Search found 264 matches

by FRenzy
Fri Jan 25, 2019 10:50 am
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 7
Views: 490

Re: Colored Trees + Colored Ground

NEW: I also made some custom colored grounds.

CF original post
by FRenzy
Fri Jan 25, 2019 10:20 am
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 7
Views: 490

Re: Colored Trees

There are no new sprites, it's only yaml code.
And it works as any mod map in multiplayer, no problem :)

Just take any theme you like, open the .oramap, take the files needed. And add the Rules: (and Sequences: in case of a SNOW map) in the map.yaml.
by FRenzy
Thu Jan 24, 2019 8:51 am
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 7
Views: 490

Colored Trees + Colored Ground

Maps with theme templates (colored trees + weather) You can now set a hex color (like FF0000) inside the yaml to generate a color. I've set up the general structure / template, as well as some theme examples (BW, blossom, fall, green, rain, rainbow) By using hex colors, you have the freedom to set a...
by FRenzy
Sun Jan 13, 2019 10:23 pm
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 2
Views: 254

Re: Mapping tools / references

Yes maybe we could make a list of interesting modded maps. I actually once download quite a few, I'm not sure however if I kept track of them ... I'll have a look

As for contacts and community links, they're all on the OpenRA website, but I can link them again, np
by FRenzy
Sat Jan 12, 2019 3:33 pm
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 2
Views: 254

Mapping tools / references

Guides : Competitive Map Making Discussion : https://forum.openra.net/viewtopic.php?t=20019 Team maps Mapmaking Workshop (2v2, 3v3) : https://forum.openra.net/viewtopic.php?f=83&t=20177 Github guide : https://github.com/OpenRA/OpenRA/wiki/Mapping Compilations : 1v1 map compilation (cross mods) : ht...
by FRenzy
Sat Jan 12, 2019 3:25 pm
Forum: Mapping and Modding
Topic: Team maps compilation (cross mods)
Replies: 0
Views: 237

Team maps compilation (cross mods)

// About : Similar to topic https://forum.openra.net/viewtopic.php?f=83&t=20572 Participatory list. Not listing maps that are in the official pool. // Lists : (insert mod's name) maps : ... RA maps : 4 players : https://resource.openra.net/maps/26192/ - Simple Frontline Expos - by 010010 https://re...
by FRenzy
Thu Jan 03, 2019 7:37 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 24
Views: 1405

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Cheers N/a for the post and pushing this forward !

NW patches will be very, very slightly at advantage from SW patches for instance.
But it will be so minimal that it won't really matter, and really mapmakers won't have to think of it IMO.
by FRenzy
Wed Jan 02, 2019 6:50 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 914

Re: 1v1 map compilation (cross mods)

I packed a first zip with the cited maps, sorted by authors. Some might be missing but for now here it is :
https://drive.google.com/file/d/19vU5uz ... lq1xe/view
by FRenzy
Sat Dec 15, 2018 10:24 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 914

Re: 1v1 map compilation (cross mods)

Updated, thanks !
by FRenzy
Sat Dec 15, 2018 10:48 am
Forum: General Discussion
Topic: Help! I messed up my Resolution!
Replies: 2
Views: 260

Re: Help! I messed up my Resolution!

On PC it's : C:\Users\frenzy\Documents\OpenRA\settings.yaml
On MAC : https://github.com/OpenRA/OpenRA/wiki/Settings

under
Graphics:
WindowedSize: 1920,1080
by FRenzy
Wed Dec 05, 2018 9:36 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 87423

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Updated my 6 team maps with the [X] rules. I changed the garrison logic with a LUA code (made by Murto on an old map), and also added weather effects and sounds. """ FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings. C...
by FRenzy
Sat Nov 24, 2018 1:35 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 87423

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Updated the map "Frostmourne" to v9, using now mod [X] : " FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR) - Adapted build...
by FRenzy
Tue Nov 20, 2018 6:24 am
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.5
Replies: 3
Views: 517

Re: RAGL Frontline Reports :: S06.5

Text and images / gifs are quite immersive. Thx for the report !