Search found 4 matches

by fatjake
Sat Jan 16, 2016 10:15 am
Forum: Competitions and Events
Topic: OpenRA: Tiberium Dawn 1v1 League Rules/Signups
Replies: 22
Views: 17273

This would be easier if there was some shared calendar that adjusted for time-zones where one could mark availability. I'm interested, I'll figure out my availability in UTC when I wake Edit: Generally I'm available in the morning in the United States on Saturday and Sunday, PM me here. I'll get on ...
by fatjake
Sat Jan 16, 2016 8:35 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907145

Is there a resource describing the AI or the relevant parts of the code? I can think of some small behavior changes that would improve skirmish AI immensely. The AI is defined in yaml, so you should be able to find it in your OpenRA install: "OpenRA/mods/cnc/rules/ai.yaml". Thank you so much, I'll ...
by fatjake
Sun Jan 10, 2016 5:31 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907145

@AoA I have been playing the hell out of AI skirmishes. TD seems to be more challenging than RA. Strangely, the AI is really inept at dealing with other AI but is persistent when it comes to fighting me. I sometimes observe all AI skirmises and they are really really stupid. The last one of those I ...
by fatjake
Thu Jan 07, 2016 2:38 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907145

First post here, just wanted to express my gratitude for OpenRA. I just got done with a FOUR HOUR skirmish against four AI players on an 8 player map. I was almost killed off twice, had my second base eliminated twice before the third barely made it, finally giving me the edge to win. I must have be...