Events" subforum, there is a reminder for you that Season 7 of Red Alert Global League commences soon! Be sure to check on everything and don't miss on signing up if you are in a mood to compete https://forum.openra.net/viewtopic.php?f=85&t...
by netnazgul
Mon Feb 04, 2019 12:43 pm
Forum: General Discussion
Topic: Suggestion for AI.
Replies: 4
Views: 171

Re: Suggestion for AI.

Yes, that's what I mostly meant by "core stuff". There are a lot of possibilities to program the AI, and more become available with each release, but there is no active "frontend" developer to actually use it and improve AI in official mods; if current devs also try to cover this, they would be too ...
by netnazgul
Mon Feb 04, 2019 10:45 am
Forum: General Discussion
Topic: Suggestion for AI.
Replies: 4
Views: 171

Re: Suggestion for AI.

The problem is not that developers don't know what AI does or does not that will make it better otherwise. The problem is noone is really working on AI at all, apart from some core stuff and minor refurbishments. So the realistic way of something to be done about it is someone (i.e. you) taking over...
by netnazgul
Sat Feb 02, 2019 7:48 am
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 148

Re: Experimental Balance Patch nnb1901

Map pack updated (second revision: MIG, E6, QTNK fixes)
by netnazgul
Fri Feb 01, 2019 7:20 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 774

Re: Unofficial pre-playtest 20180127

Btw just noticed that the year in topic is wrong :)
by netnazgul
Thu Jan 31, 2019 8:52 pm
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 148

Re: Experimental Balance Patch nnb1901

Yes, I think with GPS frozen actor disappears when building is destroyed; I think we need to draw glyphs over ALL buildings, both scouted and unscouted, so that for destroyed frozen actor just the glyph is removed, but the actor itself stays. Artillery changes are introduced to make it more viable v...
by netnazgul
Thu Jan 31, 2019 7:01 pm
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 148

Experimental Balance Patch nnb1901

So, I got ahead and combined Orb's latest balance tweaks and some other ideas grown from the resent playtest session and here is the result: v1901: - MT: Cost 850->950, +Health - LT: Cost 700->750, Vision 5c->6c - Hind: Cost 1350->1500, Vision 10c->11c - Arty: +Accuracy, -AOE, -Projectile Speed, -Da...
by netnazgul
Thu Jan 31, 2019 4:16 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1886

Re: End of 2018 RA balance changes

Well, even better idea for MGGs to consider (as pointed out by one of Discord members) is to get a piece of code from SoScared and make MGGs ability a toggle.
by netnazgul
Thu Jan 31, 2019 1:40 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1886

Re: End of 2018 RA balance changes

It's not heresy rather than another attempt to fix MGG (usual GG as well btw) behaviour in place to account for Fog of War, because it is a bit silly to have Explored Map option and Fog of war in the game, but Gap generators still exhibiting shroud instead, making it obvious for opponents that there...
by netnazgul
Thu Jan 31, 2019 6:51 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1886

Re: End of 2018 RA balance changes

Another pack of suggestions for allies: - Mobile Gap Generator generating fog instead of shroud, thus not explicitly revealing itself on the map when explored map is enabled; maybe considering adding yet another cell of enemy units vision reduction, at least for far-seeing units; - a slight buff to ...
by netnazgul
Wed Jan 30, 2019 9:52 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1886

Re: End of 2018 RA balance changes

Ok, some feedback regarding the new game state as well as the overall stuff: - Mammonth tanks are much more potent now, to the point that they might be quite hard to stop by Allies even; we thought that reducing their rockets weapon range at least by 1 cell is to be done - consider buffing Migs by d...
by netnazgul
Wed Jan 30, 2019 9:17 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 594
Views: 133339

Re: Send me your replays and I'll cast them!

Ok, here is one game from the new pre-playtest. Mammonth Tank is the new meta, and you'll see a lot of them this game :) Orb vs ZxGanon on Snakes & Ladders https://www.dropbox.com/s/1rj6lr1n85c5ydp/OpenRA-2019-01-30T200834Z.zip?dl=0 You'll need this build installed to run it: https://github.com/pcho...
by netnazgul
Tue Jan 29, 2019 7:57 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 774

Re: Unofficial pre-playtest 20180127

I'm planning to give it a go tomorrow, Wednesday 18:00UTC+0 on stream here: http://www.twitch.tv/netnazgul Will also launch two servers to completent the playtesting. Everyone is invited to accompany me at testing this build. @eskimo wrt sounds: it IS better than before (I have some other issues tho...