Search found 33 matches

by Minotaur
Fri Apr 07, 2017 8:28 am
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 5208

Can add an secondary weapon to the Sam site so functions like Missile Bunker of TI, but only against airplanes.
Multiple low damage, high speed missiles get launched againts Yak and Migs, current weapon remains in use against helicopters.
by Minotaur
Mon Apr 03, 2017 4:41 pm
Forum: General Discussion
Topic: Balancing Soviets
Replies: 20
Views: 4872

what about an seperate secondary scout dog unit that exists solely for that purpose that has the required vision and speed as its perma-sprinting. Infact you dont need it to come out of the Kennel, it can even be in the form of an motorcycle with an sidecar. RA3 mortar bike thingy comes to mind, exc...
by Minotaur
Sun Apr 02, 2017 7:33 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 74263

Happy wrote: Minotaur if you go into the RA file in documents then settings you can put whatever html code for color as you want apart from white.
Oh, thats nice to know.
now the question is where to obtain html color codes of C&C95/RA1 player colors. Perhaps you know and would like to share ?
by Minotaur
Sun Apr 02, 2017 6:53 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 74263

Is there a way for defining preset colors for easy accessing ? The freedom of choice granted by the current color picker is nice however im like wanting the exact playercolors used in C&C95 and RA1. And sofar havent suceeded in getting the same shade of blue for allies. The capability atleast in the...
by Minotaur
Thu Mar 30, 2017 7:50 pm
Forum: General Discussion
Topic: MiG is not the most nimble unit in the game. It's the V2
Replies: 11
Views: 2098

Nerf roads

It turned superfast there
by Minotaur
Fri Mar 24, 2017 9:27 am
Forum: General Discussion
Topic: Convert Flak Truck into Mortar Truck
Replies: 3
Views: 899

Convert Flak Truck into Mortar Truck

+ Mortar would function like an mini-arty, making it worthwhile against clusters of infantry and buildings when in large groups. + It could function better for early game harass purposes as its speedy unlike other artillery pieces + Is the earliest available artillery piece in tech-trees. + Could ga...
by Minotaur
Thu Mar 23, 2017 10:02 am
Forum: General Discussion
Topic: Dune units usability and some opinion.
Replies: 12
Views: 2916

Humvees in Gen:Zh. Do you just want to make games low res versions of Generals? Seems to be the basis of every other opinion you've made on this forum. No. I mean this should move forward and improve upon the design to make it worthwhile, as OpenRA is not true to the original anyways. The best way ...
by Minotaur
Wed Mar 22, 2017 7:21 am
Forum: General Discussion
Topic: Minelayer mini-buff.
Replies: 11
Views: 1902

Yes to minelayer being able to detect. Or better yet: Minelayer doubles as a mineplow, suffers greatly reduced dmg from mines, but still have to clear fields moving through them(and suffering dmg in the process).
by Minotaur
Wed Mar 22, 2017 7:15 am
Forum: General Discussion
Topic: Dune units usability and some opinion.
Replies: 12
Views: 2916

The trike could also benefit from having faction differences: Ordos: has an secondary weapon in the form of an tow missile that gives it soft av capability, like upgraded Humvees in Gen:Zh. Harkonnens: Dune 2k 'Emperor: Battle for Dune' had this Buzzsaw mounted thingy, inspired from that can make it...
by Minotaur
Wed Mar 22, 2017 7:00 am
Forum: General Discussion
Topic: Should we give Soviets their Hind back ?
Replies: 63
Views: 21570

In order to differentiate Hind from it's counterparts and to amplify overarching soviet superiority theme it can become capable of resupplying in the air, existing independent of an helipad. Its combat power being weaker than Yak but as can stay indefinetely long on air... In one of the cutscenes(or...
by Minotaur
Sun Mar 19, 2017 6:56 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 79094

To add another fantasy suggestion: Do not allow multiple mcvs, instead allow up to 3 building cranes(base cost 1500 and +750 for the next each time you build one, preq. Tech Center) for multiple build queues and make expansion point vehicle available instead Mcv. Expansion point could have unused gr...
by Minotaur
Sun Mar 19, 2017 6:49 pm
Forum: General Discussion
Topic: Minelayer mini-buff.
Replies: 11
Views: 1902

If damage dealt is the issue perhaps can change the way mines work to become like the chinese minefields of generals. The minelayer would have 1 ammo but lay multiple small mines(like 5 per use) scattered around its position upon use. Each landmine base size of infantry sprite instead occupying an w...
by Minotaur
Sat Mar 18, 2017 8:18 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 74263

>2017
>IRC
by Minotaur
Fri Mar 17, 2017 11:22 am
Forum: General Discussion
Topic: The problem with dogs?
Replies: 22
Views: 4729

Dogs may swim but they should drown at open sea, can only swim for an maximum tile distance or the dog will be on timer upon entering sea and must go on land to not drown before it expires. Still they would not be really useful in large bodies of water as speed must reduce when in water, perhaps add...
by Minotaur
Fri Mar 17, 2017 11:16 am
Forum: Competitions and Events
Topic: Map Design Contest - Popular Vote
Replies: 19
Views: 4646

noobmapmaker wrote: I had some trouble understanding it as well, but I assume Minotaur wants the first 3 to be processed as his vote - and just wanted to mention the others as good maps?
Ditto.