Search found 10 matches

by Henry_the_Slav
Sat Feb 25, 2017 2:39 pm
Forum: Mapping and Modding
Topic: User Interface Concept
Replies: 14
Views: 11715

Looks very, good, I love this desing!

However, don't forget the RA1 timeline! It should correspond to the map of post WW1 Europe, and part of central europe was pro-soviet in RA1. (Czechoslovakia, Poland, Romania).
by Henry_the_Slav
Thu Feb 23, 2017 7:42 pm
Forum: General Discussion
Topic: RA Campaign development
Replies: 4
Views: 3555

RA Campaign development

Hello fellow comrades, I have created a new issue https://github.com/OpenRA/OpenRA/issues/12806 talking about changes in the RA campaign, please, have a look if interested in topic. The main question is do we keep it original as possible, blocking MCV redeployment, keeping old tech trees, sparking c...
by Henry_the_Slav
Fri Aug 19, 2016 7:58 am
Forum: Competitions and Events
Topic: Red Alert Global League, Season 2 - Public Registrations!
Replies: 34
Views: 36421

Well I am in of course, hhow could I not :^)
by Henry_the_Slav
Tue Jul 12, 2016 10:24 am
Forum: Competitions and Events
Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
Replies: 39
Views: 30649

I am in baby :3
by Henry_the_Slav
Sun Jun 26, 2016 2:01 pm
Forum: General Discussion
Topic: [RA Balance] Shock troopers
Replies: 30
Views: 39073

My offer is to reduce the range (not sure how much) and helth (cca 25%). This should prevent simple A-move, should help yaks/hinds/arty/V2 to counter effectively, and discourage player from building costly units and throwing them at enemy without second thought. As I often say, Shockies are very lat...
by Henry_the_Slav
Sun May 22, 2016 3:51 pm
Forum: General Discussion
Topic: Unbalanced Tesla Units
Replies: 9
Views: 6654

+1 to what SoScared said, both factions have their ways to kill them, I use either arty or suicidal yaks. The tech sniping is key here. I am for little health nerf but they should still be exceptional units on the field. Only other considerable nerf is build time increase 4 me.
by Henry_the_Slav
Thu May 19, 2016 9:23 am
Forum: Mapping and Modding
Topic: Request: code to add buildings that autoproduce units
Replies: 7
Views: 5769

I think I can do it in lua. If you check how units are produced in missions, it would be same loop, but always calling itself at the end, and it would have to check for owner at the time unit is to be created. Otherwise it would be a copy of barracks code-wise.
by Henry_the_Slav
Wed May 18, 2016 8:21 am
Forum: Competitions and Events
Topic: Big Team Tournament
Replies: 26
Views: 18030

Sorry, but could you give some very simple short info about tourney for people who didn't follow it last time, How big the teams are? Which mod are we talking about, cnc or ra? Thank you. :)
by Henry_the_Slav
Mon May 16, 2016 8:07 am
Forum: General Discussion
Topic: French Fakes
Replies: 3
Views: 3515

French Fakes

Hey guys. Last release brought to us fake power plants and their adv. version. On github , SoScared already aksed for inclusion of fake Service Depot wwhich should serve as protection against scouting the tech, and thus the likely army composition of enemy. I am looking forward to the inclusion of t...
by Henry_the_Slav
Sun May 15, 2016 1:58 pm
Forum: General Discussion
Topic: Lets do something about artillery
Replies: 36
Views: 24975

The price tag is realistic though. This is why artillery was popular in both world wars before more mobile warfare became possible. They are far, the are safe, they are cheap to make (just a huge cannon/cannon on truck, compare that to whole tank) and they are (ingame) still very vulnerable to many ...