Search found 44 matches
- Tue May 09, 2017 9:24 am
- Forum: General Discussion
- Topic: Why do units automatically shoot at an enemy oil derrick?
- Replies: 20
- Views: 15133
Avalach, The primary target is the closest one at disposal. I think this is how the engine works. This is why engaging into an army that is close to its building is dangerous. The defender always has the upper hand in OpenRA. Btw this is why you put tanks in front (they soak all the rifle damage), d...
- Mon May 08, 2017 8:40 pm
- Forum: General Discussion
- Topic: Why do units automatically shoot at an enemy oil derrick?
- Replies: 20
- Views: 15133
Best practice (IMO) is to put your units on ReturnFire, so if they're attacked they can shoot back. Not sure how exactly it works, but I think it's only the units close to the ones being atacked that will respond. So pack your units. Also, do not Attack-move near the derricks, as you will attack the...
- Fri May 05, 2017 5:20 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127708
What % of a game of 1v1 RA is (approximatly) skill and how much is luck? How does this change for 1v1 TD? Given that roulette is 100% luck and chess is a game of 0% luck (which is only theoretically true as you can be lucky that your opponent has a bad day,). Most games are something n between. IMO...
- Wed May 03, 2017 6:38 pm
- Forum: General Discussion
- Topic: How about a "Patrol"-key?
- Replies: 7
- Views: 5400
I issued a Github suggestion about it once
https://github.com/OpenRA/OpenRA/issues/10470
which seems to me being in the TS to-be-added features.
However I'm not sure this is transferrable to RA (but maybe !)
https://github.com/OpenRA/OpenRA/issues/10470
which seems to me being in the TS to-be-added features.
However I'm not sure this is transferrable to RA (but maybe !)
- Wed Dec 28, 2016 8:44 pm
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25932
- Wed Dec 28, 2016 1:11 am
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25932
- Tue Dec 27, 2016 3:44 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25306
What does it even have to do with range ? I'm talking about rate of fire and reload time. (+ the range argument goes into my way anyway ...) Try to understand what people are saying, before calling them stupid. I've repeated twice what I said about *split position*, i.e. targeting 1 thing from diffe...
- Tue Dec 27, 2016 12:25 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25306
Soviet vs Soviet is a possible match up you realise? Yes, I know. Don't talk to people like they are stupid, you should show more respect. What I meant is that pillboxes can more easily defend against a split formation. Flametowers will only kill 2 grens in this case, before the reload delay. Of co...
- Mon Dec 26, 2016 7:15 pm
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9794
Destroyers are good on naval maps. But even on land maps, longbows are a powerful mobile AA unit (even though late-game, but still ...), often locking air dominance more effectively than flak trucks. And flak trucks are quite fragile, and can be easily destroyed by aircraft, or any other unit. I don...
- Mon Dec 26, 2016 7:09 pm
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15585
- Mon Dec 26, 2016 7:07 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25306
- Mon Dec 26, 2016 1:36 pm
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9794
- Mon Dec 26, 2016 1:33 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25306
- Mon Dec 26, 2016 1:29 pm
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15585
A seemingly easy-to-implement idea, yet that has many consequences indeed. - Chrono out : yes, why not. But not into it ^_^. The cell inside is always occupied (presuming player is producing a unit). - Flak shooting on aircraft : theoretically no. Might be difficult to code. But what's the chance of...
- Mon Dec 26, 2016 10:45 am
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15585