Search found 256 matches

by WhoCares
Tue Sep 11, 2018 12:40 am
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 622

Re: Map Design Contest 2018 - Popular Vote

I had to quit my judge position for not having time. I still took a bit to overlook the map list and i think it's very cool. One concept i found is very very good is this one : -"Rebuildable": Can be destroyed, resting ownership and leaving a husk that is invulnerable and capturable (40 sec) and tra...
by WhoCares
Sun Sep 09, 2018 1:44 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 339

Re: Dune 2000 wishlist

"Everybody hates worms" :lol: Also, D2k never has been as popular as its 2 older brothers back in the days. For my part i loved Dune2 and have been so disappointed by D2K. "Ok, so they took red alert and put Dune unit theme. Come on devs at least try a bit harder before releasing something you would...
by WhoCares
Wed Sep 05, 2018 6:27 pm
Forum: General Discussion
Topic: Openra academy
Replies: 3
Views: 225

Re: Openra academy

To complete the server structure and have more content, I already created two additional reservered text chan for happy and eskimo to post their guides in a permanent way. I invite you to check the advanced strategy guide by happy. Eskimo's guide is incoming. Anybody who wants to share his vision of...
by WhoCares
Wed Sep 05, 2018 11:59 am
Forum: General Discussion
Topic: Beginners questions
Replies: 4
Views: 238

Re: Beginners questions

Hello, In team, you share the vision, what the unit see. If you have a radar dome on your minimap you will see what all unit see including your teammate's units. you still need your own radar dome to unlock the minimap.GPS technogy is shared is (once again) you possess your own radar dome). So one g...
by WhoCares
Sat Sep 01, 2018 12:32 am
Forum: General Discussion
Topic: Openra academy
Replies: 3
Views: 225

Re: Openra academy

Thx you, any contribution or help is more than welcome.
by WhoCares
Thu Aug 30, 2018 7:20 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

When I gather all the facts here : -Queuing infantry is tedious -Queuing infantry in perfect ratio according of your playstyle is even more tedious -Absence of a way to quick cancelling/re-queuing unit or inserting new units in front of the existing queue prevent lots of player to fully appreciate t...
by WhoCares
Thu Aug 30, 2018 11:52 am
Forum: General Discussion
Topic: Openra academy
Replies: 3
Views: 225

Openra academy

Couple month back, I created a discord server as a platform to store game information with the purpose to be accessible to every beginner that is seduce by the game and wish to play competitively. Based on my experience on other games with a similar project and good result i designed a process and u...
by WhoCares
Wed Aug 29, 2018 6:03 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

The funny thing is, there's hotkeys for those three functions (I use them religiously, especially the repair key). So your script does allow you to skip pressing a button... by pressing a button. Solid. 8) (Granted, you'd have to press "select by type" two times and then issue a move order to regro...
by WhoCares
Wed Aug 29, 2018 4:17 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

I did shared the whole script to some players i trusted to play vs me but they are even more inactive than me now and went inactive before we could even test them. and they needed my help to set it up with their controls (wich we never did) so no i don't think anybody else have those "working". I pm...
by WhoCares
Wed Aug 29, 2018 2:25 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

As stated, I don't play competitive games anymore (i stopped before starting to code macros) and even in my casual games I don't use them. I also stated that i will test them vs people who will rightfully know it and would give me feedback. and also as stated i'm not promoting it or encouraging it. ...
by WhoCares
Wed Aug 29, 2018 1:41 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

This shit is not what the game's about, if that's the experience you want then just spectate AI vs AI matches. This is the stupidest statement of this thread. Those script are a personal work that are for my pleasure to create them. People using macro in openra right now are limited/limit themselve...
by WhoCares
Wed Aug 29, 2018 12:53 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

production macro infantry/vehicule/pillbox. : script will select the desired tab and add the sequence you coded ex : {[(3 rifle, 1 rocket) x 5] , 1 medic, 1 mecanic} x 5, will produce 1 rocket every 3 rifle and 1 medic and mechanic every 5 rocket (and 15 rifles). in the example this sequence is code...
by WhoCares
Tue Aug 28, 2018 10:41 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

Still preparing my own thread but here some infos. People think that macro can acomplish anything but the game itself is a huge limitation for external scripting. Some of the features i'm coding suffer a huge impact from the hability of the game to receive and accept lots of input at a time. At one ...
by WhoCares
Sun Aug 26, 2018 4:43 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 1015

Re: RAGL Season 5 Post Season Discussion

The fact that we can't even agree that cheating is indeed bad is disheartening. I've lost any and all desire to play this game competitively You lose desire to play competitively each time a game doesn't go as planed. You became a meme of "ok, i'm done forever with this game" every single time you ...
by WhoCares
Sat Aug 25, 2018 2:14 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

Infantry macro is the least dangerous macro that can be coded for the game and yet the only one that will be 100% used. among the feature i coded so far (wait for my thread on the subject) hold a key and use your mouse to draw a path for your unit. by moving the mouse the script will queue a amove x...