Search found 41 matches

by GDave
Thu Sep 17, 2020 3:55 pm
Forum: Competitions and Events
Topic: Kautious Kup - €20 prize! - THIS Saturday
Replies: 0
Views: 8679

Kautious Kup - €20 prize! - THIS Saturday

The second installment of the Kautious Kup is nigh! a Red Alert tournament this Saturday (September 19th), starting at 4pm UTC. It's free to enter and there's a cash prize for first place of 20 euro . It's really about taking part and having fun though. Sign-ups and information are here: https://www...
by GDave
Sat Sep 29, 2018 10:52 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 71881

Re: Mechanics, engineers and scrapping and restoring husks

netnazgul wrote:
Sat Sep 29, 2018 7:40 pm
Making hijackers uncrushable was considered several times and won't work cause it will introduce a $500 tier-1.5 unit able to block refineries easily.
How about giving hijackers 100% chance of evading a crush? If feasible, they'd then move out of the way for a harvester, but not be crushed by it.
by GDave
Sat Sep 15, 2018 1:24 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 17431

Re: very advaced tactic multisoul

pointbreak wrote:
Sat Sep 15, 2018 1:01 pm
Using a different name on the forum than ingame isn't sockpuppeting at all. You didn't need to "prove" that I'm Horsecock since it wasn't a secret.
Are you claiming that 'savagafrenchman' wasn't you? :lol:
by GDave
Sat Sep 15, 2018 12:40 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 17431

Re: very advaced tactic multisoul

Obvious sock puppet was obvious. pointbreak a.k.a. Horsecock a.k.a. Mbeke Evidence: https://forum.openra.net/viewtopic.php?f=83&t=20573&p=308168#p308168 https://resource.openra.net/maps/28226/ - check the lua https://resource.openra.net/maps/uploader/1822/ - 8 uploads, all variations on Ore Gardens ...
by GDave
Tue Jul 31, 2018 9:51 am
Forum: General Discussion
Topic: Dune 2000 AI Is Broken
Replies: 6
Views: 4958

Re: Dune 2000 AI Is Broken

I expect the issue was that the AI became too advanced: they realised the futility of war and so stopped fighting.
by GDave
Wed Jun 20, 2018 8:31 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 871
Views: 1617053

Re: Send me your replays and I'll cast them!

What time? :)
by GDave
Mon May 07, 2018 1:39 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 871
Views: 1617053

Hi FiveAces!

Here's a game with a lot of juicy action between WhoCares!? and WIDOW.

Hope you enjoy,
GDave
by GDave
Thu May 03, 2018 11:18 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788908

Maybe it could be worth trying a cheaper MCV, but having only one production queue for structures, and still allowing multiple for units (if this hasn't been tried already)? I was going to suggest this too. Let's try reverting to a $2000 MCV, but with only a single build queue for structures.^ We c...
by GDave
Sun Mar 25, 2018 12:30 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788908

@Gdave, While it was the standard build order it was pretty well the only good build order in many cases. Nah, other BOs were viable. The power changes were indeed ment to nerf the quick vehicle openers. Some of the complaints about "Being risky opening with a factory" is essentially what I was aim...
by GDave
Sat Mar 24, 2018 10:06 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788908

Previously, this build order was viable: pp(+100) ref(-50) rax(-20) wf(-30) [power indicated in parentheses] AoA, you said that gave you both structures too quickly. I disagree. That allowed for a more secure opener to games. It was the standard build order. It's far harder to (effectively) end a ga...
by GDave
Thu Mar 15, 2018 8:24 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788908

AoA, that's a single 7-minute game on a map that: - isn't available on the resource centre - featured unspecified balance changes - was 'chokey' [a poor test of whether APCs are OP given their manoeuvrability] - was played by two players rarely seen online for months [so are less au fait with the cu...
by GDave
Sat Nov 25, 2017 3:24 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 871
Views: 1617053

TD 1v1

Hi FiveAces,

Here's an exciting 1v1 in TD:
https://www.gamereplays.org/openra/repl ... 0#10093573

GDI vs Nod

InsaneH (a.k.a. Han from RAGL Masters) vs BLACK ('Master at Lunch' in the replay).
Both competent players.

Back and forth. Fun match.
by GDave
Fri Aug 11, 2017 3:55 pm
Forum: General Discussion
Topic: OpenRA community
Replies: 9
Views: 12679

Regarding SEO: Yep, we really need to work on SEO for www.openra.net. I realise that OpenRA is an engine, but if people struggle to find the mods/games that use the engine then they will struggle to find the engine itself. I searched Google for a few obvious strings: 'command and conquer', 'tiberian...
by GDave
Thu Aug 10, 2017 12:13 pm
Forum: General Discussion
Topic: Automatic Win
Replies: 15
Views: 12605

Note that the poll is 'Should the game automatically end when all enemy players are gone?' not 'Should a players buildings and units be destroyed when they disconnect?'. I suggest the latter is not desirable as during a team game it is already difficult enough to persist with a 2v3, 3v4, etc. after ...
by GDave
Mon Jul 10, 2017 4:47 pm
Forum: Competitions and Events
Topic: TD Prototype Swiss Tournament
Replies: 36
Views: 38919

Hi! Unfortunately, Lucy and I spent longer than planned up England's highest mountain, so we won't make it (we won't be back until almost 7pm UT), so please remove us from the pool. Apologies for the inconvenience. I'll be eagerly watching the remaining games when home and perhaps I can join Ganon o...