Search found 260 matches

by FRenzy
Sun Jan 13, 2019 10:23 pm
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 2
Views: 104

Re: Mapping tools / references

Yes maybe we could make a list of interesting modded maps. I actually once download quite a few, I'm not sure however if I kept track of them ... I'll have a look

As for contacts and community links, they're all on the OpenRA website, but I can link them again, np
by FRenzy
Sat Jan 12, 2019 3:33 pm
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 2
Views: 104

Mapping tools / references

Guides : Competitive Map Making Discussion : https://forum.openra.net/viewtopic.php?t=20019 Team maps Mapmaking Workshop (2v2, 3v3) : https://forum.openra.net/viewtopic.php?f=83&t=20177 Github guide : https://github.com/OpenRA/OpenRA/wiki/Mapping Compilations : 1v1 map compilation (cross mods) : ht...
by FRenzy
Sat Jan 12, 2019 3:25 pm
Forum: Mapping and Modding
Topic: Team maps compilation (cross mods)
Replies: 0
Views: 66

Team maps compilation (cross mods)

// About : Similar to topic https://forum.openra.net/viewtopic.php?f=83&t=20572 Participatory list. Not listing maps that are in the official pool. // Lists : (insert mod's name) maps : ... RA maps : 4 players : https://resource.openra.net/maps/26192/ - Simple Frontline Expos - by 010010 https://re...
by FRenzy
Thu Jan 03, 2019 7:37 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 24
Views: 717

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Cheers N/a for the post and pushing this forward !

NW patches will be very, very slightly at advantage from SW patches for instance.
But it will be so minimal that it won't really matter, and really mapmakers won't have to think of it IMO.
by FRenzy
Wed Jan 02, 2019 6:50 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 648

Re: 1v1 map compilation (cross mods)

I packed a first zip with the cited maps, sorted by authors. Some might be missing but for now here it is :
https://drive.google.com/file/d/19vU5uz ... lq1xe/view
by FRenzy
Sat Dec 15, 2018 10:24 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 648

Re: 1v1 map compilation (cross mods)

Updated, thanks !
by FRenzy
Sat Dec 15, 2018 10:48 am
Forum: General Discussion
Topic: Help! I messed up my Resolution!
Replies: 2
Views: 176

Re: Help! I messed up my Resolution!

On PC it's : C:\Users\frenzy\Documents\OpenRA\settings.yaml
On MAC : https://github.com/OpenRA/OpenRA/wiki/Settings

under
Graphics:
WindowedSize: 1920,1080
by FRenzy
Wed Dec 05, 2018 9:36 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 86257

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Updated my 6 team maps with the [X] rules. I changed the garrison logic with a LUA code (made by Murto on an old map), and also added weather effects and sounds. """ FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings. C...
by FRenzy
Sat Nov 24, 2018 1:35 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 86257

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Updated the map "Frostmourne" to v9, using now mod [X] : " FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR) - Adapted build...
by FRenzy
Tue Nov 20, 2018 6:24 am
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.5
Replies: 3
Views: 363

Re: RAGL Frontline Reports :: S06.5

Text and images / gifs are quite immersive. Thx for the report !
by FRenzy
Thu Nov 15, 2018 11:33 am
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.4
Replies: 4
Views: 428

Re: RAGL Frontline Reports :: S06.4

Great read as usual netnazgul !
by FRenzy
Fri Nov 02, 2018 8:39 pm
Forum: Mapping and Modding
Topic: Bold Balance Playtest Maps
Replies: 43
Views: 5354

Re: Bold Balance Playtest Maps

I had the project of doing a 2v2 naval map, probably using your rules.
Never had the time so far, but I hope soon !
by FRenzy
Wed Oct 31, 2018 4:49 pm
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 573

Re: Misc thoughts

Yes, here's a suggestion I made in the discord #playtesting channel. http://i.imgur.com/qzAAioo.png The colors might not be optimal, but the idea is to : - make information more distinguishable between teams - simplify and reduce the amount of text, by regrouping similar information EDIT : for more ...