Search found 173 matches

by Materianer
Thu Apr 18, 2019 3:44 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 73
Views: 2219

Re: Balance thread for release 20190314

I dont really like the idea of giving the advanced chrono to all allied factions. It already seem to be excessive if someone teleports half of his army. Why not nerf the ironcurtain time a bit ( just a little bit ) and introduce something new. A "new" feature like the chrono vortex. If you chono int...
by Materianer
Mon Mar 04, 2019 12:37 am
Forum: General Discussion
Topic: Increase in Scroll Speed
Replies: 8
Views: 368

Re: Increase in Scroll Speed

There is a scroll speed slider in settings, i play with the preset scrollspeed that seems to be the best setting to me.
by Materianer
Mon Jan 28, 2019 10:03 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1592

Re: Unofficial pre-playtest 20180127

I must say i enjoyed my testgame without all these useless speechfeedbacks. Wanting them back sounds a bit like masochism to me. The sightchanges are also good for me, even if i'm a bit unsure if the long range units are a bit too strong now with sattelite. Nice that you can hit any cell with forcef...
by Materianer
Tue Jan 22, 2019 10:26 pm
Forum: General Discussion
Topic: ANJEW
Replies: 11
Views: 842

Re: ANJEW

Nicely

TD Lobby = True?

:eek:
by Materianer
Wed Jan 16, 2019 9:30 am
Forum: General Discussion
Topic: EMP MAD Tank (Opinions Needed!)
Replies: 10
Views: 924

Re: EMP MAD Tank (Opinions Needed!)

HI, as someone who uses madtanks from time to time, i must say the emp would be a nice feature for this rarely seen unit. But i think players (maybe most of them not sure) would be upset about this change. The reason for this is not only the nostalgia (Openra is and should be different to the origin...
by Materianer
Thu Dec 27, 2018 11:41 pm
Forum: General Discussion
Topic: Units affected by damage
Replies: 7
Views: 521

Re: Units affected by damage

Does the multiplier you use stack properly with the terrain speed modifier? Because AFAIR a vehicle has it's 100% speed on roads only and reduced speed on terrain/rough. Maybe it gets replaced instead of further multiplied? https://github.com/OpenRA/OpenRA/wiki/Traits#speedmultiplier Thats the trai...
by Materianer
Thu Dec 27, 2018 10:56 am
Forum: General Discussion
Topic: Units affected by damage
Replies: 7
Views: 521

Re: Units affected by damage

Okay i uploaded 2 maps with following nerfs. https://resource.openra.net/maps/30163/ -Dynamite Cliff-DNM https://resource.openra.net/maps/30164/ -Tournament Island DNM -5% speed for medium damaged and -10% for heavy damaged units. After over an hour of testing how that would influence the unitspeeds...
by Materianer
Mon Dec 24, 2018 1:52 pm
Forum: General Discussion
Topic: Z/Z95, the RTS and other obminations
Replies: 4
Views: 420

Re: Z/Z95, the RTS and other obminations

though it is quite outdated and probably unlikely to be upgraded for the latest release now. I just updated it should work fine now https://resource.openra.net/maps/30142/ Here is a bit bigger Z remake map with divisions, wich gives you the Z feeling a bit more than the other one. https://resource....
by Materianer
Sun Dec 23, 2018 10:40 pm
Forum: General Discussion
Topic: Units affected by damage
Replies: 7
Views: 521

Units affected by damage

What do you think about a small slowdown for units wich are damaged? This is something from the original game, but i dont know wich units was affected and how much reduction it was. Maybe the reloadtime was a bit longer too i dont know, would be nice if someone can tell me how it was in RA. I tested...
by Materianer
Sun Dec 23, 2018 1:37 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3115

Re: End of 2018 RA balance changes

@abcdefg30 Sorry i expressed this a bit mistakable, i meant that husks and restored husks from the enemytanks will chrono back now. That was often an easy way to get some mammoth in ffa, the counter from a soviet player for this is the iron curtain wich hurts really hard if the enemy reacts fast. Th...
by Materianer
Sat Dec 22, 2018 1:16 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3115

Re: End of 2018 RA balance changes

- Engineers are now consumed Nice that you have the choice now how the engie behavior should be. I remember the times when they always was instantly consumed, it was a high risk to go for oil derricks, that will be worse with the external captime. So its good to have that checkbox, on maps without ...
by Materianer
Mon Dec 03, 2018 8:36 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 2903

Re: Getting started

Hey this may help you, here is a heavy tank already included and some other units.

https://resource.openra.net/maps/13721/

This is an old map from 2014 so maybe some things maybe changed.
by Materianer
Sat Oct 20, 2018 12:55 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 1624

Re: Possible to tell AI to use a Supply Truck to help allies?

Sorry i'm working on a minigame at the moment and the end seem to be near, thats why i have not so much time. I made an untested code for what you might need for what you try to do. https://pastebin.com/vpuMR2K4 Note its untested and just an idea how it could work, you could also maybe try a Trigger...
by Materianer
Tue Oct 16, 2018 6:43 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 1624

Re: Possible to tell AI to use a Supply Truck to help allies?

I think its not possible to do it with changing the yaml but it should be possible if you make a lua file.
You can give actors a DeliverCash command there.
If your interested in i can help you
by Materianer
Tue Sep 11, 2018 8:53 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 5764

Re: Redesigning and Balancing TD

Updated my mod to 1.2. Changes have been marked as green that refers to Patch 1.2 . Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: - Buildtim...