Search found 20 matches

by devilslayersbane
Mon Sep 19, 2016 12:27 am
Forum: Mapping and Modding
Topic: Issues with OS SHP Builder OpenRA Utility
Replies: 1
Views: 2791

Issues with OS SHP Builder OpenRA Utility

So, I've been working on updating my mod (which is slightly buried, but that's my own fault for not updating it). That being said, I've been getting bogged down because I want to add my own custom sprites to it. I have a .png file ready to be converted, however, both SHP Builder and OpenRA Utility r...
by devilslayersbane
Thu Apr 21, 2016 4:03 pm
Forum: Mapping and Modding
Topic: New website to share openra sprites
Replies: 9
Views: 7692

Hey, nolt, I'd definitely be down for some sprites if you're up for it. I'll send you a pm.
by devilslayersbane
Mon Apr 04, 2016 8:12 pm
Forum: Mapping and Modding
Topic: Red Alert Extended Arsenal
Replies: 6
Views: 6390

tested scorps mod and it has the same crashes in the same situations, maybe he already found a solution for this and can help you. unfortunately not. I didn't find the time to trace every engine change that lead to crashes in newer versions. But the Phase tank's cloaking for instance crashes due to...
by devilslayersbane
Mon Mar 28, 2016 9:56 pm
Forum: Mapping and Modding
Topic: Red Alert Extended Arsenal
Replies: 6
Views: 6390

I will be releasing a small patch soon. This contains minor content updates and a few unit stat fixes. I'll list those specifically in the changelog soon. Stay tuned!
by devilslayersbane
Thu Mar 24, 2016 1:03 am
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 102843

Suggestions for the Arty:
-Make it more expensive (as well as a price increase for the V2)
-Make it fire slower
-Make it a force-fire only.
by devilslayersbane
Thu Mar 24, 2016 12:46 am
Forum: Mapping and Modding
Topic: Red Alert Extended Arsenal
Replies: 6
Views: 6390

You'll have to forgive me. This mod is for release-20151224 of Open RA. Just discovered a new bug. The Phase tank, which I have yet to touch, crashes the game when it tries to cloak. Updating OP.
by devilslayersbane
Wed Mar 23, 2016 7:40 pm
Forum: Mapping and Modding
Topic: Red Alert Extended Arsenal
Replies: 6
Views: 6390

Red Alert Extended Arsenal

Today friends, I release to you the first alpha build of my mod for OpenRA: Red Alert Extended Arsenal! This mod is meant to build up the arsenals of each of the 5 factions in the RA mod of OpenRA in a lore-friendly and balanced manner. After reviewing much of the equipment of the Red Alert universe...
by devilslayersbane
Tue Mar 08, 2016 3:09 am
Forum: Mapping and Modding
Topic: Missing sequences?
Replies: 9
Views: 7070

Ok, well, everything has gone pretty well, however, I cannot seem to get this mod running on any computer but the one I've been developing on. My girlfriend was kind enough to let me use her computer as a testing environment with a clean install of openRA. however, still it did not work. This is the...
by devilslayersbane
Sun Mar 06, 2016 2:07 am
Forum: General Discussion
Topic: Debate about OpenRA vs classic RA
Replies: 20
Views: 15373

I have to admit, I greatly enjoy the OpenRA RA mod (thus why I'm working on a mod for it). I do feel like there are some issues with it, though. -Nukes are better, but are a bit cheap. -Artillery and V2's need a bit of a price increase to match their new-found usability. -The hind should not be an A...
by devilslayersbane
Tue Mar 01, 2016 7:41 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1865081

Five Aces, check your PM's
by devilslayersbane
Sun Feb 28, 2016 1:59 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1865081

Hey, FiveAces,
Would you ever think about doing a mod preview?
by devilslayersbane
Wed Feb 17, 2016 2:18 pm
Forum: General Discussion
Topic: RA balance - reducing artillery view range
Replies: 12
Views: 6347

Well, considering that this is a game based in an alternate history from our own, real life stuff shouldn't be a taboo comparison. It was literally just a look at the 2 units real-world roles versus how they behave in game (which is pretty comparable). Another thing to point out is that Red Alert an...
by devilslayersbane
Tue Feb 16, 2016 8:25 pm
Forum: General Discussion
Topic: RA balance - reducing artillery view range
Replies: 12
Views: 6347

Well, if you think about it, artillery in real life is used to take out large patrols and to soften enemy positions using (generally) HE shells. HE shells are going to be good at taking out large groups of infantry and should have some effectiveness when they directly hit any building or tank. Howev...
by devilslayersbane
Thu Feb 11, 2016 6:32 pm
Forum: Mapping and Modding
Topic: Blender Scene?
Replies: 1
Views: 2625

Blender Scene?

So, I know that there is a 3ds Max scene to help make new shp's from models and such, however, I was wondering if such a thing existed for Blender. If not, what positions, fov's and angles would the camera's need to be in order to replicate the 3ds Max scene?
by devilslayersbane
Fri Feb 05, 2016 8:39 am
Forum: General Discussion
Topic: OpenRa Tutorial
Replies: 30
Views: 21445

Some of you may be familiar with Red Alert: A Path Beyond. Currently, as part of a community effort there, myself and a few others have been working on a couple of documents to help explain the the game. We have also gone and added our own lore-friendly designations and descriptions to the units/veh...