Search found 18 matches

by Concret
Sat Aug 13, 2016 11:23 am
Forum: General Discussion
Topic: [RA] Faster parabombs ?
Replies: 16
Views: 3321

I agree that the different damage per angle can be seen as a problem, but at the same time I feel that it's part of the airstrike's style. Airstrikes are messy in anyway and rely on angles. If you want specific, use the superweapon. But I do like to think of alternatives, so here goes: An option wou...
by Concret
Sat Aug 13, 2016 11:00 am
Forum: General Discussion
Topic: [RA Balance] Radar Dome + Allied Radar Jammer
Replies: 19
Views: 6059

Yes! Awesome. The randomness of the radar-display is also cool. Tbh, Total Annihilation had a lot of great features that could really improve a lot of RTS games. Like the airplanes and bombers for example. Aaanyways. Nice work Frenzy! Atleast now the idea is out there and hopefully it will be picked...
by Concret
Sat Aug 13, 2016 10:45 am
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 30518

Absolutely stunning map! I really like the well balanced but completely random feel of the layout. Not too much tiberium, some choke points, lots of trees and different colors. Best part tho is the realistic geologic vibe of the rock-works / ridges between the spawn-points and corner expensions. The...
by Concret
Sat Aug 06, 2016 10:15 am
Forum: General Discussion
Topic: [RA] Faster parabombs ?
Replies: 16
Views: 3321

Another way to make the A10's and Parabombs / drops more solid is by letting them always fly in from the same angle, which would be closest to your own base. Or the map-edge that's closest to the Comms centre. This way you as a player can actually somewhat time the arrival of the airstrike. IE: arou...
by Concret
Sat Aug 06, 2016 10:02 am
Forum: General Discussion
Topic: [RA Balance] Radar Dome + Allied Radar Jammer
Replies: 19
Views: 6059

This is a really strong suggestion tbh. (see quote) Make the radar work more realistically AND useful. So when a radar is built, it pops-up the mini-map. The radar shows unit-movement on the minimap. Multiple radars in multiple bases to extend the range. Plus Stealth units (not subs) show up on the ...
by Concret
Sat Aug 06, 2016 9:52 am
Forum: Mapping and Modding
Topic: Adding Custom building to map
Replies: 5
Views: 2465

Thank you Graion. Based on your advice I've been playing around with PlayerColorPalette but with no luck at all. I either get an error that CalitzMulti0.pal is missing or all my buildings are drawn on the Calitz palette (the TD Temperat palette.) I also looked at the post you referred to and been th...
by Concret
Sat Aug 06, 2016 9:39 am
Forum: General Discussion
Topic: Tesla Boat
Replies: 14
Views: 2664

Yeah a tesla boat, haha I was thinking of trying to put a M60 on the front section of the Submarine. Then make that M60 able to target air, like in the Red Sky mission. So it won't be a strong AA but atleast something. Also Soviet players will need them late game to escort missile subs. I know Missi...
by Concret
Sun Jul 24, 2016 8:35 pm
Forum: Mapping and Modding
Topic: Adding Custom building to map
Replies: 5
Views: 2465

Thanks a lot Abc ! Went to play with your code this evening. Got the building to appear in game, without crashing, but I had to add in the TD palette. I also had to do some fine-tuning on the idle and damaged idle, but that's looking good now. So now the building is there, but it's not taking on the...
by Concret
Sat Jul 23, 2016 9:39 am
Forum: General Discussion
Topic: Never too early to start playtesting.
Replies: 26
Views: 4824

ah yeah I know that option. But I meant for a more location specific way to select infantry. So incase I want my blob of E1, E2, E3 to move forward fast, while tanks stay. Also the shift-click is screenwide, which sometimes can be a problem, where my ore-field guards should not join the horde into b...
by Concret
Sat Jul 23, 2016 8:29 am
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 27581

Love these large maps! All got great design and playability. I actually voted for Hypothermia because of it's complexity and yes, it's nice the way Naval is implemented. Btw, the cliff work, where sea and landcliffs are placed pretty realistic is nicely done. If my internet connection would allow it...
by Concret
Sat Jul 23, 2016 8:09 am
Forum: General Discussion
Topic: Never too early to start playtesting.
Replies: 26
Views: 4824

Nice job SoScared. Never to early to make some changes 8) . Just some thoughts I had last night: 1). I agree that Russia needs an AA for their naval fleet, but it's a bit cheesy for the missile sub to shoot it's missiles at airplanes too... Would be nice to put an AA gun on the regular sub? Like a l...
by Concret
Sat Jul 23, 2016 6:42 am
Forum: General Discussion
Topic: First person Kyrylo
Replies: 35
Views: 10188

Hi Kyrylo,

I played a few games on Thai Bay, against AI and think it's a nice map. Could we do a (few) 1vs1 on Thai Bay, maybe on monday evening?
by Concret
Fri Jul 22, 2016 12:23 pm
Forum: Mapping and Modding
Topic: Adding Custom building to map
Replies: 5
Views: 2465

Adding Custom building to map

Hi, hope anyone can help me out with SHP questions. Want to add some TD buildings and units to a RA map. Trying to add a GDI War Factory. I have looked into a few modded maps, but cannot seem to get any further. I've got 4 .shp files that I renamed to GRGE (as in Garage) GRGE.shp GRGE2.shp (the door...
by Concret
Tue Jul 19, 2016 10:00 am
Forum: General Discussion
Topic: Just a little observation
Replies: 31
Views: 7408

Wanted to leave a positive note here... I played my first online match yesterday, RA in Orelord. Tried to use all the experience I got from watching FiveAces and SoScareds streams, but got beaten. Really enjoyed it tho. Best thing was that when I started to lose buildings, the opposite player starte...
by Concret
Mon Jul 18, 2016 7:02 am
Forum: Competitions and Events
Topic: Map Design Contest - The Results
Replies: 20
Views: 6419

Great list for a map-design framework, just one missing: - Balance chokepoints vs open routes. One thing I learned since is that chokeyness is a real thing and should be considered. This was the one thing I did not do and had a real impact on the maps I designed. I will definitely rework some maps t...