Search found 34 matches

by Printer
Thu Mar 07, 2019 10:24 pm
Forum: General Discussion
Topic: Highlight fractions of a map
Replies: 2
Views: 181

Re: Highlight fractions of a map

Yes please, this would really help.
by Printer
Sat Mar 02, 2019 9:51 pm
Forum: General Discussion
Topic: Increase in Scroll Speed
Replies: 8
Views: 376

Increase in Scroll Speed

Just wondering if it's possible to increase the scroll speed. I don't play on a huge screen and I know there's a few others on lap tops etc. Would it be possible to: a. Increase the max scroll speed significantly, and/or b. Allow further zoom out (which exists while spectating and map making). Would...
by Printer
Wed Jan 16, 2019 1:00 am
Forum: General Discussion
Topic: EMP MAD Tank (Opinions Needed!)
Replies: 10
Views: 928

Re: EMP MAD Tank (Opinions Needed!)

Looks cool, would give it needed utility. It's not exactly a cheap unit! In my non-pro opinion, Tesla range seems a bit low. It's well armored but hardly well enough for something so slow. Therefore it seems unlikely to get anywhere but the fringe of an enemy position (because you'd actually send i...
by Printer
Wed Jan 09, 2019 12:33 am
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2117

Re: Playtest-20190106 - Discussion

Really enjoying the playtest, in particular: --> the ctrl+click priority que, most of all. It makes all those units nuanced units much more viable. To be honest, it feels like the game went up a level of polish by this single adjustment to the UI. --> Theif changes. Had a couple games yesturday vs ....
by Printer
Sun Jan 06, 2019 12:21 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3132

Re: End of 2018 RA balance changes

Is it too late to request some other adjustments to core game elements as well? I've got no expectations but I'd really love to hear if developer's have a take on them. - Transport Capacity - It's been done before (Omnom), but never implemented. Might it be possible to increase transport capacity fr...
by Printer
Fri Jan 04, 2019 8:43 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 24
Views: 1695

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Played a match yesturday with this ref. It's like a cool breeze in the desert just before an oasis with palm trees. (I like it) here's more impressions: + 3x3 placement is also kinda nice because no more is that (1) offending tile there +++ harvesters access it almost any angle - almost any angle (t...
by Printer
Wed Dec 19, 2018 12:57 am
Forum: Mapping and Modding
Topic: Map Revision Causing Crash / Unfound on Server
Replies: 2
Views: 262

Re: Map Revision Causing Crash / Unfound on Server

Just uploaded and it works. Recent developments behind the scenes have really be cool, thanks for your work on the engine!
by Printer
Mon Dec 17, 2018 9:48 pm
Forum: Mapping and Modding
Topic: Map Revision Causing Crash / Unfound on Server
Replies: 2
Views: 262

Map Revision Causing Crash / Unfound on Server

I was making minor adjustments to the Volcano (Accent) map and was surprised to not beable to find it when in the game lobby. Tried different servers, re-uploaded and confirmed map fires up in skirmish. I noticed 30% of the time when selecting it, I was disconnected from the server. Anyone else have...
by Printer
Mon Dec 17, 2018 4:23 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3132

Re: End of 2018 RA balance changes

I'd like to further protest the artillery nerf. Artillery inaccuracy is needed to counter them. When the arty spam starts up, you can't just respond. You have to: - See if there's an AA gun, - Rally or que some V2s, - Look for a way around defenses/flank route, - Try to stall for IC, The key thing i...
by Printer
Thu Jun 28, 2018 11:05 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 4016

Re: Thoughts from a player playing Red Alert for a couple of months

Chrono MCV Chrono MCV really is unique feature of RA and it would be sad to see it go. It's annoying to counter but a great part of the game's mechanics. Please don't remove it. :cry: Naval gameplay I think that there is a problem with naval warfare. Usually the player who gets naval units first wi...
by Printer
Fri Jun 15, 2018 11:09 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 8625

Re: 2018 RA Balance

Reintroducing Hijacker/Thief as Saboteur, soviet covert unit: - locking production queue for infiltrated buildings for X seconds - resetting support powers (particularly interesting would be to reset GPS) - overloading power grid (powerplants get damage over time, but produce more power for X secon...
by Printer
Thu Jun 14, 2018 5:43 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 8791

Re: If hinds were returned to soviet...

...we added support for strafing weapons a few releases ago, but making Yaks strafe was rejected because it would have broken its role as a flying sniper unit. This would be fun to test again, and would mean there'd be no overlapping between the Hind and Yak. By strafing do you mean similar to the ...
by Printer
Mon Jun 11, 2018 4:13 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 8791

Re: If hinds were returned to soviet...

I would prefer Hinds do not go back to Soviet. Here's a couple reasons: a. "Sesame Street" "A" in Allies is for Amove. "S" in Soviet is for Specialist Micro. The Hind is a largely A-move unit and doesn't fit in Soviet Doctrine. Meanwhile, almost everything in Allies arsenal is A-moving, even Tanya! ...
by Printer
Mon Jun 11, 2018 3:24 am
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 8625

Re: 2018 RA Balance

-Sorry- I said I was bowing out but... I always got the sense Open RA was like a Venn Diagram linking: Modernization, Nostalgia, and Balance. The Engineer husk capture IMO overlaps Modernization and Balance goals, not really messing with Nostalgia as there never was a unit with this function in the ...