Search found 51 matches

by Marn
Fri Jun 03, 2016 6:15 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 905621

If I assume Marn's setup is right, the the default animations with 50 TickRate should suffice. You also don't need to edit the SHP, there is the explicit Frames: tag which can be used instead of Start/Length, even stuff like Frames: 4, 5, 6, 6, 7, 7 would work. So you can tell it in what order to r...
by Marn
Fri Jun 03, 2016 6:12 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 41276

So I am in my process of my Tiberian Sun map port, and converting stock Tiberian Sun to OpenRA is giving me a lot of headaches, just by all the little differences as well as things missing from OpenRA; for example, Tiberium here apparently doesn't like gradients. :stressed: Little things like this ...
by Marn
Wed Jun 01, 2016 8:39 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 905621

Not sure how it messes up the charge animation. At 1 initial and 65 reload it fires as soon as the white bright tip is gone and begins its charge animation again. I don't see any glitches or weird animations happening. (Unless I misunderstood what you mean.) Yeah that's just the thing, obelisk is s...
by Marn
Wed Jun 01, 2016 3:09 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 905621

Proposed idea for Obelisk: Initial Charge Delay set to 1 instead of 50. Reload Delay increased to 65-75 instead of 40. That would mess up the charge animation, you could hawever make the initial delay 5 or 10 and speed up the charge sequence. As a reference In my TS mod the charge delay is 20. I al...
by Marn
Wed Jun 01, 2016 2:25 pm
Forum: Mapping and Modding
Topic: [Tiberian Sun] marn edition
Replies: 24
Views: 27891

Do it!!! I'm not kidding, you have to do this! Like why does no one do this!? :pussky: Right on =p What's new in Version 37 * [Experimental] Build time speed bonus got reversed. Now additional production buildings start with a smaller bonus that gets gradually bigger. That is done to be more reward...
by Marn
Wed Jun 01, 2016 1:51 am
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 20690

I would suggest to make a custom map, grab another player and test squad vs squad battles, migs vs longbows. Migs are already made out of paper, have to reload, and it's next to impossible to suicide them in to blobs so I don't see how adding aa could ruin everything. Plus it's a huge investment, la...
by Marn
Tue May 31, 2016 12:45 pm
Forum: Mapping and Modding
Topic: [Tiberian Sun] marn edition
Replies: 24
Views: 27891

Thank you for the all the hard work Marn. Look forward to testing out the new update. Just a couple of suggestions: The addition of the "Fist of Nod" and the "Mobile War Factory" would actually make for some really interesting late game play if you are interested in incorporating them. I'm not sure...
by Marn
Tue May 31, 2016 11:31 am
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 41276

Okay...so I fired up FinalSun today, and already I'm having my first problem: that is the preliminary test map I converted over to OpenRA can't stop crashing. In particular when I turn on Disable visibility checks or build a radar. It also doesn't want to be opened up in OpenRA's map editor. Yeah t...
by Marn
Tue May 31, 2016 10:28 am
Forum: Mapping and Modding
Topic: [Tiberian Sun] marn edition
Replies: 24
Views: 27891

What's new in Version 36 *Fixed stealth APC crash on unload. *Fixed JumpJet crash when force firing on its own terrain cell. *Remove inaccuracy from bazooka to counter JJs better. *Nerfed light vehicle explosion to prevent massive chain explosion. *Nerfed EMP cannon damage vs Aircraft and JJs. *EMP...
by Marn
Mon May 30, 2016 7:09 am
Forum: General Discussion
Topic: Question about Blossom Trees
Replies: 4
Views: 4226

Graion Dilach wrote: Only to TD atm. the RA PR is just opened and not merged.
True, but since it's similar in funtion to TD I would imagine there wouldn't be any issues merging it as well, whenever the time comes that is.
by Marn
Mon May 30, 2016 6:21 am
Forum: General Discussion
Topic: Question about Blossom Trees
Replies: 4
Views: 4226

Transformation of blossom trees is not supported by openra just yet, at least from what I know. Burning trees on the other hand were recently committed to both Tiberian Dawn and Red Alert mods, and will be coming in one of the future releases.
by Marn
Sun May 29, 2016 2:55 pm
Forum: General Discussion
Topic: Red Alert Balance Discussion [Release-20160508]
Replies: 50
Views: 53797

forget the sub and try to add some good but not op mig aa missiles (instead of just adding validtarget: air to normal mavericks) for great air-air fights, which would be just a great addition to current gameplay 8) Couldn't agree more. Allied longbows can shoot air along with destroyers, while sovi...
by Marn
Sun May 29, 2016 2:38 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 41276

Would you be interested making a TS map sometime D: ? I would be willing to give it a try. The map roster when playing your TS mod felt very wanting. Haven't touched Final Sun in over a decade though, so I don't know what it's like. It's the same as it's been for the past decade :) It's up to you t...
by Marn
Sun May 29, 2016 2:34 pm
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 117
Views: 100540

SoScared wrote:
Hecthor Doomhammer wrote: Gonna stream some RA tomorrow 29-05-2016 at 18:00 CEST
Posted on reddit! https://www.reddit.com/r/openra/comment ... _fiveaces/
I assumed FiveAces flew cross country to visit someone, is he back early D: ?
by Marn
Sun May 29, 2016 1:25 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 41276

Daaaaaaaam that's a visually nice looking map! And I am a sucker for eye candy!
Would you be interested making a TS map sometime D: ?
Regardless, keep up the great job, it looks stunning!