Search found 146 matches

by ZxGanon
Sat Mar 23, 2019 11:22 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 25
Views: 535

Re: Balance thread for release 20190314

I like most of punshos experimental changes they could be set into the next playtest. But some I dont like or would even push a bit further: Streamlining stealth: Detection removed from radar domes That makes no sense it is an intel structure it makes sense to detect stealth. Faction changes: Advanc...
by ZxGanon
Thu Mar 21, 2019 6:18 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 25
Views: 535

Re: Balance thread for release 20190314

We already got a small collection of nice ideas here but Id also like to partake. FiveAces and I (with his streaming community) were discussing possible new changes that would be benefitial for RA1. As Orb said the rework of the Subfactions (mainly Allies) seems to be necessary atm. Most faction spe...
by ZxGanon
Mon Feb 18, 2019 3:07 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 7 - Map Pool
Replies: 6
Views: 604

Re: Red Alert Global League: Season 7 - Map Pool

Shards, Fury Sands II and Badger Hills
by ZxGanon
Sun Feb 10, 2019 6:10 pm
Forum: General Discussion
Topic: ZxGanon´s Streaming Area
Replies: 0
Views: 136

ZxGanon´s Streaming Area

I´m streaming Playtest II today!

https://www.twitch.tv/zxganon_
by ZxGanon
Tue Jan 29, 2019 6:40 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1370

Re: Unofficial pre-playtest 20180127

Turreted units now automatically acquire and fire on targets while moving
Awesome!
by ZxGanon
Tue Jan 08, 2019 9:35 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 2768

Re: End of 2018 RA balance changes

Engineer: He doesnt really needs that many chages to be viable but rather his surroundings. I would reduce the capture time of engineers to at least 5 seconds. Increasing the MoneyUponCapture value of oilderricks from 100$ to 250$ (maybe more that might cause highly unstable games). Thief: Reducing ...
by ZxGanon
Mon Dec 24, 2018 9:26 pm
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.8
Replies: 3
Views: 304

Re: RAGL Frontline Reports :: S06.8

Thx for the reports!
by ZxGanon
Mon Dec 17, 2018 4:05 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 2768

Re: End of 2018 RA balance changes

I´m looking forward to the engineer changes even though I´m 100% sure 8 seconds capping time is way too slow. I've seen this mentioned a few times now, and it is wrong. You can't sell a building that's being captured, and production is blocked. I thought both of these will be removed finally since t...
by ZxGanon
Mon Nov 19, 2018 6:55 pm
Forum: General Discussion
Topic: Shattered Paradise Tournament Imminent!
Replies: 25
Views: 2077

Re: Shattered Paradise Tournament Imminent!

I won´t participate because of various reasons (I´m the gameplay designer and this game is farily new so this would be unfair).
by ZxGanon
Mon Oct 15, 2018 2:57 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 5059

Re: Redesigning and Balancing TD

Yay back too the rules. The Plane Delay still sucks hard. Better let the plane come from the sky like the Nod plane in the Renegade X Mod. Like 5 cells away it drops down. Will fix all issuse in a simple way. After that it needs rebalance. When it comes too Tech 2 Rushes only Arty and ftanks can do...
by ZxGanon
Sat Oct 13, 2018 2:02 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 5059

Re: Redesigning and Balancing TD

But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. We recently have a conversation with Orb regarding the airstrip. If my understanding of its behaviour is right, then it's just +12 seco...
by ZxGanon
Sat Oct 13, 2018 9:57 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 5059

Re: Redesigning and Balancing TD

Yeah Beans is right a stronger player will always take advantage of every little victory he can find. But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. There is no way that Nod vehicles ...
by ZxGanon
Sat Oct 13, 2018 9:44 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 129
Views: 19901

Re: A Special Announcement from EA

EA is on a very difficult task and I´m not gonna lie I wouldn´t wanna switch with them. If they remaster the game by changing graphics and content than the "old" coomunity part hat wants to have the nostalgic feeling will outrage about any slight change that has been made. On the other hand the "com...
by ZxGanon
Thu Oct 11, 2018 6:29 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 5059

Re: Redesigning and Balancing TD

I guess two ZxGanons have to fight each other.
by ZxGanon
Thu Oct 11, 2018 6:06 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 129
Views: 19901

Re: A Special Announcement from EA

Red Alert 2 sounds like a good idea. I mean it had the best single player of all Command and Conquers and a revolutionary multiplayer (well for that time now it is heavily outdated and blend gameplay) so it would be the most lucrative step to choose this cnc. Yuris Revenge was a nice add but overall...