Search found 28 matches

by crlf
Sun Feb 04, 2018 10:43 pm
Forum: Competitions and Events
Topic: Foretaste Tournament on the Playtest, 10th February,4 pm UTC
Replies: 38
Views: 38820

Not been so active in RA recently, but eskimo helpfully pointed me in this direction and suggested I put a map up for this. So, if I have not missed it, I would be very glad to see some good players on this map: Canyon Breeze: http://resource.openra.net/maps/25590/ You may recognise this as a rework...
by crlf
Sun Oct 08, 2017 10:04 pm
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 22883

Regarding the problem where yaks need a lot of micro to scout AA guns and survive, putting a FireDelay on the AA Gun might help. Needs some experimentation - a value of about 10 means you can dip into the range a bit, but it is still deadly if you do not react. 20 is probably too much. In either cas...
by crlf
Sun Oct 01, 2017 7:13 pm
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 22883

> Example. APC full of Flamethrowers cannot be countered without it costing more than the attack. One pillbox is all it takes to dispense with five flamers costing 1500, even if the APC gets out unscathed. A flame tower also usually works before the flamers have done much damage. A tesla can also st...
by crlf
Mon Aug 21, 2017 8:20 pm
Forum: General Discussion
Topic: I Appreciate Your Work And Honastly Like OpenRa
Replies: 18
Views: 12978

This is a timely reminder to me that I have not said this in a while, or perhaps to the right people. It is fun to play. It is well executed, faithful but innovative. There will always be complaints about the little things, especially at the community grows and becomes accustomed to the quirks of th...
by crlf
Fri Jun 23, 2017 8:37 pm
Forum: General Discussion
Topic: Etiquette
Replies: 10
Views: 8126

Etiquette

Personally, I'd like OpenRA be a welcoming community, i.e. nobody should be made to feel unwelcome either by unpleasant behaviour or because they are not aware of expectations and are criticised for breaking social norms. For instance, when I first started I was unclear whether it was acceptable to ...
by crlf
Mon Jun 05, 2017 9:16 pm
Forum: General Discussion
Topic: Why basepushing is so strong
Replies: 85
Views: 327236

I've found a way to implement my first and third suggestion using the current engine. I've tried it on Green Belt, as that's very push-friendly. http://resource.openra.net/maps/21694/ The idea of a dynamic cooldown is much harder as, for instance, the BaseProvider trait can't be conditional and isn'...
by crlf
Sat Jun 03, 2017 9:38 pm
Forum: General Discussion
Topic: Why basepushing is so strong
Replies: 85
Views: 327236

"This could possibly work in that situation alone. If someone has made a drop of grenadiers in the base or a flamer drop in the main base you are out of luck. Dropping a defense structure to prevent this with a HP reduction is then instantly killed. I like the handicap idea but the handicap can be p...
by crlf
Wed May 31, 2017 9:03 pm
Forum: General Discussion
Topic: Why basepushing is so strong
Replies: 85
Views: 327236

I think the really difficult part of this issue can be summarised as follows: - Once an MCV has deployed in an area, that area is almost instantly locked down (probably with a defensive structure); slightly late players are at a disadvantage, even if they have an army, i.e. the "I was here first" pr...
by crlf
Mon May 29, 2017 7:57 pm
Forum: General Discussion
Topic: logo
Replies: 61
Views: 53745

Ah, well spotted. Easily fixed.
by crlf
Sun May 28, 2017 8:23 pm
Forum: General Discussion
Topic: logo
Replies: 61
Views: 53745

Attached as a PNG; Someone with more experience with graphic design might be able to give it some polish, but the idea is hopefully obvious. The O could stand on its own as an icon. SVG also available if anyone wants it.
by crlf
Mon May 15, 2017 7:09 pm
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 49297

Mo's four ore mine starter interested me, and the discussions about tradeoffs between eco and map control prompted me to make this: http://resource.openra.net/maps/21280/ I'd be interested to know if you see any placements that are do-or-die. My hunch is that there's now enough starting eco and base...
by crlf
Tue May 02, 2017 8:16 pm
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 38422

Right now, multiple war factories is rare, and I would like to see that changed somehow... but like Happy I'm worried about effects on tech. Anything which makes it more likely people will build more from the WF will have some effects in common; regarding 1.6a, a few players noted that this is a big...
by crlf
Mon Apr 17, 2017 1:46 pm
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 140212

Cash bounty will be more significant in FFA, where it compensates players who take engagements with each other. Without cash bounty there's more of an incentive to turtle and wait for an opponent to be weakened before cleaning them up. With cash bounty, that player may have an out-of-position main a...
by crlf
Tue Apr 04, 2017 7:38 pm
Forum: Competitions and Events
Topic: RAGL break week breakdown
Replies: 16
Views: 11352

"It is interesting that Desert Rats has such a high disparity though." Not at all. The probability of 7/9 or more games going to bottom even if the map was as balanced as a "fair coin toss" is: Number of different ways of getting 7 or more games going bottom / all possible results = ( 9C7 + 9C8 + 9C...
by crlf
Tue Apr 04, 2017 7:04 pm
Forum: General Discussion
Topic: Try this map FlipSide!
Replies: 8
Views: 6014

On behalf of my retinas, thank you!