Search found 79 matches

by AMHOL
Tue Oct 09, 2018 2:48 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1700

Re: Mechanics, engineers and scrapping and restoring husks

As we got kinda off topic, i'd like to wishlist something that will never happen. A checkbox for "experimental/fun units".Where we would have tested and reasonably balanced extra units in fairly large numbers, like 3 extra per faction. We've seen many players bring cool units into mod maps, and Sir...
by AMHOL
Mon Oct 08, 2018 7:56 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1700

Re: Mechanics, engineers and scrapping and restoring husks

I don't get the whole staying true to the original argument, we have: unit veterancy pillbox veterancy spies that infiltrate buildings to gain unit veterancy (rather than just revealing what's currently being produced) fog of war husks mechanics hijackers flak trucks demo trucks artillery with 12 ce...
by AMHOL
Sun Sep 30, 2018 2:01 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1700

Re: Mechanics, engineers and scrapping and restoring husks

SirCake wrote:
Sun Sep 30, 2018 10:08 am
They already have 95% evasion chance. That won't make the hiacker any better.
The discussion was around giving them standard stealth and a 100% chance of crush evasion, to counter the "invisible refblock issue" which is currently present with the phase transport.
by AMHOL
Thu Sep 27, 2018 2:12 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1700

Re: Mechanics, engineers and scrapping and restoring husks

The hijacker is basically a troll unit, it's a complete roll of the dice and I've never seen it used in competitive play, even if it were fixed, it's a lot less likely to be pulled off successfully than a husk capture, it's just the nature of moving targets that can be microed and are likely to be s...
by AMHOL
Tue Sep 25, 2018 12:09 am
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 34
Views: 2128

Re: Release-20180923 - Discussion

EnkerZan wrote:
Mon Sep 24, 2018 7:05 am
Commandos in Tiberium Dawn need to not prevent you from ordering the rest of your selected unit to attack something. Please fix this.
This also happens in RA with unarmed civilians or medics in a group, attack orders turn into move orders.
by AMHOL
Mon Sep 10, 2018 1:40 pm
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 1069

Re: Map Design Contest 2018 - Popular Vote

The numbers on my post were intended to correspond to number of points awarded, to clarify:

Dendrophobia - 1 point
Neighbours - 2 points
Beyond Destruction - 3 points
by AMHOL
Tue Sep 04, 2018 3:32 pm
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 1069

Re: Map Design Contest 2018 - Popular Vote

  1. Dendrophobia
  2. Neighbours
  3. Beyond Destruction
(yes, I remembered to do it in reverse order for the ordered list)
by AMHOL
Sat Sep 01, 2018 2:38 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1884

Re: Using of software programmable macros in competitive games

That would be really good and reduce the 3rd party macro advantage somewhat. As i've not posted in this thread yet, i'm of the stance if it's not in the game then it's not really fair. If some players think that they are at a significant disadvantage not using macros, then that's enough reason to b...
by AMHOL
Wed Aug 29, 2018 3:58 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 578
Views: 130986

Re: Send me your replays and I'll cast them!

It’s not that I myself had not been criticised for doing nice an free things in my spare time before. And I wasn’t really harsh, was I? I didn’t know 5A is this short on time, my apologies... I will work around that just fine ;) Perhaps intended context got lost in thought-to-text translation, but ...
by AMHOL
Wed Aug 29, 2018 1:06 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1884

Re: Using of software programmable macros in competitive games

[...] I hope that gives you some pratical info on what can be acheived. consider this as a preview of my thread ^^ (well, i don't have more function right now but i'll detaile and illustrate those ones better and of course incoming ones), i really want to share what i have done (without giving it o...
by AMHOL
Tue Aug 28, 2018 4:16 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1884

Re: Using of software programmable macros in competitive games

anjew wrote:
Tue Aug 28, 2018 2:51 pm

[...]
AMHOL wrote:
Tue Aug 28, 2018 2:25 pm
My analogy stands, the point was that it's not a fair fist fight when someone turns up with a shotgun...
That's not a fistfight[...]
That's the point...
by AMHOL
Tue Aug 28, 2018 2:25 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1884

Re: Using of software programmable macros in competitive games

You're using software external to the standard client to glean advantage... What's the difference? If I were to code it, I'd look for a repeated sequence of multiple inputs within a small period of time, so mashing one key wouldn't do it, it'd have to be a combination of inputs happening in a time-f...
by AMHOL
Tue Aug 28, 2018 9:38 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1884

Re: Using of software programmable macros in competitive games

This may be slightly off topic but related to queing..... I really think there should be a "un-que all in tab" button for when you need to quickly change your build. Honestly macros don't bother me. It's like using a speed loader in a shotgun competition. As long as everyone can use it it's fair. I...
by AMHOL
Tue Aug 28, 2018 9:19 am
Forum: General Discussion
Topic: Dune 2000 AI Is Broken
Replies: 6
Views: 532

Re: Dune 2000 AI Is Broken

GDave wrote:
Tue Jul 31, 2018 9:51 am
I expect the issue was that the AI became too advanced: they realised the futility of war and so stopped fighting.
:lol:
by AMHOL
Tue Aug 28, 2018 9:17 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 578
Views: 130986

Re: Send me your replays and I'll cast them!

Really nice games. A tournament finals situation just produces the best games because both players are so invested. :) As a viewer I'm also invested into these games. That said - a split finals doesn't make me a happy viewer… You don't even profit finacially from this, so why ? It's a bad habit. Do...