Search found 117 matches

by ZxGanon
Wed Sep 12, 2018 3:04 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Outcome
Replies: 12
Views: 275

Re: Map Design Contest 2018 - The Outcome

Impressive that TD maps scored so high. I have to take back what I said on fiveaces stream on tuesday. Now I´m glad that I made a TD map.
I had a real chance of hitting rank 1 if I would have maybe used better cliff placing. xD
by ZxGanon
Tue Sep 11, 2018 5:32 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 15
Views: 1064

Re: Redesigning and Balancing TD

Updated my mod to 1.2. Changes have been marked as green that refers to Patch 1.2 . Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: - Buildtime...
by ZxGanon
Sun Sep 09, 2018 7:50 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 15
Views: 1064

Re: Redesigning and Balancing TD

All these changes aim for a more fair and competitive environment in TD while also creating more excitement and pushing TD´s limits while still keeping it´s spirit. I want a modernized TD with the need to use strategic unit production and deployment rather than a hectic spammfestival where the whole...
by ZxGanon
Sun Sep 09, 2018 5:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 15
Views: 1064

Re: Redesigning and Balancing TD

This is the current patch note of my newest try to improve TD under the Title: TD A New Dawn. Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: -...
by ZxGanon
Sun Sep 02, 2018 3:00 pm
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 649

Re: Map Design Contest 2018 - Popular Vote

3 pts - CM#24. Beyond Destruction
2 pts - CM#26. Fury Sands
1 pt - MM#2. Tanya's Gambit
by ZxGanon
Thu Aug 30, 2018 12:21 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1362

Re: Using of software programmable macros in competitive games

When I see ppl trying to draw a line between Macro games like Plannetary Annihilation where you fight with thousands of units and Starcraft where mechanics are above all (no matter your strategy if your opponent is faster and more trained you will lose) and try to portray this onto Command and Conqu...
by ZxGanon
Wed Aug 29, 2018 7:14 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1362

Re: Using of software programmable macros in competitive games

lawANDorder wrote:
Wed Aug 29, 2018 6:03 am
netnazgul wrote:
Wed Aug 29, 2018 4:22 am
It's not a problem of policy, we've already stated in RAGL rules that using macros is discouraged.
Why not explicit say "using macros is disallowed"? Sounds half-assed, IMO.
+1
by ZxGanon
Mon Aug 27, 2018 8:09 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 1088

Re: RAGL Season 5 Post Season Discussion

Some delusional idiot thinking he is god and can take lives of innocent people. Call me crazy for calling that out but I´m 100% certain people like CatGirls420 do such attrocities. @Topic: RAGL S5 felt dragged but there was a discussion about changing it so let´s see how this will tunr out. Using ma...
by ZxGanon
Sun Jul 29, 2018 7:27 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 26
Views: 1326

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Yep new release really did hit like a truck. But there will always be issues thats why its a Playtest. So let´s start searching.
by ZxGanon
Sat Jul 21, 2018 3:47 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 595
Views: 94454

Re: TD balance thread

Never had any problems with T1 spam as Nod especially when you quick tech Light Tanks (which was the only way to counter old APC...well kind of). Well than again the skill gap is what really matters since a win in TD is often decided by having one tank more than your opponent since units are much mo...
by ZxGanon
Sun Jul 01, 2018 11:48 am
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 2773

Re: Thoughts from a player playing Red Alert for a couple of months

I like all the proposed changes ny the thread creator and I share almost all of the solutions since they seems healthy and well thought out (also I have proposed same changes in the past aswell). The only point Im not sharing the the MCV teleport that the Conyard gets teleported back. In my opinion ...
by ZxGanon
Sun Jun 17, 2018 10:37 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 6922

Re: 2018 RA Balance

Further discussions on IRC have raised the point that option (1) plus Smitty's plans moved to the Mechanic integrates well with our long planned engineer capture changes to streamline and give coherent roles to RA's underutilised units. Engineers: One-shot capturing of things. - Capture buildings w...
by ZxGanon
Wed Jun 13, 2018 4:04 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 6922

Re: 2018 RA Balance

4. Keep mechanics as they are, but remove MCV husks.
I would try to avoid exceptions as often as possibleespecially in an RTS where traits should be in line to easen up the understanding.
by ZxGanon
Tue Jun 12, 2018 2:17 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 6922

Re: 2018 RA Balance

Either remove capturing Husks completely or do it like in TD where Engineers can take over them.

Rebalance the Mechanic after the change and also remove the HiJacker finally or make a Thief out of it for Soviets.
by ZxGanon
Fri May 25, 2018 5:31 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 595
Views: 94454

Tried already but nobody of the TD community does care about posting anything on Github.