Search found 189 matches

by Materianer
Fri Jul 26, 2019 10:34 am
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 321

Re: possible traits of sequences yaml files

Thats the reason why the dinos leave a husk dino.dead in my map.

https://resource.openra.net/maps/31622/
by Materianer
Sun Jul 21, 2019 11:29 am
Forum: Mapping and Modding
Topic: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory
Replies: 4
Views: 671

Re: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory

Materianer you are an evil person haha.. Thx hehe Have you got any tips for us? If you watched my video above you probably saw how much we struggled lol. Yes defend your base with evrey single unit, dont attack the eggs if you just think its a good time now for that. The counterattack from monsters...
by Materianer
Mon Jul 08, 2019 10:09 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 891

Re: Capture the flag mode

First bit of quick feed back Locking player colours is a bad plan. What is preventing the flag matching the owners colour when being carried away? The problem is that i had troubles to make this map work and had to go a rather hacky way. The flag is in fact no more existent when its taken from a un...
by Materianer
Sat Jul 06, 2019 7:56 pm
Forum: Mapping and Modding
Topic: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory
Replies: 4
Views: 671

Re: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory

I've just updated the map for the latest release if your interested in:

https://resource.openra.net/maps/31977/
by Materianer
Tue Jul 02, 2019 11:47 pm
Forum: Mapping and Modding
Topic: TD Navy Mod-Maps
Replies: 5
Views: 2233

Re: TD Navy Mod-Maps

Printer wrote:
Tue Jul 02, 2019 9:52 pm
Edit: I read the post clearer, so a landing craft captures it. Interesting.
Thats true, in older versions you had to load the transporter with an engie if i remember correctly.
by Materianer
Sat Jun 29, 2019 10:29 pm
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 891

Re: Capture the flag mode

Okay i have done some more work on this ... Great work so far though! I love it! thx not being able to redeploy the mcv doesn't work in my mind. You should be able to dump the mcv, move it later allowing the flag to stay in place. Fixed The flag colour when being carried by enemy is problem as in te...
by Materianer
Sun Jun 16, 2019 1:18 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 891

Re: Capture the flag mode

I worked on this capture the flag thing the last few days and got something playable now in my hands. I tryed to adapt the gamestyle as close as possible to the original mode. I'm not sure if it was possible to chrono the flagholding unit in original but i disabled it for my maps, of course the iron...
by Materianer
Sun Jun 09, 2019 7:23 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 891

Re: Capture the flag mode

The ctf was native to ra. You mcv spawned with a flag next to it. I hardly remember this one at best you tell a bit about it. The other player had to steal the map then and bring it to its own base? How did you steal the flag? step next to it, destroy the base or shoot it? Usually such things can b...
by Materianer
Fri Jun 07, 2019 6:57 pm
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 441

Re: Issues creating attack waves when named actor's are destroyed

Hmm the problem you have is that if the specified building actor is destroyed the production will stop if i understood you right. You can try to give the rebuild actor the name of the old specified actor. in the BuildBuilding function you rebuild it that way right now local actor = Actor.Create(buil...
by Materianer
Sat May 25, 2019 11:17 am
Forum: Mapping and Modding
Topic: Multiple questions about scripting(and a few about rules.yaml)
Replies: 4
Views: 450

Re: Multiple questions about scripting(and a few about rules.yaml)

In the RA mission allies-02 is a convoy, this should help you.
Without any experience it needs time to get such things working, important is to read and understand what the logs tell you if it crashes.
by Materianer
Thu May 16, 2019 8:26 am
Forum: General Discussion
Topic: Problems with Sarin Gass 1 Crackdown
Replies: 5
Views: 441

Re: Problems with Sarin Gass 1 Crackdown

I've seen you updated the map on the resource center. If you replace this code with the current Tick-function in crackdown.lua the not loosing problem should be fixed. Tick = function() ussr.Cash = 5000 badguy.Cash = 5000 if ussr.HasNoRequiredUnits() and badguy.HasNoRequiredUnits() then greece.MarkC...
by Materianer
Wed May 15, 2019 10:45 pm
Forum: General Discussion
Topic: Problems with Sarin Gass 1 Crackdown
Replies: 5
Views: 441

Re: Problems with Sarin Gass 1 Crackdown

You are right i tryed it if you loose all your units the mission will go on and your left with no sight.

But the 2nd thing you said is wrong it is winable. Easier if you know the convoy paths of course. ;)
by Materianer
Wed May 08, 2019 2:37 pm
Forum: Mapping and Modding
Topic: Map Compatibility
Replies: 11
Views: 800

Re: Map Compatibility

Ty very much for your help :) np Hmmm... I have an other question... Lol There is a way to find items on the map by numbers ? Any command to easy find them ? xD I got a last problem when i want update map on resource center, it says me "lint failed" Lol You can find the Actor numbers in the map.yam...
by Materianer
Mon May 06, 2019 4:34 pm
Forum: General Discussion
Topic: What is the worst problem of Allies and why
Replies: 15
Views: 1386

Re: What is the worst problem of Allies and why

Both sides got additional units to up their strength in weaker areas early development. Sadly Soviets got the better draw, and ended up a better, more enjoyable faction. I would say Soviets are more enjoyable than england and france yes. If you play as Germany it can be a lot of fun with mechanics ...
by Materianer
Mon May 06, 2019 2:30 pm
Forum: Mapping and Modding
Topic: Map Compatibility
Replies: 11
Views: 800

Re: Map Compatibility

Exception of type `System.IO.InvalidDataException`: Actor Actor1634 of unknown type hijacker Ah okay some hijackers seem to be in the map. Hijacker is the thief now, so should be removed or replaced by thiefs. i tryed it if you remove this one hijacker the map will run. Here is the Location: 55,280