Search found 68 matches

by maceman
Mon Oct 15, 2018 5:10 pm
Forum: General Discussion
Topic: WEEKEND WARRIOR: INTERNATIONALIST SATURDAY
Replies: 2
Views: 186

Re: WEEKEND WARRIOR: INTERNATIONALIST SATURDAY

Usually just turn up and N/a manages it all.
by maceman
Sun Oct 07, 2018 1:00 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1282

Re: Mechanics, engineers and scrapping and restoring husks

First off I just want to say that I love the game and appreciate all of the work you put in. So don't take what I say as anything against that. True all these issues have issues raised on github. But so does the hijacker. That is my point. It just sounds like because it's been an issue for a while a...
by maceman
Sun Oct 07, 2018 8:47 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1282

Re: Mechanics, engineers and scrapping and restoring husks

Not in favour of changing engineers. They already have a strong role in every game. Not in favour of removing hijacker. Its a fun unit but just isnt overly viable. Definately in favour of hijackers getting husk capture ability. This evens the playing field where both factions can restore broken mcvs...
by maceman
Sun Sep 09, 2018 2:55 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 570

Re: Dune 2000 wishlist

I loved playing the original d2k when it came out but as much as I've tried in the past I can't get into the OpenRA version. For me the main problem is the lack of good balance. Every game just becomes a spam fest of random units with no real counters. Also the production side is just bad where you ...
by maceman
Wed Aug 29, 2018 3:30 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1708

Re: Using of software programmable macros in competitive games

Whats wrong with trying out ideas as scripts? He's clearly not doing it to hack or cheat. If it works well maybe it could get developed in?
by maceman
Tue Aug 28, 2018 3:30 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1708

Re: Using of software programmable macros in competitive games

Also if you need to micro early, you don't get as long to queue up whatever you need, and sometimes forget that you need to save time later to queue proper and stop producing for ages.
by maceman
Tue Aug 28, 2018 2:55 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1708

Re: Using of software programmable macros in competitive games

Yup - tried macros once. Felt like cheating. Disabled.

Having said that I don't get too upset about people that are unable to play well without them. It's not exactly the most competitive game, and compared to a cheat like aimbot, macro cheating doesn't give them too much of an advantage anyway.
by maceman
Sat Aug 18, 2018 7:42 pm
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 1618

Re: What to do about racism in OpenRA - Red Alert?

Ok my post got deleted. I didn't think it was offensive or aggressive but yea. I suppose trying to add some humor was a bad idea. The suggestion was to have a "child safe mode" option in game which would hide all chat messages, and replace player names with numbers, or with random names from a list....
by maceman
Sat Aug 18, 2018 2:50 pm
Forum: General Discussion
Topic: Hijacking husks
Replies: 6
Views: 306

Re: Hijacking husks

Wouldnt just hijack husks. Would also hijack live vehicles. Engis sounds interesting but i prefer the idea of using the hijacker and mechanic. Partially because i like to see their special abilities being used in game. Partially because i hate the idea of someone producing engis for this, and having...
by maceman
Sat Aug 18, 2018 2:40 pm
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 1618

Re: What to do about racism in OpenRA - Red Alert?

So you think its worth the programmers or anyone else wasting their free time to create and manage a moderation system which its currently impossible to make work, just because you got upset about some kid in germany pretenting to be a nazi, and using some racist word in their name? Its obvious what...
by maceman
Fri Aug 17, 2018 4:11 pm
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 1618

Re: What to do about racism in OpenRA - Red Alert?

Don't know how people who get upset with people using names from the second world war are playing a game based on an alternative second world war. The best solution to these problems is to play farmville instead, or just take how some people act online with a pinch of salt, and stop reacting to the ...
by maceman
Fri Aug 17, 2018 3:57 pm
Forum: General Discussion
Topic: Hijacking husks
Replies: 6
Views: 306

Hijacking husks

Just throwing the idea out there. In original RA husks weren't capturable so it wouldn't make the game less pure. But i was thinking, could hijackers be given the ability to capture husks like mechanics can? Mechanics would still have their unique ability to repair broken vehicles, and hijackers wou...
by maceman
Sat Aug 04, 2018 10:08 am
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 31
Views: 1933

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Loving the new playtest. Can't believe how much better it plays with the fix that reduces the order delay.
by maceman
Fri May 25, 2018 8:25 am
Forum: General Discussion
Topic: TD balance thread
Replies: 597
Views: 95546

Yea but custom build times just seem like a horrible hack to me. Build time should just be based on cost imo. Anyway I wanted to stop getting involved with this so I'm gonna shut up now :)
by maceman
Thu May 24, 2018 9:55 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 597
Views: 95546

Surely a longer build time will make less AGT on the map? I wouldn't want it nerfed in damage as they're easy to kill in ones or two's. It's when there's 5 or 6 supported with mrls/tanks they become impossible and immune to powers due to numbers. I would have thought increasing build time would mea...