Search found 34 matches

by Beans
Fri Feb 15, 2019 6:57 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 602
Views: 99232

Re: TD balance thread

I'm also for a 10% reduction in mammoth hp back to how it was.
by Beans
Tue Jan 08, 2019 8:18 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 602
Views: 99232

Re: TD balance thread

Major Kusanagi Motoko wrote:
Sat Dec 29, 2018 2:43 am


it might also give more room in the complex field of balance to bring back the unique TD multi queue dynamic many of us are still missing : an earlier 2nd mcv <3

+1
by Beans
Fri Oct 12, 2018 8:59 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

Thats exactly my point, thankyou, the better skill player will have the most chance of winning, regardless of faction choice. Proving the balance is overall very good. That doesn't prove anything. The better skill player will win with original RA allies against a novice player playing soviet. A pla...
by Beans
Thu Oct 11, 2018 4:03 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

Thats exactly my point, thankyou, the better skill player will have the most chance of winning, regardless of faction choice. Proving the balance is overall very good.



It is skill level and micro abilities that wins TD, not faction choice, and thats how it should be.
by Beans
Thu Oct 11, 2018 9:06 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

You play NOD, I play GDI, you will likely win 9 out of 10 times, and if I win 1, I have to get lucky.
by Beans
Wed Oct 10, 2018 11:08 am
Forum: General Discussion
Topic: TD balance thread
Replies: 602
Views: 99232

Re: TD balance thread

I will be taking some time playing more and observing before making any recommendations, I welcome the re-opening of this thread.
by Beans
Wed Oct 10, 2018 10:07 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

Ooo, this thread is getting too hot. I'd like to point out that ZxGannon is not replacing AoA. Those shoes are still empty. This is simply a mod for TD. I honestly think this thread should get moved to the modding subforum and a new TD balance thread should be made. Ideally someone who is a part of...
by Beans
Tue Oct 09, 2018 2:46 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

There are good ammount of teamgames recorded, But on 1.3 and not with 1.4 so we gotta gather some till than. I havent modded enough teamgame maps since the small TD community now downgraded completely to a teamgame only lobby. This is a bogus and manipulative comment, I don't know when you first ca...
by Beans
Tue Oct 09, 2018 9:50 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

There are a lot of changes in this mod. Do you have replays of the games played in the mod versions? Welcome back AoAgeneral, I'm not aware of any of the maps being played voluntarily, e.g not being hosted by the creator, however surely there must be at least a couple of replays out there? I myself...
by Beans
Mon Oct 08, 2018 4:09 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

Naturally if I disagree with ZxGanon I must be a troll, I guess the only way I cannot be a troll is if agree with what you say, or be quiet altogether. As I pointed out this weekend we have several games going all at the same time, I've not seen those kind of numbers for years, so this release must ...
by Beans
Mon Oct 08, 2018 11:11 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

AoA spent the last couple of years arguing for the engineer change, but agreed to defer it until the engine code was fixed (it will be for the next release), and there was some kind of consensus in the community for adopting it (which won't be possible until at least the next playtest + test maps +...
by Beans
Fri Oct 05, 2018 4:28 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

Well to also say something about "keeping" TD as it is: TD might be an underated game but why is that the case? Well there are multiple reasons why people choose RA over TD because of influencers and content creators like FiveAces or SoScared promoting RA over the past years (while they both love T...
by Beans
Fri Oct 05, 2018 9:07 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

One single balance change can have a significant ripple effect on the game and cause more problems than it solves. APC were buffed a year or two ago, now they have been nerfed worse than they were before the buff. Lets just leave them alone now for a while. Making all of these radical changes in a s...
by Beans
Thu Oct 04, 2018 7:48 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

Your airstrip modification is only possible with custom build times.
by Beans
Thu Oct 04, 2018 3:36 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4670

Re: Redesigning and Balancing TD

if you want tank buster helicopters then play GDI and build some orcas, Nod was always the infantry faction and the apaches infantry busters. Apaches on the field further reduces GDI infantry effectiveness, forcing GDI into its already but intentionally limited options, for me the best buff for apac...