Search found 40 matches

by GDave
Sat Sep 29, 2018 10:52 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 2911

Re: Mechanics, engineers and scrapping and restoring husks

netnazgul wrote:
Sat Sep 29, 2018 7:40 pm
Making hijackers uncrushable was considered several times and won't work cause it will introduce a $500 tier-1.5 unit able to block refineries easily.
How about giving hijackers 100% chance of evading a crush? If feasible, they'd then move out of the way for a harvester, but not be crushed by it.
by GDave
Sat Sep 15, 2018 1:24 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 1098

Re: very advaced tactic multisoul

pointbreak wrote:
Sat Sep 15, 2018 1:01 pm
Using a different name on the forum than ingame isn't sockpuppeting at all. You didn't need to "prove" that I'm Horsecock since it wasn't a secret.
Are you claiming that 'savagafrenchman' wasn't you? :lol:
by GDave
Sat Sep 15, 2018 12:40 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 1098

Re: very advaced tactic multisoul

Obvious sock puppet was obvious. pointbreak a.k.a. Horsecock a.k.a. Mbeke Evidence: https://forum.openra.net/viewtopic.php?f=83&t=20573&p=308168#p308168 https://resource.openra.net/maps/28226/ - check the lua https://resource.openra.net/maps/uploader/1822/ - 8 uploads, all variations on Ore Gardens ...
by GDave
Tue Jul 31, 2018 9:51 am
Forum: General Discussion
Topic: Dune 2000 AI Is Broken
Replies: 6
Views: 724

Re: Dune 2000 AI Is Broken

I expect the issue was that the AI became too advanced: they realised the futility of war and so stopped fighting.
by GDave
Wed Jun 20, 2018 8:31 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 613
Views: 141052

Re: Send me your replays and I'll cast them!

What time? :)
by GDave
Mon May 07, 2018 1:39 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 613
Views: 141052

Hi FiveAces!

Here's a game with a lot of juicy action between WhoCares!? and WIDOW.

Hope you enjoy,
GDave
by GDave
Thu May 03, 2018 11:18 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104553

Maybe it could be worth trying a cheaper MCV, but having only one production queue for structures, and still allowing multiple for units (if this hasn't been tried already)? I was going to suggest this too. Let's try reverting to a $2000 MCV, but with only a single build queue for structures.^ We c...
by GDave
Sun Mar 25, 2018 12:30 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104553

@Gdave, While it was the standard build order it was pretty well the only good build order in many cases. Nah, other BOs were viable. The power changes were indeed ment to nerf the quick vehicle openers. Some of the complaints about "Being risky opening with a factory" is essentially what I was aim...
by GDave
Sat Mar 24, 2018 10:06 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104553

Previously, this build order was viable: pp(+100) ref(-50) rax(-20) wf(-30) [power indicated in parentheses] AoA, you said that gave you both structures too quickly. I disagree. That allowed for a more secure opener to games. It was the standard build order. It's far harder to (effectively) end a ga...
by GDave
Thu Mar 15, 2018 8:24 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104553

AoA, that's a single 7-minute game on a map that: - isn't available on the resource centre - featured unspecified balance changes - was 'chokey' [a poor test of whether APCs are OP given their manoeuvrability] - was played by two players rarely seen online for months [so are less au fait with the cu...
by GDave
Sat Nov 25, 2017 3:24 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 613
Views: 141052

TD 1v1

Hi FiveAces,

Here's an exciting 1v1 in TD:
https://www.gamereplays.org/openra/repl ... 0#10093573

GDI vs Nod

InsaneH (a.k.a. Han from RAGL Masters) vs BLACK ('Master at Lunch' in the replay).
Both competent players.

Back and forth. Fun match.
by GDave
Fri Aug 11, 2017 3:55 pm
Forum: General Discussion
Topic: OpenRA community
Replies: 9
Views: 5670

Regarding SEO: Yep, we really need to work on SEO for www.openra.net. I realise that OpenRA is an engine, but if people struggle to find the mods/games that use the engine then they will struggle to find the engine itself. I searched Google for a few obvious strings: 'command and conquer', 'tiberian...
by GDave
Thu Aug 10, 2017 12:13 pm
Forum: General Discussion
Topic: Automatic Win
Replies: 15
Views: 4353

Note that the poll is 'Should the game automatically end when all enemy players are gone?' not 'Should a players buildings and units be destroyed when they disconnect?'. I suggest the latter is not desirable as during a team game it is already difficult enough to persist with a 2v3, 3v4, etc. after ...
by GDave
Mon Jul 10, 2017 4:47 pm
Forum: Competitions and Events
Topic: TD Prototype Swiss Tournament
Replies: 36
Views: 16048

Hi! Unfortunately, Lucy and I spent longer than planned up England's highest mountain, so we won't make it (we won't be back until almost 7pm UT), so please remove us from the pool. Apologies for the inconvenience. I'll be eagerly watching the remaining games when home and perhaps I can join Ganon o...
by GDave
Sun Jul 09, 2017 4:16 pm
Forum: Competitions and Events
Topic: TD Prototype Swiss Tournament
Replies: 36
Views: 16048

Re: TD Prototype Swiss Tournament

Nice one Doomsday. Count me and Lucy in - both random factions.I should be around, but Lucy may have to leave early. The details at the bottom of the image are unclear, so it took me a while to work out what time it's on. I suggest to repeat those details on prominent text below the image. Also, I d...