Search found 41 matches
- Thu Sep 17, 2020 3:55 pm
- Forum: Competitions and Events
- Topic: Kautious Kup - €20 prize! - THIS Saturday
- Replies: 0
- Views: 13476
Kautious Kup - €20 prize! - THIS Saturday
The second installment of the Kautious Kup is nigh! a Red Alert tournament this Saturday (September 19th), starting at 4pm UTC. It's free to enter and there's a cash prize for first place of 20 euro . It's really about taking part and having fun though. Sign-ups and information are here: https://www...
- Sat Sep 29, 2018 10:52 pm
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 101928
Re: Mechanics, engineers and scrapping and restoring husks
How about giving hijackers 100% chance of evading a crush? If feasible, they'd then move out of the way for a harvester, but not be crushed by it.
- Sat Sep 15, 2018 1:24 pm
- Forum: General Discussion
- Topic: very advaced tactic multisoul
- Replies: 16
- Views: 23178
Re: very advaced tactic multisoul
Are you claiming that 'savagafrenchman' wasn't you?pointbreak wrote: ↑Sat Sep 15, 2018 1:01 pmUsing a different name on the forum than ingame isn't sockpuppeting at all. You didn't need to "prove" that I'm Horsecock since it wasn't a secret.
- Sat Sep 15, 2018 12:40 pm
- Forum: General Discussion
- Topic: very advaced tactic multisoul
- Replies: 16
- Views: 23178
Re: very advaced tactic multisoul
Obvious sock puppet was obvious. pointbreak a.k.a. Horsecock a.k.a. Mbeke Evidence: https://forum.openra.net/viewtopic.php?f=83&t=20573&p=308168#p308168 https://resource.openra.net/maps/28226/ - check the lua https://resource.openra.net/maps/uploader/1822/ - 8 uploads, all variations on Ore Gardens ...
- Tue Jul 31, 2018 9:51 am
- Forum: General Discussion
- Topic: Dune 2000 AI Is Broken
- Replies: 6
- Views: 5509
Re: Dune 2000 AI Is Broken
I expect the issue was that the AI became too advanced: they realised the futility of war and so stopped fighting.
- Wed Jun 20, 2018 8:31 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 878
- Views: 2319195
Re: Send me your replays and I'll cast them!
What time?
- Mon May 07, 2018 1:39 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 878
- Views: 2319195
- Thu May 03, 2018 11:18 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1071834
Maybe it could be worth trying a cheaper MCV, but having only one production queue for structures, and still allowing multiple for units (if this hasn't been tried already)? I was going to suggest this too. Let's try reverting to a $2000 MCV, but with only a single build queue for structures.^ We c...
- Sun Mar 25, 2018 12:30 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1071834
@Gdave, While it was the standard build order it was pretty well the only good build order in many cases. Nah, other BOs were viable. The power changes were indeed ment to nerf the quick vehicle openers. Some of the complaints about "Being risky opening with a factory" is essentially what I was aim...
- Sat Mar 24, 2018 10:06 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1071834
Previously, this build order was viable: pp(+100) ref(-50) rax(-20) wf(-30) [power indicated in parentheses] AoA, you said that gave you both structures too quickly. I disagree. That allowed for a more secure opener to games. It was the standard build order. It's far harder to (effectively) end a ga...
- Thu Mar 15, 2018 8:24 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1071834
AoA, that's a single 7-minute game on a map that: - isn't available on the resource centre - featured unspecified balance changes - was 'chokey' [a poor test of whether APCs are OP given their manoeuvrability] - was played by two players rarely seen online for months [so are less au fait with the cu...
- Sat Nov 25, 2017 3:24 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 878
- Views: 2319195
TD 1v1
Hi FiveAces,
Here's an exciting 1v1 in TD:
https://www.gamereplays.org/openra/repl ... 0#10093573
GDI vs Nod
InsaneH (a.k.a. Han from RAGL Masters) vs BLACK ('Master at Lunch' in the replay).
Both competent players.
Back and forth. Fun match.
Here's an exciting 1v1 in TD:
https://www.gamereplays.org/openra/repl ... 0#10093573
GDI vs Nod
InsaneH (a.k.a. Han from RAGL Masters) vs BLACK ('Master at Lunch' in the replay).
Both competent players.
Back and forth. Fun match.
- Fri Aug 11, 2017 3:55 pm
- Forum: General Discussion
- Topic: OpenRA community
- Replies: 9
- Views: 13168
Regarding SEO: Yep, we really need to work on SEO for www.openra.net. I realise that OpenRA is an engine, but if people struggle to find the mods/games that use the engine then they will struggle to find the engine itself. I searched Google for a few obvious strings: 'command and conquer', 'tiberian...
- Thu Aug 10, 2017 12:13 pm
- Forum: General Discussion
- Topic: Automatic Win
- Replies: 15
- Views: 13621
Note that the poll is 'Should the game automatically end when all enemy players are gone?' not 'Should a players buildings and units be destroyed when they disconnect?'. I suggest the latter is not desirable as during a team game it is already difficult enough to persist with a 2v3, 3v4, etc. after ...
- Mon Jul 10, 2017 4:47 pm
- Forum: Competitions and Events
- Topic: TD Prototype Swiss Tournament
- Replies: 36
- Views: 41881
Hi! Unfortunately, Lucy and I spent longer than planned up England's highest mountain, so we won't make it (we won't be back until almost 7pm UT), so please remove us from the pool. Apologies for the inconvenience. I'll be eagerly watching the remaining games when home and perhaps I can join Ganon o...