Search found 348 matches

by Blackened
Thu Jun 23, 2016 8:07 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 1079909

Why not make oil refund the initial cost of the engineer so that you aren't down so much after getting one. Makes the risk reward better. You might start seeing people go for them on pirates and emperors.
by Blackened
Sun Jun 05, 2016 6:56 am
Forum: Mapping and Modding
Topic: Getting a strange Exception Error
Replies: 2
Views: 3440

Shouldn't Cuba Sam inherit defense not sam? Inheriting SAM would duplicate everything.
by Blackened
Sat Jun 04, 2016 5:58 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Where would I go about doing that?

Edit: Never mind I figured it out. Thanks for all the support!
by Blackened
Sat Jun 04, 2016 4:36 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

I have to add that to every vehicle/aircraft? It seems none of them have that trait.
by Blackened
Sat Jun 04, 2016 4:28 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Alright all but 1 thing is working now. I tried looking through all the traits to see if there was a specific one I was missing but I can't seem to find it. The modified repair facility won't allow units on to be repaired. Do you know how I would go about doing that?
by Blackened
Fri Jun 03, 2016 6:58 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Ok I think I got almost everything out, but now I'm getting this: Tiberian Dawn Mod at Version release-20160508 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.42000 Exception of type `System.AggregateException`: One or more errors occurre...
by Blackened
Thu Jun 02, 2016 12:58 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

I meant into the correct .yaml file.
by Blackened
Wed Jun 01, 2016 10:04 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Still crashing. Where exactly should this code be inserted?

Also thanks for the help thus far. :)
by Blackened
Wed Jun 01, 2016 10:25 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

fix2: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Repair Facility Description: Repairs vehicles Footprint: _x_ xxx _x_ Dimensions: 3,3 Selectable: Bounds: 64,34,0,3 SelectionDecorations: VisualBounds: 72,48 Health: HP: 600 RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Reservable: Repa...
by Blackened
Wed Jun 01, 2016 5:15 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Ok al I did was copy everything from "fix" and changed this to fix2, then replaced the actor with fix2. But when I try to view the map the game crashes what have I missed? FIX2: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Repair Facility Description: Repairs vehicles Footprint: _x_ xxx ...
by Blackened
Mon May 30, 2016 6:33 am
Forum: General Discussion
Topic: Red Alert Balance Discussion [Release-20160508]
Replies: 50
Views: 58441

Could be the newb in me but it seems soviets seriously lack effective AA late game.
by Blackened
Sat May 28, 2016 11:17 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Ok I stayed up all night trying to figure this out. I made some progress. Baby steps. Baby steps.

90% of what you just said went straight over my head :P but I'm going to assume that is the sleep deprivation and not my complete lack of understanding what the hell I'm doing. :)
by Blackened
Sat May 28, 2016 10:50 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Wouldn't that set any soviet barracks to 0 power drain?
by Blackened
Sat May 28, 2016 5:31 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17976

Decreasing power requirements

I'm not much of a modder, and by that I mean none. Is it possible to decrease the power consumption for 3 neutral buildings so that when captured they don't eat up power?

And if it is, could someone kindly point me in the right direction to do that? Thanks. :)
by Blackened
Thu May 26, 2016 10:59 pm
Forum: General Discussion
Topic: Are there more players around?
Replies: 8
Views: 6377

I'm new I'm around. But I seem to have trouble finding 1v1's. Seems everyone wants to play team games. :(