Search found 70 matches

by Orb
Fri Oct 12, 2018 5:06 am
Forum: Competitions and Events
Topic: TD: Rush Tournament
Replies: 1
Views: 373

Re: TD: Rush Tournament

Participants (14/16)
Anjew
Netnazgul
Megatank
Whocares
dtluna
ZxGanon
Smitty
Eskimo
Evlbob
Slowboy
Kwendy
Windawz
StolenTech
Icesinithol

Updates
$50 Donation for the Prize Pool by Beans. Prize pool is now $100!
Matchpoint is no longer in the map pool. 16:9 is.
by Orb
Fri Oct 12, 2018 3:55 am
Forum: Mapping and Modding
Topic: TD: Rush
Replies: 0
Views: 257

TD: Rush

https://i.imgur.com/XeyGYvn.jpg Welcome back, Commander. After the relatively successful Allies Overhaul mod I did ( Linky ), I figured I'd take a crack at TD as well. The intentions of this mod are little different, however. I wanted to change the base game play of TD to be more enjoyable. Too oft...
by Orb
Fri Oct 12, 2018 3:54 am
Forum: Competitions and Events
Topic: TD: Rush Tournament
Replies: 1
Views: 373

TD: Rush Tournament

https://i.imgur.com/XeyGYvn.jpg Hello Commanders, I'm back with another tournament. The tournament will feature a new mod I've developed for TD which can be found Here . In short, the mod aims to make game play less punishing so we can see more interesting, longer games. The pace will be quicker. P...
by Orb
Fri Oct 12, 2018 2:50 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 13289

Re: A Special Announcement from EA

My post will probably get lost, but if you happen to read it I'll keep it short. Whichever game you remaster (or all of them), I think it's very important you heavily consider the community balance patches those games have spawned. 1000's of hours of play testing have already been done for you. The ...
by Orb
Tue Oct 09, 2018 9:41 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3713

Re: Redesigning and Balancing TD

Ooo, this thread is getting too hot. I'd like to point out that ZxGannon is not replacing AoA. Those shoes are still empty. This is simply a mod for TD. I honestly think this thread should get moved to the modding subforum and a new TD balance thread should be made. Ideally someone who is a part of ...
by Orb
Fri Sep 28, 2018 3:02 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1635

Re: Mechanics, engineers and scrapping and restoring husks

For slow vehicles like the mammoth this will still appear quite buggy as units can not stop when they're between cells.
by Orb
Thu Sep 27, 2018 2:13 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1635

Re: Mechanics, engineers and scrapping and restoring husks

I never really liked the idea of husk scrapping tbh. With husks timing out I feel like this would just create frustrating gameplay. It also indirectly nerfs vehicle play, which is already in a fairly weak spot. It also acts as a snowball mechanic. The only benefit I see is maaaybe more micro opportu...
by Orb
Wed Sep 26, 2018 5:35 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - The Rulebook
Replies: 19
Views: 1615

Re: Red Alert Global League: Season 6 - The Rulebook

I vote Bounties on. (I like the visual feedback).
by Orb
Thu Aug 30, 2018 5:35 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1831

Re: Using of software programmable macros in competitive games

*Edit: LawandOrder deleted his post asking how if I said production was easy, why would players want a Macro. Since I spent like 10 minutes on this I'm just going to leave it up. Macros allow you to set up a custom queue that gives you an inherent advantage. The usual way to queue up units is to do ...
by Orb
Thu Aug 30, 2018 3:14 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1831

Re: Using of software programmable macros in competitive games

I guess I'll chip in (again). Comparing to Starcraft is shooting yourself in the foot. Starcraft has UPFRONT cost to unit production. You can't start building the unit until you pay the whole cost of the unit first. This is done on purpose to keep players VERY busy on the macro side to make it harde...
by Orb
Fri May 25, 2018 3:14 pm
Forum: Competitions and Events
Topic: Allies Overhaul Tournament
Replies: 14
Views: 1079

https://www.twitch.tv/soscared will be streaming the event! Final participants are: Eskimo, Lorrydriver, ZxGannon, Netnazgul, N/A, Smitty, Unano, Whocares.
by Orb
Mon May 21, 2018 8:46 pm
Forum: Competitions and Events
Topic: Allies Overhaul Tournament
Replies: 14
Views: 1079

The games will be hosted on public lobbies. If the participants are fine with it anyone can spectate. No one has said they'll be streaming, though Lorrydriver might stream his first person perspective. I'll be streaming if my internet holds up.
by Orb
Mon May 21, 2018 3:18 pm
Forum: Competitions and Events
Topic: Allies Overhaul Tournament
Replies: 14
Views: 1079

Unano signed up for the last slot. We are all good to go for Saturday.
by Orb
Mon May 21, 2018 2:22 am
Forum: Competitions and Events
Topic: Allies Overhaul Tournament
Replies: 14
Views: 1079

So there's been some stuff going on behind closed doors, and I've been convinced to -un-cancel this! Qualifiers were skipped, but currently we are at 7/8 participants (N/a and Netnazgul msged me privately to sign up). The tournament will be double elimination. Also I screwed up on the time. It's act...
by Orb
Sun May 13, 2018 6:49 pm
Forum: Competitions and Events
Topic: Allies Overhaul Tournament
Replies: 14
Views: 1079

So, considering lack of interest I'll be cancelling the tournament. Sorry everyone!