Search found 51 matches

by Major Kusanagi Motoko
Sat Jan 26, 2019 3:23 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 10900

Re: Starcraft - Brood War mod

this.brood=war on this true %

very good team on this.* !

(translation for mortals: a broodwar mod into OpenRA would be just great !)
by Major Kusanagi Motoko
Sat Jan 26, 2019 2:49 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 613
Views: 140955

Re: Send me your replays and I'll cast them!

good stuff,

love to see the vectors in.replay what a feature !
by Major Kusanagi Motoko
Fri Jan 25, 2019 3:19 am
Forum: General Discussion
Topic: ANJEW
Replies: 12
Views: 969

Re: ANJEW

more true on this open "TD.exe" = run; give.process = priority++ TD is dying ;( “We have been subordinate to our limitations until now. The time has come to cast aside these bonds and to elevate our consciousness to a higher plane. It is time to become a part of all things.” - Puppet Master “If we a...
by Major Kusanagi Motoko
Tue Jan 22, 2019 7:47 pm
Forum: General Discussion
Topic: ANJEW
Replies: 12
Views: 969

Re: ANJEW

• welcome back Norman

• peace with jews

• (^___^)===``
by Major Kusanagi Motoko
Sat Dec 29, 2018 2:43 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104489

Re: TD balance thread

Hello TD community, as you might have noticed, i dont have the opportunity to play TD as much as i could back in the 2014,-15,-16', nevertheless i always agreed among most players during this period that the AGT is a major balance issue in TD (unfortunately other paths have been chosen as a workarou...
by Major Kusanagi Motoko
Fri Oct 05, 2018 12:37 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6118

Re: Redesigning and Balancing TD

side-note as a food for thought: copy&paste and bit of editing of a comment i posted roughly 1.5 years ago on a 5A YouTube Shout-cast: why positing sth from the past? • because this comment conveys a message that is persistent throughout balancing and should be considered regardless: im well aware t...
by Major Kusanagi Motoko
Wed Oct 03, 2018 3:38 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6118

Re: Redesigning and Balancing TD

Updated my mod to 1.3. Changes have been marked as green that refers to Patch 1.2 and red for Patch 1.3 changes. Conyard: - Cost from 4000$ to 3000$ - BaseProvider: Cooldown: 75 --> 0 should bring back several of the lost dynamics in TD. Repair Station: - Energy cost from -30 to -10 - repairing buf...
by Major Kusanagi Motoko
Tue Oct 02, 2018 10:55 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6118

Re: Redesigning and Balancing TD

"full band" perspectives on balance adjustments seem promising, looking forward to more testing on mod maps, good work ZxGannon.
by Major Kusanagi Motoko
Sun Sep 30, 2018 1:11 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 657

Re: TD Aircraft

I strongly feel that we should disable aircraft from auto returning for rearm/repair when they run out of ammo. Often times their direct course back to base sends them through enemy bases/positions and they get shot down. More often then not, I find it a chore to carefully watch my helis and have t...
by Major Kusanagi Motoko
Sat Sep 29, 2018 3:35 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 3178

Re: Using of software programmable macros in competitive games

This may be slightly off topic but related to queing..... I really think there should be a "un-que all in tab" button for when you need to quickly change your build. As someone who's main focus are micro based combat, high resource efficiency plays that would be a pretty neat feature, as it would h...
by Major Kusanagi Motoko
Fri Sep 28, 2018 9:18 pm
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 657

Re: TD Aircraft

If im not mistaken, the favorite solution is to introduce a completely new command/hotkey. Sounds good; from what i have read on github on the issues #13538; #1464; #14649 and in the answer of Sleipnir here, i had a missinterpretation of the repair key (as it works on tanks: will be used for air as ...
by Major Kusanagi Motoko
Fri Sep 28, 2018 1:18 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 657

Re: TD Aircraft

RA air plays differ a lot from TD air plays, especially the roles of air in terms of speed and distance traveled - a few examples: Flying past defensive enemy lines, flank, try for arty snipes outside momentary AA range (insta hit n run), guarding a Chinook past enemy lines more safely with vision a...
by Major Kusanagi Motoko
Thu Sep 27, 2018 4:36 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 657

Re: TD Aircraft

abc & Sleipnir, thank you for your immediate replies and additional information provided (github-links). All ground vehicles (all mods), all RA naval units, and both TD Air units Apache and Orca never need to rearm at any specific building. If I am not mistaken RA Air and RA mine layer are the only ...
by Major Kusanagi Motoko
Wed Sep 26, 2018 4:17 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 657

TD Aircraft

Release 2018_09_23: (also during the previous playtest, i wasn't saying anything earlier as i was assuming this would be only a temporary glitch and will be normal again as usual in the current release). Issue: Selecting a damaged Apache or Orca in the TD mod and pressing the deploy key (F by defaul...