Search found 268 matches

by FRenzy
Mon Feb 22, 2021 12:57 pm
Forum: Mapping and Modding
Topic: 4v4 maps search category
Replies: 1
Views: 2461

Re: 4v4 maps search category

https://resource.openra.net/maps/ , and type "8" in the "Players:" search box
(that's not necessarily 4v4 though)
by FRenzy
Sun May 24, 2020 9:47 pm
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 7528

Re: [FR] FRenzy's naval Rules

Hey netnazgul ! Glad this is getting interest for upcoming events ! I'm currently on pause again in modding / mapmaking (IRL stuff) Besides, after some testing during the past weeks, the whole thing appeared to be unpolished yet. Here's my list of detected issues : - I tried to make mud bridges cros...
by FRenzy
Sun Apr 12, 2020 10:35 pm
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 7528

[FR] FRenzy's naval Rules

Here is my attempt at improving the naval gameplay : FRenzy's naval Rules, or [FR]. I've been inspired by the previous similar works, lately Punsho's "Naval Revamp", which had very interesting ideas about naval-land interaction. My mod is heavily based on "Naval Revamp", and aims to simplify, and mo...
by FRenzy
Mon Apr 06, 2020 2:03 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 34306

Re: Naval Revamp - A Red Alert map mod

I edited some rules for testing (all vehicles move on water), and modified the 3v3 maps : viewtopic.php?p=311216#p311216
@Ronald thx for the feedback, might re-check the 1v1 map when I have some time
by FRenzy
Tue Jan 14, 2020 8:45 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 34306

Re: Naval Revamp - A Red Alert map mod

EDIT : - Edited some rules, mainly all vehicles run on water at 25% speed (50% for T1) - New 3v3 : https://resource.openra.net/maps/34448/ - 3v3 edited : https://resource.openra.net/maps/34447/ https://i.imgur.com/uFjM8aG.png https://i.imgur.com/xUkRyg2.png ********************************** Hey Pu...
by FRenzy
Fri Jan 25, 2019 10:50 am
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 9
Views: 9806

Re: Colored Trees + Colored Ground

NEW: I also made some custom colored grounds.

CF original post
by FRenzy
Fri Jan 25, 2019 10:20 am
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 9
Views: 9806

Re: Colored Trees

There are no new sprites, it's only yaml code.
And it works as any mod map in multiplayer, no problem :)

Just take any theme you like, open the .oramap, take the files needed. And add the Rules: (and Sequences: in case of a SNOW map) in the map.yaml.
by FRenzy
Thu Jan 24, 2019 8:51 am
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 9
Views: 9806

Colored Trees + Colored Ground

Maps with theme templates (colored trees + weather) You can now set a hex color (like FF0000) inside the yaml to generate a color. I've set up the general structure / template, as well as some theme examples (BW, blossom, fall, green, rain, rainbow) By using hex colors, you have the freedom to set a...
by FRenzy
Sun Jan 13, 2019 10:23 pm
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 4
Views: 7225

Re: Mapping tools / references

Yes maybe we could make a list of interesting modded maps. I actually once download quite a few, I'm not sure however if I kept track of them ... I'll have a look

As for contacts and community links, they're all on the OpenRA website, but I can link them again, np
by FRenzy
Sat Jan 12, 2019 3:33 pm
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 4
Views: 7225

Mapping tools / references

Tools : MapSketcher (Credits: SirCake) : https://github.com/CH4Code/OpenRAModSDK/tree/ORASKD_MapSketcher " This is a first version (v0.1) of the Map Sketcher. It is capable of converting .bmp images to openra maps. ..." Introducing : MapTools (Credits: FRenzy) https://forum.openra.net/viewtopic.php...
by FRenzy
Sat Jan 12, 2019 3:25 pm
Forum: Mapping and Modding
Topic: Team maps compilation (cross mods)
Replies: 0
Views: 10942

Team maps compilation (cross mods)

// About : Similar to topic https://forum.openra.net/viewtopic.php?f=83&t=20572 Participatory list. Not listing maps that are in the official pool. // Lists : (insert mod's name) maps : ... RA maps : 4 players : https://resource.openra.net/maps/26192/ - Simple Frontline Expos - by 010010 https://re...
by FRenzy
Thu Jan 03, 2019 7:37 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 27927

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Cheers N/a for the post and pushing this forward !

NW patches will be very, very slightly at advantage from SW patches for instance.
But it will be so minimal that it won't really matter, and really mapmakers won't have to think of it IMO.
by FRenzy
Wed Jan 02, 2019 6:50 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 10769

Re: 1v1 map compilation (cross mods)

I packed a first zip with the cited maps, sorted by authors. Some might be missing but for now here it is :
https://drive.google.com/file/d/19vU5uz ... lq1xe/view