Search found 194 matches

by Fortnight
Mon Mar 05, 2018 4:02 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

These are the changes. Like I said I would I took the opportunity to also suggest a couple of other things that doesn't really involve the current meta gameplay. I think especially the gap generator changes makes it a lot more desirable and France getting early access to a mobile version of it shoul...
by Fortnight
Mon Mar 05, 2018 3:58 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

Here are the maps. They have been uploaded to resource.openra.net as well so it should work to just host them and others will download missing maps automatically when they join the server. I've modified 10 maps: Barracuda, Bombardment Islands, Doubles, Dual Cold Front, Equal Opportunity, Man to Man,...
by Fortnight
Thu Mar 01, 2018 1:04 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

[...] before a bandwagon starts [...] I've based all of my suggestions on observing player behavior and after watching hundreds of high-tier games the Rocket Soldier simply diminishes the role of many other units. Teching up is nice but it's not something that's exactly needed and even if you do yo...
by Fortnight
Wed Feb 28, 2018 10:05 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

The gif is quite demonstrative. I would like myself to play some game where the tanks damage output match the rocket damage output in same value proportion. Just to see how that would shake the game. I don't have the yaml skill but if you would make a modified version with "new tank damage rules" o...
by Fortnight
Wed Feb 28, 2018 10:01 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

The gif image doesn't tell the whole story. Build queues count towards balance. The infantry queue is very inexpensive to block compared to the vechicle queue. It's true that you could make a bunch of Rangers or APCs to counter an infantry blob. But you have to make several since otherwise they melt...
by Fortnight
Sat Feb 03, 2018 5:40 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

Fortnight here, stopping by to say that I'm pleased to see a few of my suggestions making it into the game! And it's nice that some things are still experimented with. If there was just one change alone that I'd wish you took a second look at it would be to nerf the Rocket Soldier. I know everybody ...
by Fortnight
Sat Feb 03, 2018 5:30 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

Close to a year later...

(moved text to the next post on the next page)
by Fortnight
Tue Mar 07, 2017 10:07 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

>I think you've overestimated how much you've nerfed grens. Since a pillbox no longer can be popped for quick defense and structures has much less vision now I think the old grenadiers would have been too good against Allies. >you can't hold an area with rifles anymore >I took control of all the ex...
by Fortnight
Tue Mar 07, 2017 9:13 am
Forum: General Discussion
Topic: Interview with OpenRA-Developer
Replies: 7
Views: 2037

That was a good read! I'd be really disappointed in EA if they all of a sudden changed their mind about OpenRA. I'd actually even be a bit surprised, with all the negative press EA gets they at least harvest a bunch of goodwill from making the classic Command & Conquer games free. I hope they don't ...
by Fortnight
Fri Mar 03, 2017 8:02 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

Here's the TODO list for version 2 of overhaul if it was ever to be made: + Engineer & Architect descriptions need to mention that Forward Command also takes 15 sec to capture (small detail). + Every time MiG fires an air-to-air missile 4 should be taken from the ammo pool (meaning it can be used ma...
by Fortnight
Wed Mar 01, 2017 12:37 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

@ 3:24:25 - High tech units are produced much faster: In overhaul there is a cap at 30 sec for call units (with a couple of exceptions). This is because I want teching up to be rewarded with better units instead of longer wait times to produce said units. You are already paying more credits for the ...
by Fortnight
Wed Mar 01, 2017 12:31 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

OK, I've finished watching the Monday stream. It was very interesting, thanks a bunch for hosting it SoScared! I'd like to comment on a few things so everybody put on your reading glasses! :D Here is the video for those of you that haven't watched it: https://www.twitch.tv/videos/125199185 Anyone kn...
by Fortnight
Wed Mar 01, 2017 12:26 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

Thanks for the feedback! I've inserted my comments on some things in bold text below: Here's my two cents after playing it on the stream. I liked the +20 power on conyard and the tech tree change(though I think if someone wants to go to t3 without a wf let them.) I think the tech tree is very logica...
by Fortnight
Mon Feb 27, 2017 12:58 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

...and they lived Happily ever after I think that's pretty much everything covered! Just in time. I suspect some details have been forgotten but when they come back to me I'll be sure to make a new post. It'll be fun to check out tonight's stream, I can't watch it live but I'll do it as soon as I c...
by Fortnight
Mon Feb 27, 2017 12:46 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 33407

Selection order From: Buildings (includes defensive structures) Engineers Harvesters Everything else To: Buildings Chinooks or (Water) Transports Harvesters Engineers Everything else (includes defensive structures) This is how the game decides what to select when you use the selection box by draggi...