Search found 51 matches
- Fri Jun 03, 2016 6:15 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1000150
If I assume Marn's setup is right, the the default animations with 50 TickRate should suffice. You also don't need to edit the SHP, there is the explicit Frames: tag which can be used instead of Start/Length, even stuff like Frames: 4, 5, 6, 6, 7, 7 would work. So you can tell it in what order to r...
- Fri Jun 03, 2016 6:12 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 41426
So I am in my process of my Tiberian Sun map port, and converting stock Tiberian Sun to OpenRA is giving me a lot of headaches, just by all the little differences as well as things missing from OpenRA; for example, Tiberium here apparently doesn't like gradients. :stressed: Little things like this ...
- Wed Jun 01, 2016 8:39 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1000150
Not sure how it messes up the charge animation. At 1 initial and 65 reload it fires as soon as the white bright tip is gone and begins its charge animation again. I don't see any glitches or weird animations happening. (Unless I misunderstood what you mean.) Yeah that's just the thing, obelisk is s...
- Wed Jun 01, 2016 3:09 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1000150
Proposed idea for Obelisk: Initial Charge Delay set to 1 instead of 50. Reload Delay increased to 65-75 instead of 40. That would mess up the charge animation, you could hawever make the initial delay 5 or 10 and speed up the charge sequence. As a reference In my TS mod the charge delay is 20. I al...
- Wed Jun 01, 2016 2:25 pm
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 27980
Do it!!! I'm not kidding, you have to do this! Like why does no one do this!? :pussky: Right on =p What's new in Version 37 * [Experimental] Build time speed bonus got reversed. Now additional production buildings start with a smaller bonus that gets gradually bigger. That is done to be more reward...
- Wed Jun 01, 2016 1:51 am
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 21192
I would suggest to make a custom map, grab another player and test squad vs squad battles, migs vs longbows. Migs are already made out of paper, have to reload, and it's next to impossible to suicide them in to blobs so I don't see how adding aa could ruin everything. Plus it's a huge investment, la...
- Tue May 31, 2016 12:45 pm
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 27980
Thank you for the all the hard work Marn. Look forward to testing out the new update. Just a couple of suggestions: The addition of the "Fist of Nod" and the "Mobile War Factory" would actually make for some really interesting late game play if you are interested in incorporating them. I'm not sure...
- Tue May 31, 2016 11:31 am
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 41426
Okay...so I fired up FinalSun today, and already I'm having my first problem: that is the preliminary test map I converted over to OpenRA can't stop crashing. In particular when I turn on Disable visibility checks or build a radar. It also doesn't want to be opened up in OpenRA's map editor. Yeah t...
- Tue May 31, 2016 10:28 am
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 27980
What's new in Version 36 *Fixed stealth APC crash on unload. *Fixed JumpJet crash when force firing on its own terrain cell. *Remove inaccuracy from bazooka to counter JJs better. *Nerfed light vehicle explosion to prevent massive chain explosion. *Nerfed EMP cannon damage vs Aircraft and JJs. *EMP...
- Mon May 30, 2016 7:09 am
- Forum: General Discussion
- Topic: Question about Blossom Trees
- Replies: 4
- Views: 4270
True, but since it's similar in funtion to TD I would imagine there wouldn't be any issues merging it as well, whenever the time comes that is.Graion Dilach wrote: ↑ Only to TD atm. the RA PR is just opened and not merged.
- Mon May 30, 2016 6:21 am
- Forum: General Discussion
- Topic: Question about Blossom Trees
- Replies: 4
- Views: 4270
- Sun May 29, 2016 2:55 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55926
forget the sub and try to add some good but not op mig aa missiles (instead of just adding validtarget: air to normal mavericks) for great air-air fights, which would be just a great addition to current gameplay 8) Couldn't agree more. Allied longbows can shoot air along with destroyers, while sovi...
- Sun May 29, 2016 2:38 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 41426
Would you be interested making a TS map sometime D: ? I would be willing to give it a try. The map roster when playing your TS mod felt very wanting. Haven't touched Final Sun in over a decade though, so I don't know what it's like. It's the same as it's been for the past decade :) It's up to you t...
- Sun May 29, 2016 2:34 pm
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 117
- Views: 101949
I assumed FiveAces flew cross country to visit someone, is he back early D: ?SoScared wrote: ↑Posted on reddit! https://www.reddit.com/r/openra/comment ... _fiveaces/Hecthor Doomhammer wrote: ↑Gonna stream some RA tomorrow 29-05-2016 at 18:00 CEST
- Sun May 29, 2016 1:25 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 41426