Is it a bug that you can't block building placement by capturing a forward command?
Noticed it on a release match and replicated it on the playtest.
Search found 43 matches
- Tue Nov 12, 2019 12:55 am
- Forum: General Discussion
- Topic: Playtest 20190825 (Aug/Sep/Oct 2019)
- Replies: 9
- Views: 9480
- Tue Oct 15, 2019 10:12 pm
- Forum: Mapping and Modding
- Topic: Chaos Hero : Joint Strike
- Replies: 13
- Views: 15654
Re: [Mod] OpenSC
Doesn't Blizzard swat things like this down with extreme prejudice?
- Tue Jul 02, 2019 9:52 pm
- Forum: Mapping and Modding
- Topic: TD Navy Mod-Maps
- Replies: 7
- Views: 20661
Re: TD Navy Mod-Maps
I wonder if the naval oil platform would be considered alright to port into Red Alert. No idea how it could be captured though... Unless it had a surface for landing?
Edit: I read the post clearer, so a landing craft captures it. Interesting.
Edit: I read the post clearer, so a landing craft captures it. Interesting.
- Thu Jun 27, 2019 10:18 pm
- Forum: General Discussion
- Topic: WHY HAS CANT THE SPY STEAL NO MORE??
- Replies: 8
- Views: 8754
Re: WHY HAS CANT THE SPY STEAL NO MORE??
This feature was moved back to Thieves (as in original). Though it is likely that it will be made available for both Thieves and Spies in the next release. I would like to ask stealing credits does NOT revert to Spies again. In my opinion, it equalizes the utility of the Thief vs the usefulness of ...
- Sat Jun 08, 2019 11:37 pm
- Forum: General Discussion
- Topic: Balance thread for release 20190314
- Replies: 95
- Views: 200012
Re: Balance thread for release 20190314
Really like the idea of units that can re-set the superweapon.
Would spies and thieves resetting the counter be interesting to higher tier players??
Would spies and thieves resetting the counter be interesting to higher tier players??
- Thu May 30, 2019 8:34 pm
- Forum: General Discussion
- Topic: Balance thread for release 20190314
- Replies: 95
- Views: 200012
Re: Balance thread for release 20190314
I meant to say; if increasing cells on all Chronosphere's goes forward- then I think a limited duration GPS would provide a counteracting nerf. Just my non-good player opinion, I don't think the next release needs huge changes. The game is really close to balanced right now. But it's the Westwood ba...
- Thu May 30, 2019 4:29 am
- Forum: General Discussion
- Topic: Balance thread for release 20190314
- Replies: 95
- Views: 200012
Re: Balance thread for release 20190314
As I've started work on a narrowed down list of changes, I'd like to comment on an issue I've run into. Several people have favored removing the British spy and giving all Allied factions the Advanced Chrono as ways to spruce up the issues with Allied faction powers. Good ideas IMO, but the issue h...
- Thu May 30, 2019 3:08 am
- Forum: General Discussion
- Topic: Radar jamming
- Replies: 6
- Views: 6569
Re: Radar jamming
Would access to radar jammers break balance if Soviet's had them as well?
- Mon May 20, 2019 9:13 pm
- Forum: Mapping and Modding
- Topic: Mapping tools / references
- Replies: 4
- Views: 8468
Re: Mapping tools / references
Is there away to copy paste elements from one map to another? I've made a few revisions of a large map and after adjusting it, found I just needed tiny bit more for what I was aiming for. I SHOULD have just made the map bigger and then added to it with the utility in the first place. However, now I ...
- Thu Mar 07, 2019 10:24 pm
- Forum: General Discussion
- Topic: Highlight fractions of a map
- Replies: 2
- Views: 3507
Re: Highlight fractions of a map
Yes please, this would really help.
- Sat Mar 02, 2019 9:51 pm
- Forum: General Discussion
- Topic: Increase in Scroll Speed
- Replies: 8
- Views: 9972
Increase in Scroll Speed
Just wondering if it's possible to increase the scroll speed. I don't play on a huge screen and I know there's a few others on lap tops etc. Would it be possible to: a. Increase the max scroll speed significantly, and/or b. Allow further zoom out (which exists while spectating and map making). Would...
- Wed Jan 16, 2019 1:00 am
- Forum: General Discussion
- Topic: EMP MAD Tank (Opinions Needed!)
- Replies: 10
- Views: 10298
Re: EMP MAD Tank (Opinions Needed!)
Looks cool, would give it needed utility. It's not exactly a cheap unit! In my non-pro opinion, Tesla range seems a bit low. It's well armored but hardly well enough for something so slow. Therefore it seems unlikely to get anywhere but the fringe of an enemy position (because you'd actually send i...
- Wed Jan 09, 2019 12:33 am
- Forum: General Discussion
- Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
- Replies: 24
- Views: 34306
Re: Playtest-20190106 - Discussion
Really enjoying the playtest, in particular: --> the ctrl+click priority que, most of all. It makes all those units nuanced units much more viable. To be honest, it feels like the game went up a level of polish by this single adjustment to the UI. --> Theif changes. Had a couple games yesturday vs ....
- Sun Jan 06, 2019 12:21 am
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 61957
Re: End of 2018 RA balance changes
Is it too late to request some other adjustments to core game elements as well? I've got no expectations but I'd really love to hear if developer's have a take on them. - Transport Capacity - It's been done before (Omnom), but never implemented. Might it be possible to increase transport capacity fr...
- Sat Jan 05, 2019 4:04 am
- Forum: General Discussion
- Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
- Replies: 25
- Views: 34647
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
I see. Thanks for the explanation.